Player Matchup

Hachiman
Hachiman
Dave_AEP
Hachiman
Level 121
God Stats
4W - 11L
1,366 SR
Queue Stats
488W - 552L
1,398 Elo+
Solo
Hercules
Hercules
Hazard32
Hercules
Level 67
God Stats
43W - 39L
1,399 SR
Queue Stats
1,103W - 1,372L
1,368 Elo+
Party 1
Persephone
Persephone
Kshago
Persephone
Level 104
God Stats
14W - 17L
1,614 SR
Queue Stats
372W - 520L
1,370 Elo+
Party 1
Athena
Athena
bananainpigiama
Athena
Level 104
God Stats
10W - 14L
1,423 SR
Queue Stats
637W - 1,137L
1,372 Elo+
Party 1
Bakasura
Bakasura
chuck145
Bakasura
Level 65
God Stats
0W - 1L
1,661 SR
Queue Stats
9W - 11L
1,372 Elo+
Solo
Team Averages
Level 92
1,492 SR
1,376 Elo+

VS

Team Averages
Level 64
1,398 SR
1,403 Elo+
Nike
Nike
IZWAYS
Nike
Level 55
God Stats
4W - 3L
1,577 SR
Queue Stats
108W - 141L
1,360 Elo+
Party 3
Scylla
Scylla
LePyxx
Scylla
Level 69
God Stats
3W - 3L
1,320 SR
Queue Stats
226W - 233L
1,427 Elo+
Party 2
King Arthur
King Arthur
Pumbah
King Arthur
Level 74
God Stats
2W - 3L
1,274 SR
Queue Stats
141W - 127L
1,438 Elo+
Party 2
Danzaburou
Danzaburou
Rockroo
Danzaburou
Level 57
God Stats
10W - 20L
1,217 SR
Queue Stats
225W - 232L
1,416 Elo+
Party 3
Fafnir
Fafnir
tranchelame
Fafnir
Level 64
God Stats
13W - 4L
1,600 SR
Queue Stats
91W - 82L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Dave_AEP
Hachiman
15
4 / 4 / 1
9,227
513
8,888
11,925
3,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
Hazard32
Hercules
13
1 / 4 / 3
8,371
465
5,785
15,653
10,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Persephone
Kshago
Persephone
16
3 / 2 / 0
10,283
571
6,575
6,250
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 8 / 1
7,536
419
5,092
16,012
10,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
chuck145
Bakasura
14
2 / 3 / 4
8,786
488
5,183
12,722
5,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
IZWAYS
Nike
9
0 / 3 / 4
7,002
389
4,108
6,980
2,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Scylla
LePyxx
Scylla
18
5 / 0 / 3
10,599
589
5,543
6,656
2,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
Pumbah
King Arthur
17
8 / 2 / 4
10,756
598
13,975
19,111
12,360
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Rockroo
Danzaburou
16
5 / 3 / 5
10,407
578
11,868
14,907
5,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
15
2 / 2 / 7
10,056
559
3,589
10,449
9,134
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
10
Kills
20
21
Deaths
10
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Dave_AEP
Hachiman
4
4
1
1.13
L
Hercules
Hazard32
Hercules
1
4
3
0.63
W
Nike
IZWAYS
Nike
0
3
4
0.67
L
Persephone
Kshago
Persephone
3
2
0
1.5
W
Scylla
LePyxx
Scylla
5
0
3
6.5
W
King Arthur
Pumbah
King Arthur
8
2
4
5
W
Danzaburou
Rockroo
Danzaburou
5
3
5
2.5
L
0
8
1
0.06
L
Bakasura
chuck145
Bakasura
2
3
4
1.33
W
Fafnir
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,523
Damage
39,083
62,562
Taken
58,103
32,191
Mitigated
31,755
19,681
Healing
16,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Dave_AEP
Hachiman
8,888
3,938
0
4,065
11,925
3,695
656
1,133
10,792
0
66,233
L
Hercules
Hazard32
Hercules
5,785
947
624
4,643
15,653
10,333
371
2,911
12,742
0
23,564
W
Nike
IZWAYS
Nike
4,108
303
0
1,920
6,980
2,072
0
920
5,580
0
20,614
L
Persephone
Kshago
Persephone
6,575
190
231
2,479
6,250
2,014
0
2,352
3,896
58,055
0
W
Scylla
LePyxx
Scylla
5,543
453
0
750
6,656
2,277
174
3,015
3,631
69,609
0
W
King Arthur
Pumbah
King Arthur
13,975
1,897
0
6,573
19,111
12,360
312
6,396
12,260
4,415
66,992
W
Danzaburou
Rockroo
Danzaburou
11,868
4,901
0
6,589
14,907
5,912
709
552
14,201
0
67,957
L
5,092
1,512
0
2,348
16,012
10,231
0
3,092
12,920
35,843
0
L
Bakasura
chuck145
Bakasura
5,183
3,273
0
5,291
12,722
5,918
111
583
12,139
0
44,938
W
Fafnir
3,589
962
0
769
10,449
9,134
29
784
9,537
23,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,203
Gold Earned
48,820
478
Minions Killed
458
0
Camps Cleared
0
1,591,510
Distance Traveled
1,604,673
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,227
513
113
6
0
295,816
3
L
Hercules
8,371
465
52
3
0
323,152
5
W
Nike
7,002
389
45
3
0
198,998
1
L
Persephone
10,283
571
126
7
0
348,127
1
W
Scylla
10,599
589
134
7
0
363,270
2
W
King Arthur
10,756
598
137
8
0
356,400
0
W
Danzaburou
10,407
578
110
6
0
335,439
1
L
Athena
7,536
419
79
4
0
266,045
5
L
Bakasura
8,786
488
108
6
0
358,370
0
W
Fafnir
10,056
559
32
2
0
350,566
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role