Player Matchup

Loki
Loki
MaximilianW
Loki
Level 28
God Stats
0W - 1L
1,220 SR
Queue Stats
15W - 19L
1,219 Elo+
Party 1
Mulan
Mulan
OCANA20
Mulan
Level 7
God Stats
1W - 5L
1,148 SR
Queue Stats
8W - 13L
1,050 Elo+
Party 1
Ymir
Ymir
Slayer69ing
Ymir
Level 26
God Stats
0W - 2L
1,483 SR
Queue Stats
4W - 16L
1,194 Elo+
Party 1
Raijin
Raijin
ThatKickBut
Raijin
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 16L
1,502 Elo+
Party 1
Anhur
Anhur
magoo800
Anhur
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 29
1,370 SR
1,293 Elo+

VS

Team Averages
Level 22
1,433 SR
1,391 Elo+
Pele
Pele
DalekSam
Pele
Level 23
God Stats
1W - 3L
1,173 SR
Queue Stats
29W - 21L
1,409 Elo+
Solo
Janus
Janus
SalvitaGod
Janus
Level 2
God Stats
7W - 6L
1,500 SR
Queue Stats
195W - 219L
1,500 Elo+
Solo
Chaac
Chaac
Vanyel2020
Chaac
Level 29
God Stats
3W - 1L
1,596 SR
Queue Stats
47W - 52L
1,451 Elo+
Solo
Loki
Loki
WBSDESPORTS21
Loki
Level 26
God Stats
9W - 8L
1,436 SR
Queue Stats
114W - 175L
1,209 Elo+
Solo
Neith
Neith
Xanderplay93
Neith
Level 29
God Stats
11W - 19L
1,459 SR
Queue Stats
345W - 328L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 0
4,923
410
1,276
3,498
820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
OCANA20
Mulan
9
2 / 5 / 0
6,064
505
2,540
7,303
3,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Boots

Boots

+6%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 2 / 0
4,818
402
1,355
6,086
3,681
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
9
0 / 3 / 0
5,132
428
2,578
4,696
1,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
magoo800
Anhur
8
0 / 2 / 0
4,793
399
1,039
4,525
971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
5 / 2 / 2
7,520
627
5,800
6,534
2,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
11
2 / 0 / 1
6,552
546
2,355
2,932
778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Chaac
10
1 / 0 / 4
6,354
530
3,009
8,024
4,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 1 / 4
6,597
550
1,265
3,913
1,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 0 / 1
6,792
566
5,664
3,578
1,212
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
3
Kills
14
14
Deaths
3
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Pele
5
2
2
3
L
1
2
0
0.5
L
Mulan
OCANA20
Mulan
2
5
0
0.4
W
Janus
2
0
1
2.5
L
0
2
0
0
L
Raijin
0
3
0
0
W
Chaac
1
0
4
3
W
1
1
4
3
W
5
0
1
5.5
L
Anhur
magoo800
Anhur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,788
Damage
18,093
26,108
Taken
24,981
9,999
Mitigated
10,288
2,251
Healing
9,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
5,800
2,028
0
1,073
6,534
2,837
702
0
6,534
0
44,506
L
1,276
403
0
923
3,498
820
0
313
3,171
0
10,610
L
Mulan
OCANA20
Mulan
2,540
627
0
237
7,303
3,258
0
0
7,303
0
17,285
W
Janus
2,355
143
0
941
2,932
778
0
1,150
1,678
29,377
0
L
1,355
68
0
251
6,086
3,681
0
84
6,002
17,443
0
L
Raijin
2,578
193
0
590
4,696
1,269
0
1,288
3,242
23,724
0
W
Chaac
3,009
462
0
3,159
8,024
4,431
79
1,593
6,351
0
26,393
W
1,265
347
0
2,294
3,913
1,030
330
0
3,913
0
35,616
W
5,664
2,864
0
2,065
3,578
1,212
251
966
2,572
0
37,349
L
Anhur
magoo800
Anhur
1,039
316
0
250
4,525
971
0
450
4,035
0
17,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,730
Gold Earned
33,815
178
Minions Killed
341
0
Camps Cleared
0
1,080,632
Distance Traveled
1,109,146
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,520
627
87
7
0
212,311
0
L
Loki
4,923
410
19
2
0
250,585
2
L
Mulan
6,064
505
41
3
0
208,363
0
W
Janus
6,552
546
65
5
0
216,473
5
L
Ymir
4,818
402
30
3
0
204,216
1
L
Raijin
5,132
428
46
4
0
206,079
0
W
Chaac
6,354
530
36
3
0
217,319
5
W
Loki
6,597
550
82
7
0
254,694
1
W
Neith
6,792
566
71
6
0
208,349
3
L
Anhur
4,793
399
42
4
0
211,389
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role