Player Matchup

Nu Wa
Nu Wa
Luaren
Nu Wa
Level 128
God Stats
35W - 12L
1,734 SR
Queue Stats
76W - 52L
1,650 Elo+
Solo
Hun Batz
Hun Batz
Pixlur
Hun Batz
Level 126
God Stats
4W - 2L
1,755 SR
Queue Stats
93W - 70L
1,478 Elo+
Solo
Ymir
Ymir
SithDarthNox
Ymir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
YagoK22
Gilgamesh
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
scorpio10312001
Rama
Level 122
God Stats
2W - 0L
1,846 SR
Queue Stats
85W - 81L
1,562 Elo+
Solo
Team Averages
Level 124
1,667 SR
1,538 Elo+

VS

Team Averages
Level 134
1,665 SR
1,643 Elo+
Tyr
Tyr
Abwursten
Tyr
Level 145
God Stats
16W - 14L
1,614 SR
Queue Stats
118W - 105L
1,626 Elo+
Party 1
Cthulhu
Cthulhu
Kimyungbill
Cthulhu
Level 68
God Stats
39W - 37L
1,822 SR
Queue Stats
98W - 105L
1,611 Elo+
Party 1
Bakasura
Bakasura
ReyVana
Bakasura
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
211W - 214L
1,569 Elo+
Solo
Poseidon
Poseidon
Temptest
Poseidon
Level 142
God Stats
1W - 2L
1,486 SR
Queue Stats
26W - 31L
1,785 Elo+
Party 1
Neith
Neith
günther98
Neith
Level 156
God Stats
3W - 2L
1,901 SR
Queue Stats
180W - 176L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Luaren
Nu Wa
14
6 / 3 / 4
8,440
563
8,476
8,060
2,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
Pixlur
Hun Batz
15
5 / 0 / 4
8,601
573
7,348
8,085
3,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
4 / 2 / 7
8,478
565
6,820
14,957
6,244
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
YagoK22
Gilgamesh
13
1 / 1 / 7
7,879
525
8,273
16,590
9,065
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
3 / 1 / 2
9,571
638
6,180
7,660
2,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
7,368
491
9,817
12,476
8,185
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
Kimyungbill
Cthulhu
11
3 / 4 / 1
7,248
483
7,468
12,258
8,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bakasura
ReyVana
Bakasura
10
1 / 3 / 2
6,601
440
5,416
13,444
4,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
Temptest
Poseidon
12
2 / 5 / 2
7,426
495
8,660
8,821
2,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
12
0 / 3 / 0
7,512
501
6,003
6,584
1,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
19
Kills
7
7
Deaths
19
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Cthulhu
Kimyungbill
Cthulhu
3
4
1
0.88
W
Nu Wa
Luaren
Nu Wa
6
3
4
2.67
W
Hun Batz
Pixlur
Hun Batz
5
0
4
7
L
Bakasura
ReyVana
Bakasura
1
3
2
0.67
W
4
2
7
3.75
L
Poseidon
Temptest
Poseidon
2
5
2
0.6
W
Gilgamesh
YagoK22
Gilgamesh
1
1
7
4.5
L
Neith
0
3
0
0
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,097
Damage
37,364
55,352
Taken
53,583
23,803
Mitigated
25,301
19,905
Healing
16,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,817
1,657
0
4,503
12,476
8,185
0
1,994
10,482
0
48,016
L
Cthulhu
Kimyungbill
Cthulhu
7,468
596
401
3,561
12,258
8,794
0
3,899
8,359
29,437
0
W
Nu Wa
Luaren
Nu Wa
8,476
2,386
0
3,247
8,060
2,825
678
4,113
3,837
45,766
0
W
Hun Batz
Pixlur
Hun Batz
7,348
2,300
0
2,670
8,085
3,041
278
2,420
5,635
0
56,078
L
Bakasura
ReyVana
Bakasura
5,416
3,795
0
4,409
13,444
4,382
0
3,091
10,353
0
30,175
W
6,820
1,676
0
3,624
14,957
6,244
64
5,404
9,262
26,164
0
L
Poseidon
Temptest
Poseidon
8,660
1,107
0
750
8,821
2,341
544
4,059
4,762
50,912
0
W
Gilgamesh
YagoK22
Gilgamesh
8,273
1,891
0
6,869
16,590
9,065
0
2,000
14,007
0
48,356
L
Neith
6,003
2,426
0
2,624
6,584
1,599
0
2,253
4,331
0
50,385
W
6,180
5,399
0
3,495
7,660
2,628
1,596
2,191
5,359
0
73,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,969
Gold Earned
36,155
494
Minions Killed
433
0
Camps Cleared
0
1,457,573
Distance Traveled
1,390,007
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,368
491
105
7
0
298,213
0
L
Cthulhu
7,248
483
42
3
0
273,345
6
W
Nu Wa
8,440
563
81
5
0
269,407
4
W
Hun Batz
8,601
573
127
8
0
328,803
3
L
Bakasura
6,601
440
81
5
0
288,565
1
W
Ymir
8,478
565
27
2
0
294,762
5
L
Poseidon
7,426
495
93
6
0
255,795
5
W
Gilgamesh
7,879
525
100
7
0
292,564
5
L
Neith
7,512
501
112
7
0
274,089
7
W
Rama
9,571
638
159
11
0
272,037
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role