Player Matchup

Chaac
Chaac
Atiloss
Chaac
Level 79
God Stats
6W - 3L
1,788 SR
Queue Stats
166W - 202L
1,452 Elo+
Party 4
Heimdallr
Heimdallr
Its Me Kirito
Heimdallr
Level 26
God Stats
3W - 7L
1,196 SR
Queue Stats
16W - 22L
1,442 Elo+
Party 1
Merlin
Merlin
Juhdus
Merlin
Level 67
God Stats
21W - 14L
1,652 SR
Queue Stats
364W - 368L
1,454 Elo+
Party 1
Fafnir
Fafnir
Sticks24
Fafnir
Level 34
God Stats
7W - 2L
1,728 SR
Queue Stats
196W - 237L
1,425 Elo+
Party 4
Fenrir
Fenrir
Thunder69S
Fenrir
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
126W - 168L
1,376 Elo+
Party 4
Team Averages
Level 47
1,573 SR
1,430 Elo+

VS

Team Averages
Level 43
1,355 SR
1,397 Elo+
Bellona
Bellona
CopenHatin
Bellona
Level 38
God Stats
7W - 9L
1,376 SR
Queue Stats
170W - 189L
1,443 Elo+
Party 3
Tiamat
Tiamat
IceWyte
Tiamat
Level 67
God Stats
42W - 46L
1,440 SR
Queue Stats
646W - 659L
1,442 Elo+
Party 3
Sylvanus
Sylvanus
StormiBegley
Sylvanus
Level 59
God Stats
18W - 19L
1,450 SR
Queue Stats
214W - 253L
1,442 Elo+
Party 2
Thor
Thor
WhatchuGot
Thor
Level 28
God Stats
7W - 12L
1,071 SR
Queue Stats
30W - 52L
1,296 Elo+
Party 2
Izanami
Izanami
shelbylenay
Izanami
Level 21
God Stats
27W - 36L
1,438 SR
Queue Stats
115W - 169L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Atiloss
Chaac
18
9 / 4 / 7
11,363
568
13,287
17,516
17,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
Its Me Kirito
Heimdallr
17
1 / 4 / 3
10,196
510
2,869
10,060
3,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
Juhdus
Merlin
17
2 / 4 / 9
10,290
515
8,479
9,311
3,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
Sticks24
Fafnir
16
2 / 3 / 13
10,670
534
4,343
14,514
14,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Thunder69S
Fenrir
15
6 / 4 / 8
10,345
517
7,947
12,612
7,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CopenHatin
Bellona
14
2 / 7 / 1
8,911
446
11,005
16,422
15,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
IceWyte
Tiamat
15
4 / 6 / 6
9,674
484
12,160
14,145
8,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
StormiBegley
Sylvanus
14
5 / 4 / 7
9,300
465
9,197
10,337
8,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

18
7 / 3 / 6
11,284
564
11,748
11,934
7,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
shelbylenay
Izanami
15
1 / 0 / 3
9,183
459
1,026
3,493
1,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
42
20
Kills
19
19
Deaths
20
40
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chaac
Atiloss
Chaac
9
4
7
3.13
L
Bellona
CopenHatin
Bellona
2
7
1
0.36
L
Tiamat
IceWyte
Tiamat
4
6
6
1.17
W
Heimdallr
Its Me Kirito
Heimdallr
1
4
3
0.63
W
Merlin
Juhdus
Merlin
2
4
9
1.63
W
Fafnir
Sticks24
Fafnir
2
3
13
2.83
L
Sylvanus
StormiBegley
Sylvanus
5
4
7
2.13
W
Fenrir
Thunder69S
Fenrir
6
4
8
2.5
L
7
3
6
3.33
L
Izanami
shelbylenay
Izanami
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,925
Damage
45,136
64,013
Taken
56,331
45,783
Mitigated
41,985
19,220
Healing
13,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Atiloss
Chaac
13,287
3,805
0
6,758
17,516
17,191
520
3,223
14,133
0
62,961
L
Bellona
CopenHatin
Bellona
11,005
4,416
0
2,522
16,422
15,311
730
1,285
14,712
0
48,586
L
Tiamat
IceWyte
Tiamat
12,160
610
0
3,626
14,145
8,847
207
5,926
8,154
57,360
0
W
Heimdallr
Its Me Kirito
Heimdallr
2,869
1,663
0
3,277
10,060
3,485
255
1,153
8,891
0
63,446
W
Merlin
Juhdus
Merlin
8,479
655
150
1,886
9,311
3,562
60
4,450
4,561
89,831
0
W
Fafnir
Sticks24
Fafnir
4,343
1,108
0
3,928
14,514
14,355
158
8,157
6,030
18,712
0
L
Sylvanus
StormiBegley
Sylvanus
9,197
2,578
202
2,131
10,337
8,784
188
4,274
5,988
34,424
5,203
W
Fenrir
Thunder69S
Fenrir
7,947
2,133
0
3,221
12,612
7,190
45
2,989
9,499
0
42,442
L
11,748
3,165
0
4,575
11,934
7,596
246
1,035
10,799
0
92,181
L
Izanami
shelbylenay
Izanami
1,026
237
0
906
3,493
1,447
616
302
3,191
0
49,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,864
Gold Earned
48,352
512
Minions Killed
555
0
Camps Cleared
0
1,830,265
Distance Traveled
1,796,646
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,363
568
102
5
0
350,788
1
L
Bellona
8,911
446
95
5
0
338,590
3
L
Tiamat
9,674
484
118
6
0
335,899
3
W
Heimdallr
10,196
510
123
6
0
340,223
0
W
Merlin
10,290
515
180
9
0
351,701
5
W
Fafnir
10,670
534
30
2
0
374,127
4
L
Sylvanus
9,300
465
65
3
0
373,214
0
W
Fenrir
10,345
517
77
4
0
413,426
0
L
Thor
11,284
564
161
8
0
376,100
4
L
Izanami
9,183
459
116
6
0
372,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role