Player Matchup

Ra
Ra
Goldfiscch
Ra
Level 10
God Stats
2W - 1L
1,595 SR
Queue Stats
6W - 11L
1,209 Elo+
Party 1
Izanami
Izanami
Neo900
Izanami
Level 16
God Stats
3W - 1L
1,500 SR
Queue Stats
14W - 26L
1,218 Elo+
Party 2
Set
Set
SlamDunker2020
Set
Level 64
God Stats
1W - 0L
1,263 SR
Queue Stats
189W - 205L
1,356 Elo+
Party 1
Khepri
Khepri
Vandrian
Khepri
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
46W - 59L
1,317 Elo+
Party 2
Mulan
Mulan
bigtinuu
Mulan
Level 25
God Stats
6W - 9L
1,237 SR
Queue Stats
36W - 43L
1,399 Elo+
Solo
Team Averages
Level 29
1,419 SR
1,300 Elo+

VS

Team Averages
Level 19
1,324 SR
1,205 Elo+
Neith
Neith
Puma696
Neith
Level 4
God Stats
2W - 3L
1,279 SR
Queue Stats
16W - 18L
1,077 Elo+
Party 3
Vamana
Vamana
RissingSun
Vamana
Level 25
God Stats
3W - 6L
1,221 SR
Queue Stats
40W - 45L
1,304 Elo+
Party 4
Ne Zha
Ne Zha
Vivaldek
Ne Zha
Level 26
God Stats
2W - 6L
1,332 SR
Queue Stats
51W - 58L
1,320 Elo+
Party 4
Ra
Ra
makar760
Ra
Level 11
God Stats
0W - 3L
1,289 SR
Queue Stats
118W - 176L
1,248 Elo+
Solo
Ymir
Ymir
trivium31rnd
Ymir
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
11W - 15L
1,077 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 7
12,393
516
10,233
12,062
5,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Neo900
Izanami
20
5 / 4 / 6
13,019
542
16,832
10,742
7,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
8 / 3 / 14
12,891
537
17,808
18,652
8,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
Vandrian
Khepri
17
3 / 4 / 16
11,439
477
9,712
18,938
22,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mulan
bigtinuu
Mulan
17
10 / 4 / 7
11,191
466
12,960
14,785
15,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Puma696
Neith
13
2 / 6 / 5
9,533
397
9,516
13,342
4,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
RissingSun
Vamana
18
6 / 5 / 4
11,627
484
14,193
24,662
17,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
Vivaldek
Ne Zha
19
5 / 4 / 3
11,822
493
10,515
21,208
7,922
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
3 / 9 / 1
10,514
438
9,401
14,232
6,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 6 / 6
9,721
405
9,280
18,993
17,713
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
38
30
Kills
19
19
Deaths
30
50
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
4
7
1.88
W
Izanami
Neo900
Izanami
5
4
6
2
L
Neith
Puma696
Neith
2
6
5
0.75
L
Vamana
RissingSun
Vamana
6
5
4
1.6
W
8
3
14
5
W
Khepri
Vandrian
Khepri
3
4
16
2.75
L
Ne Zha
Vivaldek
Ne Zha
5
4
3
1.63
W
Mulan
bigtinuu
Mulan
10
4
7
3.38
L
3
9
1
0.39
L
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,545
Damage
52,905
75,179
Taken
92,437
59,774
Mitigated
53,370
15,135
Healing
19,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,233
840
1,331
2,662
12,062
5,205
1,189
3,168
8,696
89,142
0
W
Izanami
Neo900
Izanami
16,832
13,018
0
645
10,742
7,411
9,076
994
9,730
0
99,728
L
Neith
Puma696
Neith
9,516
4,660
0
1,640
13,342
4,459
968
2,752
10,371
0
31,617
L
Vamana
RissingSun
Vamana
14,193
8,071
0
4,908
24,662
17,016
1,162
4,092
20,336
0
61,600
W
17,808
7,578
0
5,849
18,652
8,663
0
3,406
15,164
0
94,658
W
Khepri
Vandrian
Khepri
9,712
740
0
3,286
18,938
22,568
431
7,482
11,261
36,537
0
L
Ne Zha
Vivaldek
Ne Zha
10,515
5,217
0
10,079
21,208
7,922
0
3,313
17,609
0
85,261
W
Mulan
bigtinuu
Mulan
12,960
2,815
0
1,362
14,785
15,927
1,029
3,104
11,647
0
31,446
L
9,401
1,449
697
2,143
14,232
6,260
691
4,274
9,702
67,498
0
L
9,280
2,685
0
250
18,993
17,713
36
4,848
13,815
23,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,933
Gold Earned
53,217
557
Minions Killed
431
0
Camps Cleared
0
2,118,846
Distance Traveled
2,005,245
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,393
516
165
7
0
430,290
3
W
Izanami
13,019
542
177
7
0
351,583
0
L
Neith
9,533
397
59
2
0
387,350
2
L
Vamana
11,627
484
92
4
0
412,395
1
W
Set
12,891
537
132
6
0
495,803
3
W
Khepri
11,439
477
45
2
0
402,652
2
L
Ne Zha
11,822
493
123
5
0
421,720
0
W
Mulan
11,191
466
38
2
0
438,518
0
L
Ra
10,514
438
134
6
0
372,561
0
L
Ymir
9,721
405
23
1
0
411,219
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role