Player Matchup

Awilix
Awilix
CatGirluwu69
Awilix
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 9L
1,581 Elo+
Party 2
Janus
Janus
NinjaoFire01
Janus
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
212W - 188L
1,524 Elo+
Party 2
Osiris
Osiris
NuttyCrustMan
Osiris
Level 20
God Stats
8W - 6L
1,587 SR
Queue Stats
83W - 89L
1,500 Elo+
Solo
Freya
Freya
ThatDamnWeeaboo
Freya
Level 18
God Stats
19W - 12L
1,661 SR
Queue Stats
92W - 80L
1,576 Elo+
Party 2
Hercules
Hercules
Tke2001
Hercules
Level 6
God Stats
3W - 3L
1,810 SR
Queue Stats
89W - 94L
1,581 Elo+
Party 2
Team Averages
Level 30
1,612 SR
1,552 Elo+

VS

Team Averages
Level 24
1,597 SR
1,572 Elo+
Tsukuyomi
Tsukuyomi
AnderMarine
Tsukuyomi
Level 15
God Stats
11W - 8L
1,511 SR
Queue Stats
43W - 34L
1,486 Elo+
Solo
Raijin
Raijin
PBKoolaid
Raijin
Level 35
God Stats
3W - 1L
1,500 SR
Queue Stats
81W - 66L
1,625 Elo+
Party 3
Chaac
Chaac
Zzirtex
Chaac
Level 24
God Stats
4W - 3L
1,405 SR
Queue Stats
65W - 56L
1,557 Elo+
Party 3
Ares
Ares
aTNerf
Ares
Level 27
God Stats
2W - 0L
1,845 SR
Queue Stats
12W - 7L
1,610 Elo+
Party 1
Artemis
Artemis
edgyqt
Artemis
Level 19
God Stats
1W - 0L
1,725 SR
Queue Stats
13W - 8L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
12
5 / 8 / 2
8,109
579
8,702
13,827
4,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 10 / 2
7,236
517
5,030
9,548
2,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 5 / 0
6,216
444
3,240
9,817
5,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 3 / 3
6,661
476
3,848
8,620
2,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
Tke2001
Hercules
10
1 / 7 / 2
6,384
456
3,541
11,250
5,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AnderMarine
Tsukuyomi
14
6 / 4 / 7
8,098
578
10,884
10,716
3,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
PBKoolaid
Raijin
16
11 / 1 / 3
9,521
680
9,358
7,813
2,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
Zzirtex
Chaac
14
6 / 1 / 1
8,422
602
6,946
9,267
8,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
aTNerf
Ares
12
4 / 2 / 6
7,532
538
4,867
9,573
6,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
edgyqt
Artemis
12
6 / 3 / 4
7,598
543
8,402
7,114
3,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
54
11
Kills
33
33
Deaths
11
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AnderMarine
Tsukuyomi
6
4
7
2.38
L
Awilix
5
8
2
0.75
L
3
10
2
0.4
L
0
5
0
0
W
Raijin
PBKoolaid
Raijin
11
1
3
12.5
L
2
3
3
1.17
L
Hercules
Tke2001
Hercules
1
7
2
0.29
W
Chaac
Zzirtex
Chaac
6
1
1
6.5
W
Ares
aTNerf
Ares
4
2
6
3.5
W
Artemis
edgyqt
Artemis
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,361
Damage
40,457
53,062
Taken
44,483
19,640
Mitigated
24,064
8,491
Healing
14,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AnderMarine
Tsukuyomi
10,884
2,725
0
3,479
10,716
3,645
0
1,263
9,345
0
43,549
L
Awilix
8,702
3,880
0
750
13,827
4,127
0
2,551
11,090
0
32,934
L
5,030
594
0
340
9,548
2,749
0
4,627
4,593
34,702
0
L
3,240
1,319
0
2,817
9,817
5,159
0
0
9,396
0
33,717
W
Raijin
PBKoolaid
Raijin
9,358
883
0
2,567
7,813
2,889
135
2,085
5,516
58,880
0
L
3,848
1,356
0
2,943
8,620
2,426
0
2,624
5,996
27,211
0
L
Hercules
Tke2001
Hercules
3,541
1,317
0
1,641
11,250
5,179
0
3,806
7,291
0
16,975
W
Chaac
Zzirtex
Chaac
6,946
1,331
0
4,273
9,267
8,266
435
494
8,725
0
48,289
W
Ares
aTNerf
Ares
4,867
693
270
3,453
9,573
6,215
0
2,485
7,042
25,383
0
W
Artemis
edgyqt
Artemis
8,402
5,112
0
505
7,114
3,049
861
2,137
4,977
0
43,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,606
Gold Earned
41,171
275
Minions Killed
410
0
Camps Cleared
0
1,285,864
Distance Traveled
1,271,454
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,098
578
88
6
0
307,826
1
L
Awilix
8,109
579
50
4
0
279,939
2
L
Janus
7,236
517
75
5
0
226,714
1
L
Osiris
6,216
444
75
5
0
282,256
4
W
Raijin
9,521
680
117
8
0
247,373
1
L
Freya
6,661
476
50
4
0
260,127
2
L
Hercules
6,384
456
25
2
0
236,828
0
W
Chaac
8,422
602
92
7
0
255,413
0
W
Ares
7,532
538
30
2
0
245,002
0
W
Artemis
7,598
543
83
6
0
215,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role