Player Matchup

Janus
Janus
Fdezm
Janus
Level 11
God Stats
9W - 6L
1,748 SR
Queue Stats
41W - 27L
1,488 Elo+
Solo
Gilgamesh
Gilgamesh
Jamathas
Gilgamesh
Level 20
God Stats
8W - 3L
1,714 SR
Queue Stats
122W - 124L
1,506 Elo+
Solo
Anhur
Anhur
Kupenavigador
Anhur
Level 6
God Stats
2W - 4L
1,573 SR
Queue Stats
48W - 28L
1,588 Elo+
Solo
Thor
Thor
Metamorph0sis
Thor
Level 15
God Stats
3W - 3L
1,687 SR
Queue Stats
113W - 97L
1,577 Elo+
Solo
Ares
Ares
h00d1um
Ares
Level 26
God Stats
2W - 0L
1,724 SR
Queue Stats
55W - 52L
1,482 Elo+
Solo
Team Averages
Level 16
1,689 SR
1,528 Elo+

VS

Team Averages
Level 22
1,602 SR
1,515 Elo+
Ares
Ares
ADAAMADOOMI
Ares
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 15L
1,523 Elo+
Party 1
Fenrir
Fenrir
DroiidTheKiller
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,623 Elo+
Party 2
Ra
Ra
RacheD333
Ra
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,336 Elo+
Party 2
Skadi
Skadi
RonaldWeaslyZ
Skadi
Level 50
God Stats
3W - 2L
1,728 SR
Queue Stats
66W - 72L
1,511 Elo+
Party 1
Artio
Artio
SalasTaladra
Artio
Level 28
God Stats
4W - 2L
1,782 SR
Queue Stats
89W - 82L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Fdezm
Janus
18
24 / 1 / 2
12,359
772
19,827
9,371
3,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gilgamesh
Jamathas
Gilgamesh
15
1 / 2 / 3
9,064
567
6,956
8,933
5,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
8 / 2 / 7
10,914
682
11,230
13,370
5,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
8 / 2 / 8
9,695
606
9,210
11,347
4,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
h00d1um
Ares
12
3 / 2 / 11
8,370
523
6,770
11,114
8,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 1
8,139
509
6,109
16,128
13,376
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
1 / 14 / 1
7,005
438
4,828
15,416
5,371
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 13 / 2
7,304
457
2,480
10,437
3,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 6 / 2
8,198
512
9,855
9,354
2,643
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
1 / 4 / 1
7,636
477
8,237
17,373
11,702
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
16
44
Kills
9
9
Deaths
44
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
L
1
14
1
0.11
W
Janus
Fdezm
Janus
24
1
2
25
W
Gilgamesh
Jamathas
Gilgamesh
1
2
3
1.25
W
8
2
7
5.75
W
8
2
8
6
L
1
13
2
0.15
L
4
6
2
0.83
L
1
4
1
0.38
W
Ares
h00d1um
Ares
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,993
Damage
31,509
54,135
Taken
68,708
28,536
Mitigated
36,487
11,371
Healing
7,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,109
778
0
0
16,128
13,376
364
2,216
13,912
23,108
0
L
4,828
1,211
0
272
15,416
5,371
0
9,745
5,367
0
18,410
W
Janus
Fdezm
Janus
19,827
1,829
0
990
9,371
3,615
1,652
2,301
6,910
81,705
0
W
Gilgamesh
Jamathas
Gilgamesh
6,956
2,162
0
1,009
8,933
5,580
396
4,365
4,568
0
53,278
W
11,230
7,758
0
6,699
13,370
5,606
1,986
3,396
9,974
0
67,008
W
9,210
3,916
0
1,326
11,347
4,741
0
2,651
8,692
0
69,468
L
2,480
360
0
140
10,437
3,395
0
8,120
2,017
26,943
0
L
9,855
4,559
0
1,229
9,354
2,643
1,168
2,018
7,336
0
41,852
L
8,237
698
162
6,184
17,373
11,702
0
3,849
13,479
33,356
0
W
Ares
h00d1um
Ares
6,770
762
0
1,347
11,114
8,994
363
3,901
7,165
18,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,402
Gold Earned
38,282
523
Minions Killed
264
0
Camps Cleared
0
1,511,465
Distance Traveled
1,318,230
20
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,139
509
34
2
0
285,219
0
L
Fenrir
7,005
438
34
2
0
239,470
0
W
Janus
12,359
772
149
9
0
326,377
1
W
Gilgamesh
9,064
567
104
7
0
258,410
1
W
Anhur
10,914
682
135
8
0
276,525
3
W
Thor
9,695
606
109
7
0
305,712
9
L
Ra
7,304
457
56
4
0
233,904
1
L
Skadi
8,198
512
64
4
0
281,491
0
L
Artio
7,636
477
76
5
0
278,146
2
W
Ares
8,370
523
26
2
0
344,441
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role