Player Matchup

Anubis
Anubis
OXenoh
Anubis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,311 Elo+
Solo
Yemoja
Yemoja
YourNemesis707
Yemoja
Level 15
God Stats
5W - 6L
1,413 SR
Queue Stats
45W - 48L
1,386 Elo+
Party 1
Hou Yi
Hou Yi
samir443
Hou Yi
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,155 Elo+
Solo
Anhur
Anhur
tr3www
Anhur
Level 27
God Stats
10W - 6L
1,611 SR
Queue Stats
79W - 79L
1,415 Elo+
Solo
Nemesis
Nemesis
xKakash1x
Nemesis
Level 8
God Stats
5W - 5L
1,288 SR
Queue Stats
10W - 16L
1,257 Elo+
Party 1
Team Averages
Level 17
1,462 SR
1,305 Elo+

VS

Team Averages
Level 10
1,428 SR
1,226 Elo+
Odin
Odin
ChuChuChango
Odin
Level 3
God Stats
0W - 2L
1,165 SR
Queue Stats
0W - 2L
1,052 Elo+
Party 2
Merlin
Merlin
ElectricChango
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,052 Elo+
Party 2
Sol
Sol
Oso de queso768
Sol
Level 8
God Stats
2W - 1L
1,524 SR
Queue Stats
15W - 35L
1,253 Elo+
Solo
Thor
Thor
lil_churro710
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,407 Elo+
Solo
King Arthur
King Arthur
nix_4115
King Arthur
Level 28
God Stats
1W - 2L
1,450 SR
Queue Stats
93W - 96L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
OXenoh
Anubis
18
20 / 0 / 9
12,532
627
19,226
8,018
5,166
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
9 / 0 / 17
10,859
543
8,069
12,931
10,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
samir443
Hou Yi
8
0 / 9 / 6
7,183
359
1,885
10,463
3,146
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anhur
tr3www
Anhur
15
12 / 5 / 8
10,445
522
12,893
15,312
5,764
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
xKakash1x
Nemesis
14
4 / 0 / 21
9,670
484
5,484
9,700
5,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 10 / 7
7,670
384
2,703
14,824
8,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Breastplate

Breastplate

+20
Physical Protection

13
5 / 9 / 3
8,867
443
15,210
11,540
2,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 11 / 1
8,057
403
5,142
17,056
4,506
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 14 / 0
7,469
373
4,437
17,249
4,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
nix_4115
King Arthur
15
4 / 4 / 1
9,728
486
4,699
14,485
9,499
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
24
45
Kills
12
14
Deaths
48
61
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
10
7
0.35
L
5
9
3
0.72
W
Anubis
OXenoh
Anubis
20
0
9
24.5
L
1
11
1
0.14
W
9
0
17
17.5
L
2
14
0
0.14
L
King Arthur
nix_4115
King Arthur
4
4
1
1.13
W
Hou Yi
samir443
Hou Yi
0
9
6
0.33
W
Anhur
tr3www
Anhur
12
5
8
3.2
W
Nemesis
xKakash1x
Nemesis
4
0
21
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,557
Damage
32,191
56,424
Taken
75,154
29,928
Mitigated
30,214
18,660
Healing
4,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,703
1,167
0
374
14,824
8,987
194
4,728
10,096
0
20,109
L
15,210
1,493
0
0
11,540
2,842
297
3,990
7,550
40,383
0
W
Anubis
OXenoh
Anubis
19,226
1,510
0
6,848
8,018
5,166
916
658
7,336
76,329
0
L
5,142
2,375
0
3,549
17,056
4,506
206
5,067
11,989
37,012
5,140
W
8,069
2,095
1,603
3,940
12,931
10,421
540
6,189
6,276
38,938
0
L
4,437
1,083
0
356
17,249
4,380
230
7,368
9,881
0
25,180
L
King Arthur
nix_4115
King Arthur
4,699
338
0
0
14,485
9,499
190
6,142
8,343
0
61,139
W
Hou Yi
samir443
Hou Yi
1,885
1,433
0
861
10,463
3,146
0
2,728
7,633
0
20,701
W
Anhur
tr3www
Anhur
12,893
5,952
0
4,386
15,312
5,764
674
6,591
7,834
0
59,011
W
Nemesis
xKakash1x
Nemesis
5,484
2,233
0
1,022
9,700
5,431
1,092
2,541
7,036
0
31,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,689
Gold Earned
41,791
336
Minions Killed
344
0
Camps Cleared
0
1,730,530
Distance Traveled
1,697,543
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,670
384
30
2
0
361,822
2
L
Merlin
8,867
443
61
3
0
335,925
3
W
Anubis
12,532
627
115
6
0
252,066
1
L
Sol
8,057
403
62
3
0
294,387
2
W
Yemoja
10,859
543
55
3
0
408,150
2
L
Thor
7,469
373
41
2
0
307,657
1
L
King Arthur
9,728
486
150
8
0
397,752
4
W
Hou Yi
7,183
359
28
1
0
249,881
2
W
Anhur
10,445
522
80
4
0
351,558
2
W
Nemesis
9,670
484
58
3
0
468,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role