Player Matchup

Athena
Athena
Derenblackmarl
Athena
Level 17
God Stats
2W - 7L
1,179 SR
Queue Stats
3W - 8L
1,179 Elo+
Party 2
Pele
Pele
JailBateJack
Pele
Level 18
God Stats
1W - 2L
1,696 SR
Queue Stats
37W - 37L
1,288 Elo+
Party 2
Neith
Neith
LSCLizz
Neith
Level 2
God Stats
14W - 14L
1,500 SR
Queue Stats
16W - 17L
1,500 Elo+
Solo
Cthulhu
Cthulhu
PERTURABA
Cthulhu
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cerberus
Cerberus
firefly6482
Cerberus
Level 7
God Stats
0W - 1L
1,282 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 9
1,431 SR
1,393 Elo+

VS

Team Averages
Level 14
1,478 SR
1,421 Elo+
Ymir
Ymir
Billardoo
Ymir
Level 3
God Stats
69W - 68L
1,500 SR
Queue Stats
168W - 176L
1,500 Elo+
Solo
Neith
Neith
BokuBulanNiloya
Neith
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Merlin
Merlin
ProxSteiN
Merlin
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Zack04
Gilgamesh
Level 15
God Stats
3W - 1L
1,706 SR
Queue Stats
57W - 51L
1,413 Elo+
Solo
Susano
Susano
balkidark
Susano
Level 12
God Stats
2W - 6L
1,183 SR
Queue Stats
15W - 26L
1,192 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 0
5,608
467
3,383
7,188
4,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

10
0 / 5 / 0
5,651
471
2,326
9,114
2,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Neith
LSCLizz
Neith
8
3 / 8 / 2
5,748
479
5,019
8,366
2,440
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
PERTURABA
Cthulhu
8
3 / 5 / 3
5,780
482
3,976
7,418
5,871
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
firefly6482
Cerberus
6
0 / 1 / 2
4,631
386
258
5,175
2,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
8 / 2 / 6
7,757
646
7,130
7,234
3,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
3 / 2 / 5
6,175
515
3,922
4,834
1,481
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
ProxSteiN
Merlin
12
3 / 1 / 2
6,954
580
5,500
4,439
1,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Zack04
Gilgamesh
11
4 / 1 / 3
7,104
592
4,679
6,111
3,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Susano
balkidark
Susano
7
4 / 2 / 1
5,840
487
1,899
5,464
1,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
8
Kills
22
23
Deaths
8
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ymir
8
2
6
5.5
W
3
2
5
2.75
L
2
4
0
0.5
L
0
5
0
0
L
Neith
LSCLizz
Neith
3
8
2
0.5
L
Cthulhu
PERTURABA
Cthulhu
3
5
3
0.9
W
Merlin
ProxSteiN
Merlin
3
1
2
4
W
Gilgamesh
Zack04
Gilgamesh
4
1
3
5.5
W
Susano
balkidark
Susano
4
2
1
2.25
L
Cerberus
firefly6482
Cerberus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,962
Damage
23,130
37,261
Taken
28,082
17,434
Mitigated
11,294
4,859
Healing
4,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
7,130
2,017
0
595
7,234
3,570
0
2,896
4,288
29,648
0
W
3,922
2,181
0
1,631
4,834
1,481
562
1,669
3,165
0
18,664
L
3,383
1,275
0
1,560
7,188
4,036
0
957
6,231
18,630
0
L
2,326
527
0
1,694
9,114
2,750
684
3,767
4,967
0
25,133
L
Neith
LSCLizz
Neith
5,019
3,773
0
1,316
8,366
2,440
576
2,722
5,570
0
22,564
L
Cthulhu
PERTURABA
Cthulhu
3,976
568
34
0
7,418
5,871
232
2,543
4,791
14,232
0
W
Merlin
ProxSteiN
Merlin
5,500
501
0
750
4,439
1,275
849
257
4,182
27,956
0
W
Gilgamesh
Zack04
Gilgamesh
4,679
1,364
0
188
6,111
3,548
532
2,380
3,731
0
25,009
W
Susano
balkidark
Susano
1,899
697
0
852
5,464
1,420
0
365
5,099
0
15,336
L
Cerberus
firefly6482
Cerberus
258
0
0
255
5,175
2,337
0
2,079
3,072
8,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,418
Gold Earned
33,830
163
Minions Killed
236
0
Camps Cleared
0
1,148,496
Distance Traveled
944,359
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,757
646
49
4
0
224,349
0
W
Neith
6,175
515
31
3
0
175,459
0
L
Athena
5,608
467
25
2
0
228,721
0
L
Pele
5,651
471
58
5
0
219,886
0
L
Neith
5,748
479
35
3
0
216,402
4
L
Cthulhu
5,780
482
20
2
0
239,652
0
W
Merlin
6,954
580
70
6
0
179,981
0
W
Gilgamesh
7,104
592
56
5
0
206,803
0
W
Susano
5,840
487
30
3
0
157,767
0
L
Cerberus
4,631
386
25
2
0
243,835
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role