Player Matchup

Pele
Pele
Gold III
ChuChoForever1
Pele
Gold III
Level 141
God Stats
2W - 1L
1,641 SR
Queue Stats
71W - 73L
1,423 MMR
Solo
Discordia
Discordia
Gold IV
Dixen Juicy
Discordia
Gold IV
Level 115
God Stats
32W - 29L
1,759 SR
Queue Stats
236W - 225L
1,432 MMR
Solo
Khepri
Khepri
Gold IV
StarANTONY9657
Khepri
Gold IV
Level 101
God Stats
3W - 2L
1,498 SR
Queue Stats
133W - 137L
1,423 MMR
Solo
Medusa
Medusa
Platinum IV
a botty boi
Medusa
Platinum IV
Level 100
God Stats
82W - 55L
1,658 SR
Queue Stats
165W - 151L
1,436 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
bwoolgrove
Sun Wukong
Gold IV
Level 85
God Stats
6W - 8L
1,420 SR
Queue Stats
300W - 300L
1,425 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 108
1,595 SR
1,428 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 116
1,568 SR
1,428 MMR
Gilgamesh
Gilgamesh
Bronze III
IRISHKING412IRA
Gilgamesh
Bronze III
Level 61
God Stats
1W - 1L
1,736 SR
Queue Stats
2W - 5L
1,411 MMR
Party 1
Bacchus
Bacchus
Gold V
Stephanie CawK
Bacchus
Gold V
Level 118
God Stats
43W - 49L
1,353 SR
Queue Stats
965W - 961L
1,420 MMR
Solo
Chiron
Chiron
Bronze III
ToxicAvenger423
Chiron
Bronze III
Level 99
God Stats
1W - 1L
1,489 SR
Queue Stats
2W - 4L
1,447 MMR
Party 1
Vulcan
Vulcan
Gold II
Vanillashakezz
Vulcan
Gold II
Level 155
God Stats
34W - 26L
1,762 SR
Queue Stats
436W - 420L
1,617 MMR
Party 2
Fenrir
Fenrir
Silver I
xIRISHxMERCx
Fenrir
Silver I
Level 149
God Stats
14W - 21L
1,500 SR
Queue Stats
222W - 228L
1,245 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 5
12,396
620
10,313
16,447
7,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Dixen Juicy
Discordia
16
3 / 4 / 10
11,000
550
9,781
9,412
3,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 1 / 9
9,828
491
2,807
12,378
8,491
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
20
14 / 0 / 6
13,769
688
17,429
10,426
4,559
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
bwoolgrove
Sun Wukong
18
4 / 1 / 3
11,872
594
10,027
18,195
15,502
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AthenaDanzaburouCu ChulainnTiamatGuan Yu

VS

Bans
SetCthulhuCerberusTsukuyomiScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
IRISHKING412IRA
Gilgamesh
15
1 / 3 / 0
8,977
449
10,909
18,461
11,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
5 / 3 / 2
9,965
498
8,070
13,365
12,730
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
0 / 10 / 1
7,830
392
3,863
12,903
2,923
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 4 / 3
9,929
496
11,246
10,211
3,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
11
3 / 9 / 2
7,707
385
6,713
17,527
7,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
18
28
Kills
10
10
Deaths
29
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
7
4
5
2.38
W
Discordia
Dixen Juicy
Discordia
3
4
10
2
L
Gilgamesh
IRISHKING412IRA
Gilgamesh
1
3
0
0.33
W
0
1
9
4.5
L
5
3
2
2
L
0
10
1
0.05
L
1
4
3
0.63
W
Medusa
14
0
6
17
W
Sun Wukong
bwoolgrove
Sun Wukong
4
1
3
5.5
L
Fenrir
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,357
Damage
40,801
66,858
Taken
72,467
38,848
Mitigated
38,507
16,024
Healing
15,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,313
3,295
0
2,194
16,447
7,117
2,908
3,801
12,596
0
100,061
W
Discordia
Dixen Juicy
Discordia
9,781
601
0
1,424
9,412
3,179
1,374
4,661
4,751
71,725
0
L
Gilgamesh
IRISHKING412IRA
Gilgamesh
10,909
3,178
0
7,768
18,461
11,331
702
1,749
16,712
0
59,276
W
2,807
427
0
671
12,378
8,491
175
5,867
6,511
19,080
0
L
8,070
287
0
0
13,365
12,730
0
1,891
11,474
34,349
0
L
3,863
1,478
144
3,122
12,903
2,923
675
693
12,210
0
48,866
L
11,246
4,416
0
1,555
10,211
3,572
68
4,897
5,314
71,027
0
W
Medusa
17,429
8,643
0
5,040
10,426
4,559
3,496
3,784
6,617
0
126,665
W
Sun Wukong
bwoolgrove
Sun Wukong
10,027
2,199
0
6,695
18,195
15,502
795
1,203
16,217
0
72,254
L
Fenrir
6,713
736
0
2,592
17,527
7,951
0
3,358
14,169
0
30,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,865
Gold Earned
44,408
643
Minions Killed
424
0
Camps Cleared
0
1,850,583
Distance Traveled
1,645,921
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,396
620
158
8
0
404,356
1
W
Discordia
11,000
550
113
6
0
358,939
5
L
Gilgamesh
8,977
449
108
5
0
304,449
4
W
Khepri
9,828
491
26
1
0
301,163
2
L
Bacchus
9,965
498
44
2
0
360,607
9
L
Chiron
7,830
392
80
4
0
278,534
2
L
Vulcan
9,929
496
139
7
0
372,563
1
W
Medusa
13,769
688
203
10
0
398,465
0
W
Sun Wukong
11,872
594
143
7
0
387,660
10
L
Fenrir
7,707
385
53
3
0
329,768
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role