Player Matchup

Chang'e
Chang'e
Silver I
 
Chang'e
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Izanami
Izanami
Gold IV
 
Izanami
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Silver IV
BadCPU
Ao Kuang
Silver IV
Level 118
God Stats
8W - 20L
1,293 SR
Queue Stats
342W - 347L
1,420 MMR
Solo
Ganesha
Ganesha
Gold IV
CuervoGT
Ganesha
Gold IV
Level 122
God Stats
26W - 18L
1,703 SR
Queue Stats
109W - 120L
1,422 MMR
Solo
Tiamat
Tiamat
Platinum II
MBKxGoOdViBeZ
Tiamat
Platinum II
Level 159
God Stats
56W - 36L
1,677 SR
Queue Stats
875W - 873L
1,621 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,535 SR
1,493 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,599 SR
1,422 MMR
Chiron
Chiron
Silver I
 
Chiron
Silver I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum IV
DOVVN
Cerberus
Platinum IV
Level 145
God Stats
11W - 4L
1,789 SR
Queue Stats
124W - 110L
1,560 MMR
Party 1
Ymir
Ymir
Gold V
IlIllIlIIIlV
Ymir
Gold V
Level 157
God Stats
10W - 6L
1,760 SR
Queue Stats
286W - 282L
1,275 MMR
Party 1
Hel
Hel
Silver IV
SSStealthyMixer
Hel
Silver IV
Level 104
God Stats
3W - 2L
1,499 SR
Queue Stats
16W - 15L
1,415 MMR
Solo
Thor
Thor
Gold IV
etseuvagem
Thor
Gold IV
Level 124
God Stats
4W - 6L
1,447 SR
Queue Stats
535W - 543L
1,358 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
6
0 / 0 / 0
3,360
672
1,578
1,865
745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes

Shoes

+6%
Movement Speed

Izanami
 
Izanami
1
0 / 0 / 0
2,543
509
120
194
26
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ao Kuang
BadCPU
Ao Kuang
5
0 / 0 / 0
3,282
656
224
2,670
549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ganesha
CuervoGT
Ganesha
5
0 / 1 / 0
3,088
618
332
3,084
1,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 0 / 0
3,342
668
593
1,501
574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AthenaSetGilgameshTsukuyomiApollo

VS

Bans
Cu ChulainnAchillesBastetSobekLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
5
0 / 0 / 1
3,465
693
1,997
412
111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
DOVVN
Cerberus
6
0 / 0 / 0
3,428
686
675
2,586
1,079
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

5
1 / 0 / 0
3,658
732
314
3,416
1,207
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

6
0 / 0 / 0
3,478
696
463
1,037
250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 0 / 0
3,063
613
341
2,032
464
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
1
1
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
0
0
0
L
Izanami
 
Izanami
0
0
0
0
W
Chiron
 
Chiron
0
0
1
0.5
L
Ao Kuang
BadCPU
Ao Kuang
0
0
0
0
L
Ganesha
CuervoGT
Ganesha
0
1
0
0
W
Cerberus
DOVVN
Cerberus
0
0
0
0
W
1
0
0
1
L
0
0
0
0
W
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,847
Damage
3,790
9,314
Taken
9,483
2,908
Mitigated
3,111
4,292
Healing
5,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
1,578
135
0
1,220
1,865
745
0
675
1,190
10,901
0
L
Izanami
 
Izanami
120
120
0
13
194
26
0
0
194
0
1,441
W
Chiron
 
Chiron
1,997
762
266
247
412
111
138
191
221
0
12,861
L
Ao Kuang
BadCPU
Ao Kuang
224
36
0
1,553
2,670
549
0
213
2,417
9,564
0
L
Ganesha
CuervoGT
Ganesha
332
0
0
632
3,084
1,014
0
314
2,770
6,139
0
W
Cerberus
DOVVN
Cerberus
675
0
0
1,603
2,586
1,079
0
1,035
1,351
12,468
0
W
314
160
0
1,113
3,416
1,207
0
112
3,304
8,961
0
L
593
9
0
874
1,501
574
0
190
1,291
12,574
0
W
463
0
0
620
1,037
250
0
562
349
14,448
0
W
341
0
0
1,282
2,032
464
0
470
1,531
0
9,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,615
Gold Earned
17,092
90
Minions Killed
143
0
Camps Cleared
0
382,045
Distance Traveled
489,256
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
3,360
672
18
4
0
83,575
0
L
Izanami
2,543
509
4
1
0
26,776
0
W
Chiron
3,465
693
31
6
0
87,400
2
L
Ao Kuang
3,282
656
29
6
0
103,292
1
L
Ganesha
3,088
618
7
1
0
79,920
1
W
Cerberus
3,428
686
42
8
0
96,009
1
W
Ymir
3,658
732
12
2
0
100,320
2
L
Tiamat
3,342
668
32
6
0
88,482
2
W
Hel
3,478
696
31
6
0
108,329
2
W
Thor
3,063
613
27
5
0
97,198
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role