Player Matchup

Hercules
Hercules
Ace_Fangler
Hercules
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
Knowledge3_1911
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Orochivega
Cthulhu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,245 Elo+
Solo
Neith
Neith
TWIZZLER_GOAT
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Kukulkan
Kukulkan
genio_iliuminado
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 6
1,500 SR
1,449 Elo+

VS

Team Averages
Level 30
1,575 SR
1,410 Elo+
Heimdallr
Heimdallr
AceTempest314
Heimdallr
Level 85
God Stats
32W - 37L
1,454 SR
Queue Stats
340W - 355L
1,412 Elo+
Party 1
Cthulhu
Cthulhu
J_S_P_8_8
Cthulhu
Level 5
God Stats
2W - 0L
1,738 SR
Queue Stats
4W - 2L
1,451 Elo+
Party 1
Gilgamesh
Gilgamesh
Tahuantisuyu
Gilgamesh
Level 27
God Stats
3W - 1L
1,781 SR
Queue Stats
86W - 61L
1,397 Elo+
Solo
Susano
Susano
elegant330wax
Susano
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Artemis
Artemis
luz2jadez
Artemis
Level 28
God Stats
3W - 1L
1,400 SR
Queue Stats
207W - 281L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ace_Fangler
Hercules
3
0 / 2 / 1
5,190
288
431
2,026
692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

3
0 / 0 / 2
3,679
204
0
76
24
Cthulhu
Orochivega
Cthulhu
13
3 / 11 / 4
8,032
446
7,258
17,522
8,647
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

8
1 / 7 / 6
6,802
378
2,072
6,938
1,840
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
12 / 9 / 3
10,895
605
15,923
13,467
5,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AceTempest314
Heimdallr
16
9 / 4 / 4
11,272
626
9,444
14,602
5,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
J_S_P_8_8
Cthulhu
14
7 / 2 / 8
10,334
574
7,970
17,926
19,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
Tahuantisuyu
Gilgamesh
16
9 / 1 / 2
10,654
592
5,774
10,365
6,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 11 / 6
8,542
475
5,266
11,766
3,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
luz2jadez
Artemis
12
0 / 1 / 10
8,344
464
2,968
7,656
2,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
58
16
Kills
28
29
Deaths
19
16
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AceTempest314
Heimdallr
9
4
4
2.75
L
Hercules
Ace_Fangler
Hercules
0
2
1
0.25
W
Cthulhu
J_S_P_8_8
Cthulhu
7
2
8
5.5
L
0
0
2
1
L
Cthulhu
Orochivega
Cthulhu
3
11
4
0.45
L
1
7
6
0.57
W
Gilgamesh
Tahuantisuyu
Gilgamesh
9
1
2
10
W
3
11
6
0.55
L
12
9
3
1.5
W
Artemis
luz2jadez
Artemis
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,684
Damage
31,422
40,029
Taken
62,315
16,891
Mitigated
38,861
2,319
Healing
11,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AceTempest314
Heimdallr
9,444
6,825
0
5,615
14,602
5,668
5,918
6,519
7,883
0
63,899
L
Hercules
Ace_Fangler
Hercules
431
356
0
127
2,026
692
139
427
1,599
0
1,945
W
Cthulhu
J_S_P_8_8
Cthulhu
7,970
496
835
2,457
17,926
19,434
1,071
4,281
13,438
54,341
0
L
0
0
0
0
76
24
0
76
0
0
0
L
Cthulhu
Orochivega
Cthulhu
7,258
835
156
1,714
17,522
8,647
0
2,598
14,924
33,228
0
L
2,072
1,557
0
322
6,938
1,840
0
1,535
5,403
0
4,481
W
Gilgamesh
Tahuantisuyu
Gilgamesh
5,774
1,685
0
601
10,365
6,813
2,584
2,927
7,372
0
45,982
W
5,266
1,109
0
162
11,766
3,987
0
4,760
6,845
0
23,458
L
15,923
3,591
0
0
13,467
5,688
0
3,334
10,130
45,243
0
W
Artemis
luz2jadez
Artemis
2,968
1,360
0
2,307
7,656
2,959
4,818
3,943
3,521
0
26,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,598
Gold Earned
49,146
119
Minions Killed
366
0
Camps Cleared
0
795,096
Distance Traveled
1,524,686
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,272
626
110
6
0
282,044
0
L
Hercules
5,190
288
4
0
0
58,980
0
W
Cthulhu
10,334
574
92
5
0
321,302
0
L
Thor
3,679
204
0
0
0
0
0
L
Cthulhu
8,032
446
44
2
0
287,677
0
L
Neith
6,802
378
6
0
0
167,639
0
W
Gilgamesh
10,654
592
78
4
0
321,903
0
W
Susano
8,542
475
28
2
0
311,455
0
L
Kukulkan
10,895
605
65
4
0
280,800
1
W
Artemis
8,344
464
58
3
0
287,982
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role