Player Matchup

Thor
Thor
Certifam_Movemen
Thor
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 50L
1,370 Elo+
Solo
Sun Wukong
Sun Wukong
EJWolfpack
Sun Wukong
Level 29
God Stats
1W - 6L
1,108 SR
Queue Stats
202W - 217L
1,384 Elo+
Solo
Zeus
Zeus
Johnny1933
Zeus
Level 13
God Stats
11W - 16L
1,269 SR
Queue Stats
12W - 25L
1,127 Elo+
Solo
Kukulkan
Kukulkan
ProThousand7273
Kukulkan
Level 11
God Stats
4W - 5L
1,386 SR
Queue Stats
11W - 23L
1,226 Elo+
Solo
Neith
Neith
papasconsalxdd
Neith
Level 6
God Stats
1W - 1L
1,289 SR
Queue Stats
1W - 3L
1,106 Elo+
Solo
Team Averages
Level 14
1,310 SR
1,243 Elo+

VS

Team Averages
Level 17
1,585 SR
1,352 Elo+
Hou Yi
Hou Yi
BigBossMan94905
Hou Yi
Level 16
God Stats
7W - 6L
1,512 SR
Queue Stats
13W - 24L
1,252 Elo+
Solo
Bakasura
Bakasura
LiableApollo83
Bakasura
Level 26
God Stats
9W - 8L
1,810 SR
Queue Stats
26W - 27L
1,401 Elo+
Party 1
Scylla
Scylla
Mighty_Ricky
Scylla
Level 15
God Stats
21W - 14L
1,424 SR
Queue Stats
39W - 36L
1,396 Elo+
Solo
Danzaburou
Danzaburou
N3CR0N1C05776
Danzaburou
Level 16
God Stats
23W - 13L
1,681 SR
Queue Stats
38W - 37L
1,410 Elo+
Party 1
Zeus
Zeus
cesar45372
Zeus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 9
12,776
913
5,612
14,512
4,579
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
EJWolfpack
Sun Wukong
20
17 / 2 / 8
16,045
1,146
19,592
21,647
29,529
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
6 / 6 / 10
14,109
1,008
10,428
14,108
5,118
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
20
4 / 2 / 17
15,136
1,081
18,438
12,197
5,395
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 0 / 0
10,220
730
0
0
0
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Team 1 Tickets

185

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 12 / 7
15,893
1,135
22,360
25,798
10,903
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bakasura
14
0 / 0 / 0
8,720
623
0
0
0
Scylla
20
7 / 1 / 7
15,330
1,095
17,625
12,101
5,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
N3CR0N1C05776
Danzaburou
15
0 / 0 / 0
10,220
730
0
0
0
20
2 / 19 / 8
13,168
941
18,327
23,799
9,018
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
38
31
Kills
16
16
Deaths
32
44
Assists
22
Player
Kills
Deaths
Assists
KDA
L
7
12
7
0.88
W
4
6
9
1.42
W
Sun Wukong
EJWolfpack
Sun Wukong
17
2
8
10.5
W
6
6
10
1.83
L
Bakasura
0
0
0
0
L
Scylla
7
1
7
10.5
L
Danzaburou
N3CR0N1C05776
Danzaburou
0
0
0
0
W
Kukulkan
4
2
17
6.25
L
2
19
8
0.32
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,070
Damage
58,312
62,464
Taken
61,698
44,621
Mitigated
25,126
3,159
Healing
555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,360
9,581
0
0
25,798
10,903
0
11,344
14,454
0
72,268
W
5,612
2,973
0
0
14,512
4,579
0
10,496
3,826
0
18,421
W
Sun Wukong
EJWolfpack
Sun Wukong
19,592
5,692
0
519
21,647
29,529
0
9,344
11,989
0
37,382
W
10,428
2,229
0
432
14,108
5,118
0
8,648
5,246
36,906
0
L
Bakasura
0
0
0
0
0
0
0
0
0
0
0
L
Scylla
17,625
2,656
0
240
12,101
5,205
0
6,844
5,257
40,541
0
L
Danzaburou
N3CR0N1C05776
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
Kukulkan
18,438
1,340
600
1,608
12,197
5,395
0
6,635
5,451
63,428
0
L
18,327
2,974
0
315
23,799
9,018
0
10,678
13,121
44,282
0
W
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,286
Gold Earned
63,331
259
Minions Killed
204
5
Camps Cleared
5
923,231
Distance Traveled
687,464
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
15,893
1,135
99
7
4
204,473
0
W
Thor
12,776
913
20
1
0
199,909
1
W
Sun Wukong
16,045
1,146
47
3
1
293,183
2
W
Zeus
14,109
1,008
74
5
1
177,411
1
L
Bakasura
8,720
623
0
0
0
0
0
L
Scylla
15,330
1,095
63
5
1
279,803
1
L
Danzaburou
10,220
730
0
0
0
0
0
W
Kukulkan
15,136
1,081
118
8
3
252,728
0
L
Zeus
13,168
941
42
3
0
203,188
2
W
Neith
10,220
730
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role