Player Matchup

Nemesis
Nemesis
AlteirI
Nemesis
Level 12
God Stats
5W - 5L
1,614 SR
Queue Stats
14W - 9L
1,594 Elo+
Party 2
Gilgamesh
Gilgamesh
BllAyZeR
Gilgamesh
Level 63
God Stats
20W - 6L
1,654 SR
Queue Stats
36W - 16L
1,680 Elo+
Party 2
Sylvanus
Sylvanus
Montan
Sylvanus
Level 46
God Stats
3W - 0L
1,781 SR
Queue Stats
14W - 10L
1,617 Elo+
Party 2
Kukulkan
Kukulkan
Moouns
Kukulkan
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,239 Elo+
Party 4
Anhur
Anhur
thecrazyrainbow
Anhur
Level 17
God Stats
1W - 1L
1,300 SR
Queue Stats
20W - 14L
1,432 Elo+
Party 4
Team Averages
Level 53
1,570 SR
1,512 Elo+

VS

Team Averages
Level 45
1,458 SR
1,494 Elo+
Jormungandr
Jormungandr
BIackBull
Jormungandr
Level 25
God Stats
0W - 2L
1,509 SR
Queue Stats
38W - 41L
1,273 Elo+
Party 1
Hou Yi
Hou Yi
Belfhaamon
Hou Yi
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
123W - 100L
1,626 Elo+
Party 3
Horus
Horus
CafeElCamello
Horus
Level 49
God Stats
6W - 4L
1,500 SR
Queue Stats
653W - 478L
1,639 Elo+
Party 3
Thanatos
Thanatos
CunQed
Thanatos
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
s3v3
Sol
Level 38
God Stats
0W - 1L
1,280 SR
Queue Stats
61W - 78L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AlteirI
Nemesis
15
4 / 2 / 1
9,246
544
7,276
12,291
4,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
BllAyZeR
Gilgamesh
17
6 / 0 / 1
10,776
634
10,809
11,330
7,326
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sylvanus
Montan
Sylvanus
13
3 / 1 / 9
9,272
545
4,531
12,527
8,599
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
Moouns
Kukulkan
16
3 / 0 / 5
10,163
598
5,965
6,755
2,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 2 / 7
9,696
570
10,563
9,866
3,219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BIackBull
Jormungandr
12
1 / 4 / 2
6,923
407
6,739
10,909
7,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hou Yi
Belfhaamon
Hou Yi
13
2 / 4 / 1
7,931
467
7,790
10,616
2,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
1 / 2 / 0
8,482
499
5,152
10,657
6,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thanatos
CunQed
Thanatos
11
1 / 6 / 0
6,938
408
2,305
13,885
3,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
s3v3
Sol
12
0 / 5 / 0
7,271
428
4,980
12,315
2,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
21
Kills
5
5
Deaths
21
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AlteirI
Nemesis
4
2
1
2.25
L
Jormungandr
BIackBull
Jormungandr
1
4
2
0.5
L
Hou Yi
Belfhaamon
Hou Yi
2
4
1
0.63
W
Gilgamesh
BllAyZeR
Gilgamesh
6
0
1
6.5
L
1
2
0
0.5
L
Thanatos
CunQed
Thanatos
1
6
0
0.17
W
Sylvanus
Montan
Sylvanus
3
1
9
7.5
W
Kukulkan
Moouns
Kukulkan
3
0
5
5.5
L
Sol
s3v3
Sol
0
5
0
0
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,144
Damage
26,966
52,769
Taken
58,382
26,210
Mitigated
23,164
16,577
Healing
22,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AlteirI
Nemesis
7,276
3,479
0
1,064
12,291
4,097
0
2,093
10,198
0
73,291
L
Jormungandr
BIackBull
Jormungandr
6,739
1,103
0
1,930
10,909
7,182
0
3,612
7,223
28,377
0
L
Hou Yi
Belfhaamon
Hou Yi
7,790
2,894
0
2,522
10,616
2,606
0
2,274
8,240
0
45,135
W
Gilgamesh
BllAyZeR
Gilgamesh
10,809
2,955
0
2,984
11,330
7,326
1,315
1,066
10,214
0
63,172
L
5,152
2,397
56
4,405
10,657
6,974
0
0
10,657
0
50,660
L
Thanatos
CunQed
Thanatos
2,305
398
0
9,078
13,885
3,508
0
1,411
12,404
0
34,639
W
Sylvanus
Montan
Sylvanus
4,531
1,133
1,875
5,003
12,527
8,599
418
4,321
7,856
10,070
0
W
Kukulkan
Moouns
Kukulkan
5,965
224
0
1,985
6,755
2,969
1,830
1,779
4,926
65,842
0
L
Sol
s3v3
Sol
4,980
847
0
4,293
12,315
2,894
968
2,801
9,278
40,858
0
W
10,563
6,100
0
3,666
9,866
3,219
1,254
1,835
7,856
0
58,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,153
Gold Earned
37,545
475
Minions Killed
403
0
Camps Cleared
0
1,572,074
Distance Traveled
1,455,768
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,246
544
109
6
0
358,112
4
L
Jormungandr
6,923
407
38
2
0
287,664
2
L
Hou Yi
7,931
467
90
5
0
263,637
1
W
Gilgamesh
10,776
634
136
8
0
322,012
6
L
Horus
8,482
499
109
6
0
326,888
5
L
Thanatos
6,938
408
80
5
0
272,664
0
W
Sylvanus
9,272
545
6
0
0
291,475
7
W
Kukulkan
10,163
598
125
7
0
323,566
6
L
Sol
7,271
428
86
5
0
304,915
3
W
Anhur
9,696
570
99
6
0
276,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role