Player Matchup

Neith
Neith
Alexgood54
Neith
Level 25
God Stats
6W - 8L
1,647 SR
Queue Stats
108W - 95L
1,590 Elo+
Solo
Merlin
Merlin
GGfortnite39
Merlin
Level 12
God Stats
0W - 1L
1,200 SR
Queue Stats
0W - 2L
1,227 Elo+
Solo
Ymir
Ymir
GrandZap123
Ymir
Level 7
God Stats
1W - 1L
1,205 SR
Queue Stats
8W - 7L
1,501 Elo+
Solo
Hades
Hades
Hippocrates92
Hades
Level 22
God Stats
5W - 4L
1,634 SR
Queue Stats
46W - 65L
1,392 Elo+
Party 1
Arachne
Arachne
Venicio23
Arachne
Level 28
God Stats
19W - 20L
1,519 SR
Queue Stats
55W - 65L
1,428 Elo+
Party 1
Team Averages
Level 19
1,441 SR
1,428 Elo+

VS

Team Averages
Level 24
1,482 SR
1,441 Elo+
Gilgamesh
Gilgamesh
Assassin_jfn8
Gilgamesh
Level 29
God Stats
24W - 26L
1,582 SR
Queue Stats
432W - 520L
1,319 Elo+
Solo
Thor
Thor
ChompypYT
Thor
Level 25
God Stats
3W - 0L
1,740 SR
Queue Stats
109W - 88L
1,597 Elo+
Solo
Ymir
Ymir
GaddockTeeg12
Ymir
Level 29
God Stats
5W - 6L
1,377 SR
Queue Stats
91W - 91L
1,444 Elo+
Solo
Tiamat
Tiamat
Irs-returns
Tiamat
Level 27
God Stats
10W - 3L
1,552 SR
Queue Stats
66W - 60L
1,514 Elo+
Solo
Chaac
Chaac
thelastofme764
Chaac
Level 11
God Stats
2W - 2L
1,157 SR
Queue Stats
17W - 16L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
7 / 5 / 1
9,481
558
9,787
11,817
4,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
6
0 / 7 / 1
5,388
317
1,056
4,366
997
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
1 / 8 / 2
6,942
408
7,495
13,509
8,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 5 / 3
6,613
389
3,828
12,653
9,586
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Arachne
Venicio23
Arachne
12
2 / 7 / 2
7,549
444
7,178
12,235
5,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Assassin_jfn8
Gilgamesh
11
3 / 5 / 4
7,587
446
5,132
10,694
4,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thor
16
8 / 0 / 4
9,780
575
9,487
11,284
4,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 4 / 6
8,882
522
7,122
10,952
5,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
15
10 / 2 / 5
9,730
572
10,988
10,363
6,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
6 / 0 / 8
8,938
526
7,118
10,545
6,755
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
59
11
Kills
32
32
Deaths
11
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Neith
7
5
1
1.5
W
Gilgamesh
Assassin_jfn8
Gilgamesh
3
5
4
1
W
Thor
8
0
4
10
L
Merlin
0
7
1
0.07
W
5
4
6
2
L
1
8
2
0.25
L
1
5
3
0.5
W
Tiamat
10
2
5
6.25
L
Arachne
Venicio23
Arachne
2
7
2
0.43
W
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,344
Damage
39,847
54,580
Taken
53,838
28,377
Mitigated
27,183
6,776
Healing
13,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
9,787
3,050
0
2,203
11,817
4,146
352
5,436
6,128
0
56,663
W
Gilgamesh
Assassin_jfn8
Gilgamesh
5,132
1,660
0
850
10,694
4,089
498
2,146
8,548
0
28,408
W
Thor
9,487
4,097
0
1,629
11,284
4,264
43
1,424
9,860
0
69,159
L
Merlin
1,056
334
0
0
4,366
997
0
1,364
2,842
8,780
0
W
7,122
2,061
0
2,127
10,952
5,707
82
3,013
7,939
35,092
0
L
7,495
1,458
0
880
13,509
8,591
0
4,475
8,767
30,947
1,327
L
3,828
233
0
480
12,653
9,586
133
3,922
8,564
21,630
0
W
Tiamat
10,988
937
0
3,095
10,363
6,368
817
2,323
8,040
50,525
0
L
Arachne
Venicio23
Arachne
7,178
4,231
0
3,213
12,235
5,057
264
2,022
10,169
0
43,445
W
7,118
1,883
0
6,215
10,545
6,755
320
3,287
7,258
0
39,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,973
Gold Earned
44,917
284
Minions Killed
392
0
Camps Cleared
0
1,293,808
Distance Traveled
1,495,521
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,481
558
101
6
0
262,573
0
W
Gilgamesh
7,587
446
46
3
0
280,740
0
W
Thor
9,780
575
130
8
0
313,102
3
L
Merlin
5,388
317
15
1
0
127,836
0
W
Ymir
8,882
522
57
3
0
269,989
1
L
Ymir
6,942
408
59
3
0
252,644
0
L
Hades
6,613
389
26
2
0
281,487
0
W
Tiamat
9,730
572
93
5
0
296,621
0
L
Arachne
7,549
444
83
5
0
369,268
0
W
Chaac
8,938
526
66
4
0
335,069
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role