Player Matchup

Tyr
Tyr
Silver I
 
Tyr
Silver I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum IV
DOVVN
Fenrir
Platinum IV
Level 145
God Stats
4W - 0L
1,732 SR
Queue Stats
124W - 110L
1,537 MMR
Party 1
Ymir
Ymir
Gold V
IlIllIlIIIlV
Ymir
Gold V
Level 157
God Stats
10W - 6L
1,700 SR
Queue Stats
286W - 282L
1,252 MMR
Party 1
Izanami
Izanami
Gold III
JoDan
Izanami
Gold III
Level 159
God Stats
81W - 71L
1,573 SR
Queue Stats
401W - 392L
1,427 MMR
Solo
Tiamat
Tiamat
Gold III
Mendo-Viking
Tiamat
Gold III
Level 98
God Stats
6W - 7L
1,657 SR
Queue Stats
500W - 488L
1,420 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,632 SR
1,427 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,611 SR
1,405 MMR
Sobek
Sobek
Gold IV
CuervoGT
Sobek
Gold IV
Level 122
God Stats
22W - 31L
1,426 SR
Queue Stats
109W - 120L
1,422 MMR
Solo
Osiris
Osiris
Gold I
Heroes_Triggger
Osiris
Gold I
Level 143
God Stats
9W - 4L
1,748 SR
Queue Stats
481W - 471L
1,401 MMR
Solo
He Bo
He Bo
Gold V
LiL RasKoL500
He Bo
Gold V
Level 107
God Stats
9W - 7L
1,500 SR
Queue Stats
248W - 260L
1,386 MMR
Solo
Nemesis
Nemesis
Gold III
gamekong101
Nemesis
Gold III
Level 122
God Stats
4W - 7L
1,616 SR
Queue Stats
265W - 260L
1,377 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
xXTresLechesXx
Baron Samedi
Gold V
Level 126
God Stats
1W - 3L
1,767 SR
Queue Stats
85W - 79L
1,440 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
0 / 0 / 0
5,113
639
3,732
6,510
2,943
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
DOVVN
Fenrir
9
3 / 1 / 1
5,284
661
3,031
5,627
1,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
1 / 1 / 2
4,684
586
742
5,178
2,052
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
JoDan
Izanami
9
0 / 0 / 1
4,988
624
3,255
2,601
667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
8
0 / 2 / 1
4,602
575
1,965
3,176
1,859
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
SetGilgameshTsukuyomiAphroditeAthena

VS

Bans
CernunnosChaacDanzaburouCu ChulainnApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
CuervoGT
Sobek
8
0 / 0 / 0
3,805
476
745
7,460
3,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 0 / 0
4,721
590
4,528
6,752
3,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

2
0 / 1 / 0
3,176
397
156
707
109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nemesis
gamekong101
Nemesis
8
1 / 2 / 0
4,645
581
1,536
5,864
1,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Baron Samedi
xXTresLechesXx
Baron Samedi
9
2 / 1 / 1
4,959
620
3,800
4,385
1,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
4
Kills
3
4
Deaths
4
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
0
0
0
0
L
Sobek
CuervoGT
Sobek
0
0
0
0
W
Fenrir
DOVVN
Fenrir
3
1
1
3.5
L
0
0
0
0
W
1
1
2
2
W
Izanami
JoDan
Izanami
0
0
1
0.5
L
0
1
0
0
W
Tiamat
0
2
1
0.25
L
Nemesis
gamekong101
Nemesis
1
2
0
0.5
L
Baron Samedi
xXTresLechesXx
Baron Samedi
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,725
Damage
10,765
23,092
Taken
25,168
9,401
Mitigated
10,037
7,386
Healing
11,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
3,732
216
0
3,358
6,510
2,943
0
0
6,510
0
26,603
L
Sobek
CuervoGT
Sobek
745
0
0
3,873
7,460
3,171
0
219
7,241
8,987
0
W
Fenrir
DOVVN
Fenrir
3,031
980
0
742
5,627
1,880
0
575
5,052
0
26,450
L
4,528
1,698
0
4,477
6,752
3,401
0
0
6,752
0
26,992
W
742
81
0
949
5,178
2,052
0
1,362
3,782
10,862
0
W
Izanami
JoDan
Izanami
3,255
2,843
0
1,589
2,601
667
116
513
2,088
0
34,256
L
156
0
87
87
707
109
0
268
439
3,060
0
W
Tiamat
1,965
231
0
748
3,176
1,859
0
2,217
959
22,261
0
L
Nemesis
gamekong101
Nemesis
1,536
795
0
990
5,864
1,557
0
277
5,587
0
24,598
L
Baron Samedi
xXTresLechesXx
Baron Samedi
3,800
306
28
1,715
4,385
1,799
0
1,770
2,442
25,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,671
Gold Earned
21,306
245
Minions Killed
184
0
Camps Cleared
0
718,546
Distance Traveled
630,513
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,113
639
60
8
0
150,728
3
L
Sobek
3,805
476
7
1
0
138,791
1
W
Fenrir
5,284
661
65
8
0
154,930
2
L
Osiris
4,721
590
55
7
0
152,376
2
W
Ymir
4,684
586
13
2
0
158,966
4
W
Izanami
4,988
624
66
8
0
120,840
1
L
He Bo
3,176
397
9
1
0
42,206
0
W
Tiamat
4,602
575
41
5
0
133,082
4
L
Nemesis
4,645
581
51
6
0
157,637
1
L
Baron Samedi
4,959
620
62
8
0
139,503
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role