Player Matchup

Chang'e
Chang'e
Silver II
JustVibing5932
Chang'e
Silver II
Level 101
God Stats
0W - 2L
1,277 SR
Queue Stats
20W - 17L
1,420 MMR
Party 1
Ares
Ares
Silver II
Votivedoom70
Ares
Silver II
Level 66
God Stats
8W - 10L
1,609 SR
Queue Stats
20W - 17L
1,420 MMR
Party 1
Anhur
Anhur
Silver I
xstormform
Anhur
Silver I
Level 87
God Stats
0W - 2L
1,202 SR
Queue Stats
5W - 8L
1,439 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 85
1,363 SR
1,427 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,544 SR
1,366 MMR
Bacchus
Bacchus
Bronze III
Ivanniru13
Bacchus
Bronze III
Level 109
God Stats
1W - 0L
1,620 SR
Queue Stats
13W - 12L
1,362 MMR
Solo
He Bo
He Bo
Gold IV
Wolfitoz0999
He Bo
Gold IV
Level 136
God Stats
32W - 40L
1,573 SR
Queue Stats
103W - 120L
1,366 MMR
Solo
Chernobog
Chernobog
Gold V
ooSUP3RM4Noo
Chernobog
Gold V
Level 159
God Stats
6W - 10L
1,439 SR
Queue Stats
229W - 262L
1,369 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 5
8,488
653
8,657
13,442
5,445
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 5 / 2
10,370
798
5,292
16,638
14,579
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
9
2 / 1 / 0
8,093
623
2,926
5,331
1,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Cu ChulainnAphroditeGilgameshScyllaCthulhu

VS

Bans
AthenaKuzenboPoseidonCabrakanHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ivanniru13
Bacchus
13
4 / 2 / 1
9,145
703
8,676
13,027
12,918
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
3 / 4 / 4
8,876
683
10,533
9,354
2,962
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chernobog
ooSUP3RM4Noo
Chernobog
11
0 / 2 / 6
8,492
653
6,689
7,883
4,081
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
6
Kills
7
7
Deaths
8
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Ivanniru13
Bacchus
4
2
1
2.25
L
0
1
5
2.5
L
4
5
2
1
W
3
4
4
1.25
W
Chernobog
ooSUP3RM4Noo
Chernobog
0
2
6
1.5
L
Anhur
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,875
Damage
25,898
35,411
Taken
30,264
21,980
Mitigated
19,961
7,780
Healing
5,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Ivanniru13
Bacchus
8,676
1,149
0
2,668
13,027
12,918
406
5,662
7,365
28,530
0
L
8,657
821
2,002
4,518
13,442
5,445
196
7,194
6,248
36,998
0
L
5,292
255
196
543
16,638
14,579
43
9,239
7,399
21,747
0
W
10,533
88
100
836
9,354
2,962
1,229
5,474
3,880
47,442
0
W
Chernobog
ooSUP3RM4Noo
Chernobog
6,689
3,626
0
1,640
7,883
4,081
1,198
2,868
5,015
0
48,802
L
Anhur
2,926
1,417
0
521
5,331
1,956
0
2,804
2,527
0
17,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,951
Gold Earned
26,513
128
Minions Killed
159
0
Camps Cleared
0
607,085
Distance Traveled
682,413
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,145
703
38
3
0
246,044
5
L
Chang'e
8,488
653
49
4
0
254,484
4
L
Ares
10,370
798
40
3
0
222,990
3
W
He Bo
8,876
683
60
5
0
221,289
1
W
Chernobog
8,492
653
61
5
0
215,080
3
L
Anhur
8,093
623
39
3
0
129,611
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role