Player Matchup

Mercury
Mercury
Carter_Knight
Mercury
Level 47
God Stats
0W - 1L
1,478 SR
Queue Stats
15W - 21L
1,515 Elo+
Party 2
Izanami
Izanami
Gustavo Kiill
Izanami
Level 86
God Stats
1W - 3L
1,813 SR
Queue Stats
78W - 76L
1,504 Elo+
Party 3
Nu Wa
Nu Wa
LittIe_Spice
Nu Wa
Level 69
God Stats
2W - 3L
1,692 SR
Queue Stats
71W - 69L
1,458 Elo+
Party 2
Ares
Ares
neonymph
Ares
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 114L
1,532 Elo+
Party 2
Cu Chulainn
Cu Chulainn
y JahRasta y
Cu Chulainn
Level 43
God Stats
7W - 6L
1,509 SR
Queue Stats
93W - 88L
1,458 Elo+
Party 3
Team Averages
Level 74
1,598 SR
1,493 Elo+

VS

Team Averages
Level 72
1,499 SR
1,477 Elo+
Kukulkan
Kukulkan
Dragon12s
Kukulkan
Level 160
God Stats
14W - 13L
1,499 SR
Queue Stats
102W - 97L
1,577 Elo+
Party 1
Danzaburou
Danzaburou
L_engo0
Danzaburou
Level 28
God Stats
30W - 18L
1,528 SR
Queue Stats
70W - 57L
1,517 Elo+
Party 1
Artio
Artio
RIPPCHENundKRAUT
Artio
Level 58
God Stats
5W - 3L
1,466 SR
Queue Stats
71W - 61L
1,509 Elo+
Party 1
Yemoja
Yemoja
WisaMiwa
Yemoja
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 71L
1,484 Elo+
Party 1
Pele
Pele
xLegend of Chad
Pele
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
12
1 / 9 / 4
7,934
397
3,149
16,535
4,976
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
16
8 / 5 / 3
11,007
550
17,302
16,528
7,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
5 / 10 / 3
9,695
485
12,505
12,990
4,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
12
1 / 6 / 9
9,228
461
9,343
22,060
13,496
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cu Chulainn
y JahRasta y
Cu Chulainn
16
0 / 4 / 6
9,861
493
19,063
17,029
11,485
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dragon12s
Kukulkan
19
24 / 3 / 2
13,229
661
34,836
13,717
5,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Danzaburou
L_engo0
Danzaburou
15
1 / 5 / 9
10,165
508
7,836
14,196
4,632
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
2 / 0 / 6
10,402
520
6,649
20,330
19,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Yemoja
WisaMiwa
Yemoja
14
1 / 2 / 11
9,662
483
6,979
13,951
9,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
6 / 5 / 9
12,052
603
11,586
21,956
8,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
71
15
Kills
34
34
Deaths
15
25
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Mercury
1
9
4
0.33
W
Kukulkan
Dragon12s
Kukulkan
24
3
2
8.33
L
Izanami
8
5
3
1.9
W
Danzaburou
L_engo0
Danzaburou
1
5
9
1.1
L
5
10
3
0.65
W
2
0
6
5
W
Yemoja
WisaMiwa
Yemoja
1
2
11
3.25
L
Ares
1
6
9
0.92
W
6
5
9
2.1
L
Cu Chulainn
y JahRasta y
Cu Chulainn
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,362
Damage
67,886
85,142
Taken
84,150
41,573
Mitigated
47,962
8,159
Healing
36,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
3,149
1,025
0
0
16,535
4,976
830
9,021
7,207
0
36,729
W
Kukulkan
Dragon12s
Kukulkan
34,836
3,305
0
3,757
13,717
5,868
2,053
5,742
7,643
92,010
0
L
Izanami
17,302
11,042
0
3,721
16,528
7,453
3,815
6,481
9,920
451
72,722
W
Danzaburou
L_engo0
Danzaburou
7,836
2,931
0
3,458
14,196
4,632
2,153
4,715
9,359
0
53,091
L
12,505
1,912
0
755
12,990
4,163
827
7,668
4,960
45,412
0
W
6,649
746
2,108
11,750
20,330
19,610
623
3,599
16,191
50,676
0
W
Yemoja
WisaMiwa
Yemoja
6,979
1,225
2,232
2,073
13,951
9,501
240
5,724
7,885
25,132
0
L
Ares
9,343
211
0
3,535
22,060
13,496
0
13,887
7,856
15,802
0
W
11,586
3,914
0
10,930
21,956
8,351
1,513
4,440
17,262
0
84,851
L
Cu Chulainn
y JahRasta y
Cu Chulainn
19,063
2,776
0
148
17,029
11,485
0
9,606
6,735
12,617
59,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,725
Gold Earned
55,510
368
Minions Killed
516
0
Camps Cleared
0
1,826,621
Distance Traveled
1,920,582
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,934
397
54
3
0
425,178
0
W
Kukulkan
13,229
661
135
7
0
362,142
2
L
Izanami
11,007
550
123
6
0
333,119
5
W
Danzaburou
10,165
508
107
5
0
361,218
6
L
Nu Wa
9,695
485
52
3
0
344,829
0
W
Artio
10,402
520
104
5
0
415,394
7
W
Yemoja
9,662
483
39
2
0
379,779
1
L
Ares
9,228
461
7
0
0
366,244
5
W
Pele
12,052
603
131
7
0
402,049
3
L
Cu Chulainn
9,861
493
132
7
0
357,251
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role