Player Matchup

Nemesis
Nemesis
JPC2209
Nemesis
Level 47
God Stats
3W - 8L
1,348 SR
Queue Stats
125W - 154L
1,289 Elo+
Party 2
Cupid
Cupid
Karasuno ONIX
Cupid
Level 82
God Stats
11W - 6L
1,693 SR
Queue Stats
996W - 1,018L
1,397 Elo+
Party 1
Cabrakan
Cabrakan
LeafyEnvelope59
Cabrakan
Level 39
God Stats
6W - 4L
1,627 SR
Queue Stats
42W - 48L
1,347 Elo+
Party 2
Sun Wukong
Sun Wukong
Phil Pelizari
Sun Wukong
Level 17
God Stats
24W - 24L
1,350 SR
Queue Stats
126W - 136L
1,373 Elo+
Party 1
Janus
Janus
lucasbarbosa234
Janus
Level 49
God Stats
17W - 15L
1,558 SR
Queue Stats
631W - 678L
1,403 Elo+
Party 1
Team Averages
Level 47
1,515 SR
1,362 Elo+

VS

Team Averages
Level 70
1,392 SR
1,434 Elo+
Mulan
Mulan
Drowningray46
Mulan
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 102L
1,400 Elo+
Solo
Jing Wei
Jing Wei
GodlySandwich
Jing Wei
Level 36
God Stats
4W - 7L
1,319 SR
Queue Stats
94W - 98L
1,426 Elo+
Party 3
Nemesis
Nemesis
HustlerKing89
Nemesis
Level 107
God Stats
11W - 11L
1,305 SR
Queue Stats
96W - 95L
1,427 Elo+
Party 3
Merlin
Merlin
Sasuke32412
Merlin
Level 62
God Stats
4W - 9L
1,549 SR
Queue Stats
147W - 172L
1,433 Elo+
Party 4
Sylvanus
Sylvanus
slavecream
Sylvanus
Level 47
God Stats
0W - 3L
1,285 SR
Queue Stats
155W - 181L
1,485 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JPC2209
Nemesis
13
1 / 0 / 4
7,710
514
5,360
6,640
2,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
6 / 2 / 2
8,915
594
8,787
11,399
3,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
11
2 / 2 / 3
7,675
512
4,834
9,596
6,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
Phil Pelizari
Sun Wukong
14
2 / 2 / 1
7,782
519
4,080
8,107
4,378
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
1 / 1 / 2
8,373
558
3,202
5,382
1,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 0
8,409
561
6,564
11,896
7,137
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
GodlySandwich
Jing Wei
11
3 / 2 / 1
7,119
475
6,269
6,532
2,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
8
0 / 0 / 1
5,931
395
1,657
3,870
973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
15
1 / 2 / 0
8,523
568
3,721
6,412
2,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
slavecream
Sylvanus
11
1 / 5 / 2
6,309
421
6,365
12,074
5,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
12
Kills
7
7
Deaths
12
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
L
Jing Wei
GodlySandwich
Jing Wei
3
2
1
1.75
L
Nemesis
0
0
1
0.5
W
Nemesis
JPC2209
Nemesis
1
0
4
3
W
6
2
2
3.5
W
Cabrakan
2
2
3
1.75
W
Sun Wukong
Phil Pelizari
Sun Wukong
2
2
1
1.25
L
Merlin
1
2
0
0.5
W
1
1
2
2
L
Sylvanus
slavecream
Sylvanus
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,263
Damage
24,576
41,124
Taken
40,784
19,165
Mitigated
18,430
9,858
Healing
13,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,564
778
0
3,507
11,896
7,137
195
0
11,896
0
54,445
L
Jing Wei
GodlySandwich
Jing Wei
6,269
4,426
0
0
6,532
2,114
827
1,756
4,776
0
31,467
L
Nemesis
1,657
749
0
2,403
3,870
973
0
199
3,631
0
21,170
W
Nemesis
JPC2209
Nemesis
5,360
2,775
0
879
6,640
2,581
259
811
5,767
0
45,056
W
8,787
6,831
40
6,210
11,399
3,796
305
3,050
8,335
0
60,458
W
Cabrakan
4,834
444
0
0
9,596
6,753
236
3,242
6,354
17,706
0
W
Sun Wukong
Phil Pelizari
Sun Wukong
4,080
945
0
2,075
8,107
4,378
831
360
7,705
0
36,313
L
Merlin
3,721
77
0
1,375
6,412
2,219
290
1,592
4,630
58,951
0
W
3,202
125
0
654
5,382
1,657
416
1,966
3,076
53,439
0
L
Sylvanus
slavecream
Sylvanus
6,365
1,102
2,003
3,738
12,074
5,987
467
4,237
7,815
24,952
3,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,455
Gold Earned
36,291
434
Minions Killed
413
0
Camps Cleared
0
1,353,518
Distance Traveled
1,127,708
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,409
561
119
8
0
232,942
2
L
Jing Wei
7,119
475
73
5
0
268,089
4
L
Nemesis
5,931
395
58
4
0
170,721
2
W
Nemesis
7,710
514
87
6
0
276,716
0
W
Cupid
8,915
594
131
9
0
238,951
1
W
Cabrakan
7,675
512
27
2
0
300,692
1
W
Sun Wukong
7,782
519
70
5
0
253,498
0
L
Merlin
8,523
568
131
9
0
243,089
1
W
Janus
8,373
558
119
8
0
283,661
3
L
Sylvanus
6,309
421
32
2
0
212,867
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role