Player Matchup

Sobek
Sobek
A1dsLizard1
Sobek
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,479 Elo+
Party 2
Arachne
Arachne
Kylew1600
Arachne
Level 17
God Stats
17W - 18L
1,549 SR
Queue Stats
101W - 121L
1,395 Elo+
Solo
Sun Wukong
Sun Wukong
Sbc0401
Sun Wukong
Level 21
God Stats
41W - 31L
1,476 SR
Queue Stats
55W - 49L
1,427 Elo+
Solo
Scylla
Scylla
StinkyNi69a
Scylla
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,479 Elo+
Party 2
Skadi
Skadi
sniby
Skadi
Level 29
God Stats
8W - 19L
1,306 SR
Queue Stats
187W - 204L
1,400 Elo+
Solo
Team Averages
Level 15
1,466 SR
1,436 Elo+

VS

Team Averages
Level 16
1,448 SR
1,527 Elo+
Janus
Janus
DirtySeaSLug
Janus
Level 13
God Stats
2W - 4L
1,500 SR
Queue Stats
162W - 135L
1,517 Elo+
Solo
Apollo
Apollo
Itsyaaboii
Apollo
Level 27
God Stats
27W - 31L
1,485 SR
Queue Stats
117W - 125L
1,439 Elo+
Party 1
Cthulhu
Cthulhu
Markaynshall
Cthulhu
Level 7
God Stats
6W - 1L
1,446 SR
Queue Stats
6W - 1L
1,731 Elo+
Party 3
Susano
Susano
Shakabean
Susano
Level 4
God Stats
1W - 1L
1,189 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 3
Athena
Athena
theblockmasta
Athena
Level 28
God Stats
27W - 20L
1,622 SR
Queue Stats
120W - 126L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 4
7,211
424
5,801
11,505
9,612
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
Kylew1600
Arachne
13
2 / 7 / 2
8,214
483
8,332
12,635
6,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
Sbc0401
Sun Wukong
14
4 / 4 / 0
8,632
508
7,484
14,785
9,752
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Scylla
10
1 / 9 / 2
6,689
393
2,938
9,266
2,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
sniby
Skadi
12
6 / 5 / 2
8,304
488
10,568
9,966
3,228
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
15 / 2 / 4
11,521
678
15,577
11,348
3,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Apollo
Itsyaaboii
Apollo
13
8 / 4 / 8
8,485
499
10,806
11,568
3,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Markaynshall
Cthulhu
13
2 / 2 / 5
8,038
473
9,789
11,734
11,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Susano
Shakabean
Susano
13
3 / 3 / 2
7,947
467
4,853
10,751
3,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
3 / 4 / 10
7,868
463
5,176
12,815
7,395
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
60
15
Kills
31
31
Deaths
15
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
W
15
2
4
8.5
W
Apollo
Itsyaaboii
Apollo
8
4
8
3
L
Arachne
Kylew1600
Arachne
2
7
2
0.43
W
Cthulhu
Markaynshall
Cthulhu
2
2
5
2.25
L
Sun Wukong
Sbc0401
Sun Wukong
4
4
0
1
W
Susano
Shakabean
Susano
3
3
2
1.33
L
Scylla
1
9
2
0.22
L
Skadi
sniby
Skadi
6
5
2
1.4
W
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,123
Damage
46,201
58,157
Taken
58,216
31,710
Mitigated
29,621
9,741
Healing
18,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,801
744
0
1,856
11,505
9,612
0
5,027
6,402
13,467
0
W
15,577
2,169
460
4,463
11,348
3,393
1,270
2,225
8,999
82,829
0
W
Apollo
Itsyaaboii
Apollo
10,806
5,777
0
3,495
11,568
3,611
255
1,551
10,017
0
31,258
L
Arachne
Kylew1600
Arachne
8,332
4,780
0
3,079
12,635
6,123
0
5,547
6,844
0
48,786
W
Cthulhu
Markaynshall
Cthulhu
9,789
1,347
0
2,496
11,734
11,574
34
891
10,728
41,932
0
L
Sun Wukong
Sbc0401
Sun Wukong
7,484
1,282
0
3,632
14,785
9,752
1,342
7,550
6,558
0
46,957
W
Susano
Shakabean
Susano
4,853
1,706
0
2,936
10,751
3,648
0
87
10,664
0
43,722
L
Scylla
2,938
846
0
58
9,266
2,995
848
5,973
2,897
16,307
0
L
Skadi
sniby
Skadi
10,568
2,385
219
897
9,966
3,228
258
4,901
4,914
0
36,984
W
5,176
1,608
381
3,929
12,815
7,395
72
3,676
9,069
27,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,050
Gold Earned
43,859
286
Minions Killed
383
0
Camps Cleared
0
1,402,942
Distance Traveled
1,624,792
2
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,211
424
18
1
0
303,752
1
W
Janus
11,521
678
156
9
0
306,189
4
W
Apollo
8,485
499
36
2
0
337,322
4
L
Arachne
8,214
483
84
5
0
299,766
1
W
Cthulhu
8,038
473
70
4
0
321,293
5
L
Sun Wukong
8,632
508
89
5
0
299,740
0
W
Susano
7,947
467
85
5
0
296,211
3
L
Scylla
6,689
393
42
2
0
251,697
0
L
Skadi
8,304
488
53
3
0
247,987
0
W
Athena
7,868
463
36
2
0
363,777
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role