Player Matchup

Artemis
Artemis
TigerStrike92
Artemis
Level 108
God Stats
3W - 2L
1,471 SR
Queue Stats
40W - 41L
1,296 Elo+
Solo
Ne Zha
Ne Zha
randalf2018
Ne Zha
Level 127
God Stats
2W - 0L
1,599 SR
Queue Stats
73W - 41L
1,384 Elo+
Solo
Ra
Ra
yung_shooter23rd
Ra
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 7L
984 Elo+
Solo
Team Averages
Level 82
1,524 SR
1,221 Elo+

VS

Team Averages
Level 98
1,531 SR
1,389 Elo+
King Arthur
King Arthur
aj_be_killin
King Arthur
Level 84
God Stats
26W - 35L
1,479 SR
Queue Stats
416W - 417L
1,425 Elo+
Party 1
Da Ji
Da Ji
rage_Rex_revenge
Da Ji
Level 105
God Stats
16W - 7L
1,759 SR
Queue Stats
193W - 216L
1,351 Elo+
Party 1
Merlin
Merlin
whywhyqaz1
Merlin
Level 105
God Stats
3W - 2L
1,356 SR
Queue Stats
15W - 11L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
16
9 / 3 / 4
13,223
696
17,408
12,512
4,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
16
3 / 5 / 6
11,947
629
7,586
16,685
11,351
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
1 / 1 / 10
11,561
608
7,098
7,776
5,641
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
aj_be_killin
King Arthur
16
2 / 1 / 7
12,157
640
9,610
15,540
20,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
4 / 8 / 4
12,173
641
8,165
13,967
5,981
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
whywhyqaz1
Merlin
16
3 / 4 / 3
11,639
613
12,522
10,178
4,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
23
13
Kills
9
9
Deaths
13
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artemis
9
3
4
3.67
L
King Arthur
aj_be_killin
King Arthur
2
1
7
5.5
L
4
8
4
0.75
W
Ne Zha
3
5
6
1.2
L
Merlin
whywhyqaz1
Merlin
3
4
3
1.13
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,092
Damage
30,297
36,973
Taken
39,685
21,164
Mitigated
30,597
8,744
Healing
5,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
17,408
8,098
498
2,265
12,512
4,172
276
3,519
8,843
0
58,822
L
King Arthur
aj_be_killin
King Arthur
9,610
1,411
0
2,072
15,540
20,577
0
3,452
12,088
0
46,856
L
8,165
1,721
0
678
13,967
5,981
0
1,301
12,666
0
42,260
W
Ne Zha
7,586
1,762
0
3,327
16,685
11,351
638
4,928
11,457
0
57,489
L
Merlin
whywhyqaz1
Merlin
12,522
90
588
2,631
10,178
4,039
116
2,456
7,722
70,104
0
W
7,098
1,113
1,163
1,491
7,776
5,641
451
4,208
3,418
44,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,731
Gold Earned
35,969
219
Minions Killed
229
0
Camps Cleared
0
903,991
Distance Traveled
976,888
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,223
696
71
4
0
275,400
0
L
King Arthur
12,157
640
93
5
0
365,900
3
L
Da Ji
12,173
641
50
3
0
293,360
1
W
Ne Zha
11,947
629
68
4
0
334,457
3
L
Merlin
11,639
613
86
5
0
317,628
1
W
Ra
11,561
608
80
4
0
294,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role