Player Matchup

Apollo
Apollo
Diamond8Sparton
Apollo
Level 24
God Stats
2W - 0L
1,498 SR
Queue Stats
4W - 5L
1,180 Elo+
Solo
Ymir
Ymir
GeeGeq
Ymir
Level 21
God Stats
1W - 0L
1,385 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Anubis
Anubis
Redshore
Anubis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,500 Elo+
Solo
Hel
Hel
ZuluDragon
Hel
Level 54
God Stats
1W - 0L
1,587 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Fenrir
Fenrir
lukyluke1984
Fenrir
Level 126
God Stats
43W - 40L
1,517 SR
Queue Stats
292W - 341L
1,332 Elo+
Solo
Team Averages
Level 48
1,497 SR
1,402 Elo+

VS

Team Averages
Level 74
1,471 SR
1,375 Elo+
Thoth
Thoth
Guakuco
Thoth
Level 69
God Stats
6W - 11L
1,562 SR
Queue Stats
333W - 362L
1,363 Elo+
Solo
Gilgamesh
Gilgamesh
Kasimir1474
Gilgamesh
Level 63
God Stats
20W - 16L
1,550 SR
Queue Stats
48W - 45L
1,374 Elo+
Party 1
Sol
Sol
Xatho77810
Sol
Level 104
God Stats
0W - 2L
1,266 SR
Queue Stats
61W - 70L
1,392 Elo+
Party 3
Cthulhu
Cthulhu
itzMRV1N
Cthulhu
Level 106
God Stats
28W - 16L
1,560 SR
Queue Stats
61W - 56L
1,359 Elo+
Party 1
Hachiman
Hachiman
wackotag
Hachiman
Level 29
God Stats
1W - 2L
1,416 SR
Queue Stats
49W - 58L
1,390 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 0 / 14
12,256
943
14,925
9,701
4,355
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
GeeGeq
Ymir
15
2 / 2 / 18
9,623
740
7,051
11,195
9,828
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anubis
Redshore
Anubis
20
10 / 2 / 13
12,811
985
19,380
11,836
6,490
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 1 / 20
9,802
754
5,424
10,050
4,144
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
18
8 / 1 / 17
11,770
905
11,514
11,959
9,631
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Guakuco
Thoth
14
1 / 9 / 4
8,392
646
4,755
10,406
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Kasimir1474
Gilgamesh
14
1 / 6 / 3
9,234
710
6,897
15,121
6,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 5 / 2
8,792
676
6,832
8,757
2,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cthulhu
itzMRV1N
Cthulhu
16
1 / 5 / 4
9,041
695
14,031
20,137
20,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
wackotag
Hachiman
13
1 / 7 / 3
7,946
611
6,776
10,144
4,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
22
32
Kills
6
6
Deaths
32
82
Assists
16
Player
Kills
Deaths
Assists
KDA
W
10
0
14
17
W
Ymir
GeeGeq
Ymir
2
2
18
5.5
L
Thoth
Guakuco
Thoth
1
9
4
0.33
L
Gilgamesh
Kasimir1474
Gilgamesh
1
6
3
0.42
W
Anubis
Redshore
Anubis
10
2
13
8.25
L
2
5
2
0.6
W
2
1
20
12
L
Cthulhu
itzMRV1N
Cthulhu
1
5
4
0.6
W
Fenrir
8
1
17
16.5
L
Hachiman
wackotag
Hachiman
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,294
Damage
39,291
54,741
Taken
64,565
34,448
Mitigated
34,987
26,059
Healing
4,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,925
8,352
0
830
9,701
4,355
1,060
4,699
5,002
0
45,497
W
Ymir
GeeGeq
Ymir
7,051
410
0
540
11,195
9,828
634
5,219
5,976
15,428
0
L
Thoth
Guakuco
Thoth
4,755
28
0
250
10,406
2,658
0
4,932
5,474
25,647
0
L
Gilgamesh
Kasimir1474
Gilgamesh
6,897
520
0
214
15,121
6,023
0
6,635
8,486
0
22,324
W
Anubis
Redshore
Anubis
19,380
884
0
4,606
11,836
6,490
1,146
7,034
4,802
67,056
0
L
6,832
2,387
0
1,780
8,757
2,287
0
6,021
2,736
27,887
1,505
W
5,424
321
10,161
6,532
10,050
4,144
1,020
5,204
4,846
22,094
0
L
Cthulhu
itzMRV1N
Cthulhu
14,031
315
571
1,246
20,137
20,000
1
9,915
10,222
38,790
0
W
Fenrir
11,514
3,044
0
3,390
11,959
9,631
252
3,558
8,401
0
27,542
L
Hachiman
wackotag
Hachiman
6,776
3,775
0
812
10,144
4,019
95
4,525
5,619
0
15,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,262
Gold Earned
43,405
295
Minions Killed
269
9
Camps Cleared
6
1,247,950
Distance Traveled
1,098,953
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
12,256
943
70
5
1
251,079
6
W
Ymir
9,623
740
26
2
1
228,878
2
L
Thoth
8,392
646
55
4
0
210,140
0
L
Gilgamesh
9,234
710
38
3
3
237,669
1
W
Anubis
12,811
985
125
10
2
249,606
0
L
Sol
8,792
676
79
6
3
218,435
3
W
Hel
9,802
754
40
3
2
263,716
5
L
Cthulhu
9,041
695
74
6
0
237,025
2
W
Fenrir
11,770
905
34
3
3
254,671
2
L
Hachiman
7,946
611
23
2
0
195,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role