Player Matchup

Izanami
Izanami
Bronze IV
Kobayashí
Izanami
Bronze IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Silver I
MCGPedro
Achilles
Silver I
Level 61
God Stats
5W - 3L
1,810 SR
Queue Stats
206W - 199L
1,388 MMR
Solo
Poseidon
Poseidon
Gold V
ObeyYourMaster
Poseidon
Gold V
Level 141
God Stats
0W - 2L
1,320 SR
Queue Stats
25W - 27L
1,381 MMR
Solo
Nemesis
Nemesis
Bronze IV
WaleNaPizde
Nemesis
Bronze IV
Level 159
God Stats
2W - 5L
1,483 SR
Queue Stats
161W - 159L
1,402 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
askuchit
Sylvanus
Bronze III
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,399 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 114
1,523 SR
1,414 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,606 SR
1,420 MMR
Cthulhu
Cthulhu
Bronze III
BreastSqueeze
Cthulhu
Bronze III
Level 30
God Stats
1W - 1L
1,619 SR
Queue Stats
3W - 4L
1,400 MMR
Solo
Ra
Ra
Silver I
MrBurps
Ra
Silver I
Level 145
God Stats
1W - 0L
1,264 SR
Queue Stats
6W - 7L
1,405 MMR
Solo
Scylla
Scylla
Bronze III
Rikisak
Scylla
Bronze III
Level 143
God Stats
1W - 0L
1,874 SR
Queue Stats
17W - 13L
1,416 MMR
Solo
Kali
Kali
Gold III
SecretSiberia
Kali
Gold III
Level 49
God Stats
6W - 0L
1,772 SR
Queue Stats
119W - 135L
1,378 MMR
Solo
Chiron
Chiron
Gold IV
Szczurexx
Chiron
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kobayashí
Izanami
15
7 / 6 / 2
9,644
536
12,132
13,313
5,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
MCGPedro
Achilles
17
3 / 3 / 1
10,246
569
8,733
22,151
19,391
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Poseidon
16
1 / 7 / 0
9,176
510
6,389
11,947
4,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
WaleNaPizde
Nemesis
15
3 / 3 / 5
9,268
515
7,079
12,690
8,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sylvanus
askuchit
Sylvanus
14
0 / 6 / 7
8,428
468
7,817
18,444
16,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
AthenaTiamatGilgameshSetAnhur

VS

Bans
ApolloJanusSobekRaijinGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
2 / 3 / 12
9,794
544
8,133
14,294
11,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
3 / 2 / 3
10,776
599
13,152
12,001
9,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Scylla
Rikisak
Scylla
19
4 / 1 / 5
11,332
630
8,655
6,408
2,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 4 / 7
10,850
603
11,784
18,040
11,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chiron
Szczurexx
Chiron
17
10 / 4 / 4
11,068
615
15,963
14,337
5,175
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
56
14
Kills
25
25
Deaths
14
15
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
2
3
12
2.67
L
Izanami
Kobayashí
Izanami
7
6
2
1.33
L
Achilles
MCGPedro
Achilles
3
3
1
1.17
W
3
2
3
2.25
L
Poseidon
1
7
0
0.14
W
Scylla
Rikisak
Scylla
4
1
5
6.5
W
6
4
7
2.38
W
Chiron
Szczurexx
Chiron
10
4
4
3
L
Nemesis
WaleNaPizde
Nemesis
3
3
5
1.83
L
Sylvanus
askuchit
Sylvanus
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,150
Damage
57,687
78,545
Taken
65,080
53,593
Mitigated
40,708
21,457
Healing
24,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
8,133
459
0
1,264
14,294
11,831
36
2,709
11,585
24,025
0
L
Izanami
Kobayashí
Izanami
12,132
8,943
0
935
13,313
5,534
1,261
4,069
9,210
0
75,369
L
Achilles
MCGPedro
Achilles
8,733
2,930
0
6,746
22,151
19,391
0
10,987
10,494
0
66,662
W
13,152
1,954
1,775
7,017
12,001
9,828
907
449
11,552
73,366
0
L
Poseidon
6,389
942
0
1,781
11,947
4,098
0
6,442
5,259
68,550
0
W
Scylla
Rikisak
Scylla
8,655
1,154
0
2,120
6,408
2,400
0
1,881
4,527
78,223
0
W
11,784
6,011
0
7,321
18,040
11,474
1,902
3,767
14,273
0
72,088
W
Chiron
Szczurexx
Chiron
15,963
7,990
1,271
3,695
14,337
5,175
712
5,400
8,844
0
78,875
L
Nemesis
WaleNaPizde
Nemesis
7,079
2,931
0
4,634
12,690
8,209
0
3,171
9,377
0
50,925
L
Sylvanus
askuchit
Sylvanus
7,817
1,679
2,869
4,492
18,444
16,361
99
4,103
14,265
21,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,762
Gold Earned
53,820
519
Minions Killed
606
0
Camps Cleared
0
1,648,702
Distance Traveled
1,660,097
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,794
544
36
2
0
339,714
4
L
Izanami
9,644
536
133
7
0
294,349
4
L
Achilles
10,246
569
136
8
0
351,357
1
W
Ra
10,776
599
151
8
0
323,580
4
L
Poseidon
9,176
510
136
8
0
333,544
2
W
Scylla
11,332
630
168
9
0
360,917
8
W
Kali
10,850
603
111
6
0
350,827
2
W
Chiron
11,068
615
140
8
0
285,059
3
L
Nemesis
9,268
515
85
5
0
369,168
4
L
Sylvanus
8,428
468
29
2
0
300,284
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role