Player Matchup

Fenrir
Fenrir
EkisdeXI
Fenrir
Level 86
God Stats
0W - 4L
1,062 SR
Queue Stats
209W - 203L
1,462 Elo+
Party 3
Scylla
Scylla
Jullyus77
Scylla
Level 15
God Stats
2W - 4L
1,500 SR
Queue Stats
18W - 12L
1,453 Elo+
Party 3
Izanami
Izanami
Kinderionn
Izanami
Level 25
God Stats
17W - 13L
1,763 SR
Queue Stats
111W - 133L
1,323 Elo+
Solo
Terra
Terra
VelvetThunder111
Terra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 51L
1,469 Elo+
Solo
Guan Yu
Guan Yu
agusking11
Guan Yu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,485 Elo+
Party 3
Team Averages
Level 33
1,465 SR
1,438 Elo+

VS

Team Averages
Level 29
1,537 SR
1,435 Elo+
Horus
Horus
GameAndWar
Horus
Level 58
God Stats
35W - 15L
1,746 SR
Queue Stats
148W - 145L
1,490 Elo+
Party 2
Hou Yi
Hou Yi
L33tSalmon
Hou Yi
Level 7
God Stats
6W - 1L
1,700 SR
Queue Stats
6W - 1L
1,682 Elo+
Party 2
Anubis
Anubis
NICOLEEE53
Anubis
Level 28
God Stats
93W - 117L
1,452 SR
Queue Stats
102W - 123L
1,396 Elo+
Party 1
Gilgamesh
Gilgamesh
bloodondra
Gilgamesh
Level 25
God Stats
3W - 3L
1,436 SR
Queue Stats
10W - 23L
1,162 Elo+
Solo
Nemesis
Nemesis
qlincoln
Nemesis
Level 29
God Stats
46W - 60L
1,353 SR
Queue Stats
402W - 430L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EkisdeXI
Fenrir
17
9 / 6 / 5
11,182
486
11,004
19,482
14,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Scylla
Jullyus77
Scylla
17
4 / 4 / 4
11,137
484
14,957
13,123
3,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Kinderionn
Izanami
17
2 / 10 / 2
10,717
466
9,497
18,028
4,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 5 / 0
7,162
311
1,051
7,791
3,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
agusking11
Guan Yu
16
3 / 5 / 8
10,546
459
8,777
18,170
15,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
16
7 / 1 / 15
11,982
521
10,521
21,449
30,133
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hou Yi
L33tSalmon
Hou Yi
16
8 / 3 / 13
11,082
482
15,272
10,601
4,461
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
NICOLEEE53
Anubis
20
11 / 1 / 0
13,685
595
16,364
16,282
7,485
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
bloodondra
Gilgamesh
14
1 / 7 / 2
9,388
408
4,642
16,047
10,432
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nemesis
qlincoln
Nemesis
18
3 / 6 / 6
11,262
490
9,595
18,836
10,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
66
18
Kills
30
30
Deaths
18
19
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Fenrir
EkisdeXI
Fenrir
9
6
5
1.92
W
Horus
7
1
15
14.5
L
Scylla
Jullyus77
Scylla
4
4
4
1.5
L
Izanami
Kinderionn
Izanami
2
10
2
0.3
W
Hou Yi
L33tSalmon
Hou Yi
8
3
13
4.83
W
Anubis
NICOLEEE53
Anubis
11
1
0
11
L
0
5
0
0
L
Guan Yu
agusking11
Guan Yu
3
5
8
1.4
W
Gilgamesh
bloodondra
Gilgamesh
1
7
2
0.29
W
Nemesis
qlincoln
Nemesis
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,286
Damage
56,394
76,594
Taken
83,215
41,908
Mitigated
62,646
16,019
Healing
24,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
EkisdeXI
Fenrir
11,004
2,294
0
3,994
19,482
14,388
0
3,537
15,945
0
58,474
W
Horus
10,521
3,956
396
5,344
21,449
30,133
790
3,167
18,058
0
29,943
L
Scylla
Jullyus77
Scylla
14,957
1,392
0
1,934
13,123
3,440
0
6,793
6,330
53,869
0
L
Izanami
Kinderionn
Izanami
9,497
7,100
123
2,317
18,028
4,844
126
2,072
15,956
0
84,231
W
Hou Yi
L33tSalmon
Hou Yi
15,272
6,174
0
670
10,601
4,461
1,741
2,038
8,517
0
65,934
W
Anubis
NICOLEEE53
Anubis
16,364
798
1,128
11,573
16,282
7,485
1,124
7,058
8,643
106,080
0
L
1,051
332
125
1,338
7,791
3,667
58
0
7,791
11,799
0
L
Guan Yu
agusking11
Guan Yu
8,777
1,484
442
5,746
18,170
15,569
518
3,962
14,208
0
46,843
W
Gilgamesh
bloodondra
Gilgamesh
4,642
1,064
0
2,694
16,047
10,432
658
663
15,044
0
54,167
W
Nemesis
qlincoln
Nemesis
9,595
4,746
0
2,440
18,836
10,135
625
2,191
16,295
0
83,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,744
Gold Earned
57,399
437
Minions Killed
546
0
Camps Cleared
0
1,774,144
Distance Traveled
2,062,708
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,182
486
85
4
0
422,193
1
W
Horus
11,982
521
35
2
0
418,988
2
L
Scylla
11,137
484
104
5
0
414,998
1
L
Izanami
10,717
466
141
6
0
392,797
2
W
Hou Yi
11,082
482
102
4
0
368,897
5
W
Anubis
13,685
595
197
9
0
400,274
8
L
Terra
7,162
311
14
1
0
186,887
0
L
Guan Yu
10,546
459
93
4
0
357,269
1
W
Gilgamesh
9,388
408
86
4
0
406,651
3
W
Nemesis
11,262
490
126
5
0
467,898
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role