Player Matchup

Medusa
Medusa
Silver I
Premiumnerd7
Medusa
Silver I
Level 140
God Stats
11W - 9L
1,545 SR
Queue Stats
185W - 204L
1,234 MMR
Party 1
Athena
Athena
Gold IV
SHARK FRENZY23
Athena
Gold IV
Level 108
God Stats
10W - 9L
1,701 SR
Queue Stats
299W - 352L
1,422 MMR
Party 1
Merlin
Merlin
Gold IV
iamNutGodBang
Merlin
Gold IV
Level 82
God Stats
6W - 9L
1,500 SR
Queue Stats
237W - 248L
1,270 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 110
1,582 SR
1,309 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,479 SR
1,293 MMR
Kukulkan
Kukulkan
Bronze III
King-Dom6999
Kukulkan
Bronze III
Level 67
God Stats
0W - 2L
1,664 SR
Queue Stats
41W - 47L
1,418 MMR
Party 2
Ganesha
Ganesha
Silver I
OR10N-SYNDIC4T3
Ganesha
Silver I
Level 118
God Stats
0W - 5L
1,355 SR
Queue Stats
17W - 19L
1,271 MMR
Party 2
Jing Wei
Jing Wei
Silver II
Themorrigan1480
Jing Wei
Silver II
Level 104
God Stats
1W - 5L
1,417 SR
Queue Stats
26W - 39L
1,191 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
14 / 1 / 8
11,493
884
17,572
11,179
4,497
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
5 / 2 / 13
10,902
839
7,680
12,721
10,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
3 / 5 / 8
9,385
722
10,045
10,761
3,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AphroditeChang'eGilgameshCthulhuCerberus

VS

Bans
ScyllaChaacDiscordiaNeithKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
King-Dom6999
Kukulkan
12
5 / 6 / 1
9,109
701
11,588
10,510
3,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 5 / 7
8,806
677
6,625
13,836
10,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
11
3 / 11 / 4
8,931
687
7,484
15,942
5,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
20
22
Kills
8
8
Deaths
22
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
King-Dom6999
Kukulkan
5
6
1
0.92
L
0
5
7
0.7
W
Medusa
14
1
8
18
W
5
2
13
5.75
L
Jing Wei
3
11
4
0.45
W
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,297
Damage
25,697
34,661
Taken
40,288
18,619
Mitigated
19,839
6,468
Healing
4,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
King-Dom6999
Kukulkan
11,588
631
0
0
10,510
3,599
0
4,746
5,362
36,352
0
L
6,625
514
0
3,339
13,836
10,777
0
5,687
7,817
18,518
0
W
Medusa
17,572
9,273
0
394
11,179
4,497
684
6,492
4,497
0
55,926
W
7,680
2,078
1,284
2,736
12,721
10,876
132
5,211
7,223
16,139
0
L
Jing Wei
7,484
4,348
0
848
15,942
5,463
0
6,348
9,312
0
25,653
W
10,045
549
0
2,054
10,761
3,246
57
5,849
4,650
33,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,780
Gold Earned
26,846
137
Minions Killed
122
0
Camps Cleared
0
712,648
Distance Traveled
650,797
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,109
701
69
5
0
205,104
4
L
Ganesha
8,806
677
9
1
0
226,952
0
W
Medusa
11,493
884
70
5
0
251,799
1
W
Athena
10,902
839
22
2
0
241,390
1
L
Jing Wei
8,931
687
44
3
0
218,741
0
W
Merlin
9,385
722
45
3
0
219,459
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role