Player Matchup

Tiamat
Tiamat
FEAR_FAITH
Tiamat
Level 155
God Stats
5W - 2L
1,741 SR
Queue Stats
429W - 400L
1,528 Elo+
Party 2
Heimdallr
Heimdallr
Yami47
Heimdallr
Level 26
God Stats
34W - 33L
1,588 SR
Queue Stats
374W - 382L
1,480 Elo+
Party 1
Arachne
Arachne
iclapunow
Arachne
Level 48
God Stats
23W - 20L
1,479 SR
Queue Stats
492W - 500L
1,529 Elo+
Party 2
Artio
Artio
isSalty-
Artio
Level 127
God Stats
3W - 2L
1,476 SR
Queue Stats
184W - 175L
1,470 Elo+
Party 1
Tyr
Tyr
xGuaba
Tyr
Level 128
God Stats
5W - 2L
1,580 SR
Queue Stats
267W - 247L
1,504 Elo+
Party 1
Team Averages
Level 97
1,573 SR
1,502 Elo+

VS

Team Averages
Level 72
1,422 SR
1,421 Elo+
Cabrakan
Cabrakan
Johner108
Cabrakan
Level 60
God Stats
0W - 3L
1,221 SR
Queue Stats
70W - 79L
1,431 Elo+
Party 3
Ganesha
Ganesha
Melancon7717
Ganesha
Level 40
God Stats
2W - 2L
1,672 SR
Queue Stats
34W - 40L
1,449 Elo+
Party 3
Danzaburou
Danzaburou
Smokey-_-outlawl
Danzaburou
Level 120
God Stats
5W - 3L
1,499 SR
Queue Stats
69W - 84L
1,389 Elo+
Solo
Janus
Janus
Zhang_Savage
Janus
Level 73
God Stats
4W - 6L
1,528 SR
Queue Stats
23W - 26L
1,396 Elo+
Solo
Tsukuyomi
Tsukuyomi
xiBeaStly
Tsukuyomi
Level 66
God Stats
1W - 8L
1,190 SR
Queue Stats
191W - 179L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FEAR_FAITH
Tiamat
19
6 / 0 / 9
11,593
610
7,975
7,748
6,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Heimdallr
Yami47
Heimdallr
17
1 / 3 / 7
10,951
576
6,340
9,615
3,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
iclapunow
Arachne
18
13 / 2 / 6
11,601
611
14,689
14,854
7,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artio
isSalty-
Artio
17
3 / 3 / 4
10,351
545
8,171
16,013
9,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tyr
xGuaba
Tyr
15
9 / 1 / 8
10,225
538
9,695
12,864
10,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Johner108
Cabrakan
15
2 / 3 / 2
9,263
488
8,648
13,898
10,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ganesha
Melancon7717
Ganesha
12
0 / 7 / 3
7,599
400
4,391
14,325
8,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
Smokey-_-outlawl
Danzaburou
10
2 / 7 / 1
7,033
370
5,367
11,962
3,361
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 9 / 3
7,429
391
5,082
9,741
2,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
xiBeaStly
Tsukuyomi
15
4 / 6 / 2
9,237
486
10,411
13,727
5,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
20
32
Kills
9
9
Deaths
32
34
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tiamat
FEAR_FAITH
Tiamat
6
0
9
10.5
L
Cabrakan
Johner108
Cabrakan
2
3
2
1
L
Ganesha
Melancon7717
Ganesha
0
7
3
0.21
L
Danzaburou
Smokey-_-outlawl
Danzaburou
2
7
1
0.36
W
Heimdallr
Yami47
Heimdallr
1
3
7
1.5
L
1
9
3
0.28
W
Arachne
iclapunow
Arachne
13
2
6
8
W
Artio
isSalty-
Artio
3
3
4
1.67
W
Tyr
xGuaba
Tyr
9
1
8
13
L
Tsukuyomi
xiBeaStly
Tsukuyomi
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,870
Damage
33,899
61,094
Taken
63,653
37,699
Mitigated
30,094
27,316
Healing
8,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
FEAR_FAITH
Tiamat
7,975
807
123
4,314
7,748
6,092
2,104
2,357
5,391
80,195
0
L
Cabrakan
Johner108
Cabrakan
8,648
900
0
1,587
13,898
10,281
0
5,403
7,732
48,863
0
L
Ganesha
Melancon7717
Ganesha
4,391
586
0
1,127
14,325
8,219
0
3,584
10,365
29,467
0
L
Danzaburou
Smokey-_-outlawl
Danzaburou
5,367
1,432
222
2,007
11,962
3,361
802
864
10,840
0
25,246
W
Heimdallr
Yami47
Heimdallr
6,340
2,787
0
2,942
9,615
3,797
3,800
2,243
7,312
0
66,532
L
5,082
850
0
398
9,741
2,769
0
3,749
5,788
32,800
0
W
Arachne
iclapunow
Arachne
14,689
9,584
0
7,182
14,854
7,850
0
2,917
11,923
0
91,459
W
Artio
isSalty-
Artio
8,171
851
808
7,170
16,013
9,435
602
6,320
9,238
49,039
0
W
Tyr
xGuaba
Tyr
9,695
1,823
0
4,777
12,864
10,525
0
3,690
9,109
0
32,149
L
Tsukuyomi
xiBeaStly
Tsukuyomi
10,411
2,240
0
3,004
13,727
5,464
0
1,237
12,311
0
67,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,721
Gold Earned
40,561
560
Minions Killed
435
0
Camps Cleared
0
1,844,205
Distance Traveled
1,603,497
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,593
610
156
8
0
378,510
3
L
Cabrakan
9,263
488
129
7
0
301,467
3
L
Ganesha
7,599
400
33
2
0
383,845
5
L
Danzaburou
7,033
370
60
3
0
277,286
5
W
Heimdallr
10,951
576
135
7
0
324,232
2
L
Janus
7,429
391
83
4
0
231,364
2
W
Arachne
11,601
611
138
7
0
398,719
3
W
Artio
10,351
545
93
5
0
361,102
3
W
Tyr
10,225
538
38
2
0
381,642
8
L
Tsukuyomi
9,237
486
130
7
0
409,535
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role