Player Matchup

Sol
Sol
Diamond I
GremIin
Sol
Diamond I
Level 160
God Stats
16W - 0L
1,972 SR
Queue Stats
306W - 255L
2,388 MMR
Party 2
Apollo
Apollo
Masters
Hefestø
Apollo
Masters
Level 160
God Stats
1W - 2L
1,668 SR
Queue Stats
45W - 24L
2,497 MMR
Party 3
Ra
Ra
Diamond I
Nottory
Ra
Diamond I
Level 155
God Stats
9W - 6L
1,717 SR
Queue Stats
249W - 228L
2,426 MMR
Solo
Cerberus
Cerberus
Diamond V
TikTokerBala
Cerberus
Diamond V
Level 71
God Stats
2W - 1L
1,716 SR
Queue Stats
38W - 25L
2,307 MMR
Party 3
Hercules
Hercules
Diamond I
Zoncui
Hercules
Diamond I
Level 157
God Stats
23W - 25L
1,405 SR
Queue Stats
411W - 358L
2,432 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 141
1,696 SR
2,410 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,540 SR
2,264 MMR
Serqet
Serqet
Diamond I
DMlost
Serqet
Diamond I
Level 160
God Stats
12W - 8L
1,500 SR
Queue Stats
577W - 338L
2,424 MMR
Party 1
Anhur
Anhur
Grandmaster
Exodia809
Anhur
Grandmaster
Level 104
God Stats
13W - 12L
1,628 SR
Queue Stats
117W - 100L
2,397 MMR
Solo
Ymir
Ymir
Diamond III
Ginkgoviloba
Ymir
Diamond III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Masters
alber777
Tyr
Masters
Level 155
God Stats
5W - 16L
1,288 SR
Queue Stats
277W - 275L
2,638 MMR
Solo
Hel
Hel
Diamond II
Ópalo
Hel
Diamond II
Level 149
God Stats
20W - 11L
1,783 SR
Queue Stats
858W - 776L
2,359 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
19
4 / 2 / 9
12,790
609
18,328
21,934
12,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
Hefestø
Apollo
20
9 / 2 / 4
13,902
662
15,604
16,856
7,210
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
4 / 1 / 6
12,237
583
13,374
11,215
4,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
TikTokerBala
Cerberus
15
3 / 1 / 9
10,882
518
13,708
19,052
14,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
Zoncui
Hercules
18
0 / 2 / 8
12,347
588
17,241
22,285
26,806
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
SetTiamatTsukuyomiGilgameshGeb

VS

Bans
AthenaSobekKhepriAresGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DMlost
Serqet
17
3 / 5 / 3
10,726
511
9,515
19,390
6,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
Exodia809
Anhur
18
3 / 4 / 3
11,779
561
14,989
19,453
6,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 7 / 3
9,240
440
4,825
22,049
11,865
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
0 / 2 / 0
10,405
495
7,801
23,429
22,242
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hel
Ópalo
Hel
19
2 / 2 / 4
11,268
537
17,774
13,474
5,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
21
20
Kills
8
8
Deaths
20
36
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Serqet
DMlost
Serqet
3
5
3
0.9
L
Anhur
Exodia809
Anhur
3
4
3
1.13
L
0
7
3
0.21
W
Sol
4
2
9
4.25
W
Apollo
Hefestø
Apollo
9
2
4
5.5
W
4
1
6
7
W
Cerberus
TikTokerBala
Cerberus
3
1
9
7.5
W
Hercules
Zoncui
Hercules
0
2
8
2
L
0
2
0
0
L
Hel
Ópalo
Hel
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,255
Damage
54,904
91,342
Taken
97,795
64,992
Mitigated
53,679
48,105
Healing
30,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
DMlost
Serqet
9,515
1,668
0
266
19,390
6,769
0
10,310
9,009
0
67,039
L
Anhur
Exodia809
Anhur
14,989
10,611
0
5,789
19,453
6,982
3,401
9,833
9,325
0
83,736
L
4,825
843
0
608
22,049
11,865
0
14,013
7,795
18,920
0
W
Sol
18,328
8,573
0
13,453
21,934
12,339
5,123
4,196
17,072
99,481
0
W
Apollo
Hefestø
Apollo
15,604
10,089
0
5,307
16,856
7,210
6,479
5,838
10,434
0
127,517
W
13,374
1,444
6,760
5,670
11,215
4,137
777
4,579
6,084
111,358
0
W
Cerberus
TikTokerBala
Cerberus
13,708
990
0
6,034
19,052
14,500
34
5,012
13,712
28,116
0
W
Hercules
Zoncui
Hercules
17,241
6,256
0
10,881
22,285
26,806
46
4,200
17,665
0
85,029
L
7,801
1,111
0
8,361
23,429
22,242
0
7,570
15,859
0
80,660
L
Hel
Ópalo
Hel
17,774
475
6,247
9,107
13,474
5,821
0
3,958
9,516
98,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,158
Gold Earned
53,418
712
Minions Killed
653
0
Camps Cleared
0
2,114,512
Distance Traveled
2,102,747
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
10,726
511
120
6
0
443,820
3
L
Anhur
11,779
561
156
7
0
339,993
3
L
Ymir
9,240
440
29
1
0
403,413
5
W
Sol
12,790
609
152
7
0
398,743
1
W
Apollo
13,902
662
189
9
0
422,397
2
W
Ra
12,237
583
162
8
0
432,500
8
W
Cerberus
10,882
518
42
2
0
417,414
7
W
Hercules
12,347
588
167
8
0
443,458
4
L
Tyr
10,405
495
162
8
0
463,911
9
L
Hel
11,268
537
186
9
0
451,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role