Player Matchup

Scylla
Scylla
Silver III
Axeloblivion
Scylla
Silver III
Level 128
God Stats
4W - 2L
1,645 SR
Queue Stats
27W - 35L
1,133 MMR
Solo
Ymir
Ymir
Silver I
ChaosNacho
Ymir
Silver I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Silver I
TwoMatoe
Loki
Silver I
Level 115
God Stats
6W - 5L
1,619 SR
Queue Stats
83W - 91L
1,110 MMR
Solo
Hercules
Hercules
Silver III
iTzDarcKEmo
Hercules
Silver III
Level 126
God Stats
3W - 8L
1,459 SR
Queue Stats
154W - 158L
1,171 MMR
Solo
Chernobog
Chernobog
Silver I
kayko10
Chernobog
Silver I
Level 116
God Stats
2W - 5L
1,311 SR
Queue Stats
93W - 109L
1,060 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,507 SR
1,195 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 81
1,527 SR
1,181 MMR
Ares
Ares
Silver V
Absolutex32
Ares
Silver V
Level 140
God Stats
1W - 1L
1,436 SR
Queue Stats
12W - 34L
806 MMR
Party 1
Cernunnos
Cernunnos
Bronze III
CabooseGSC
Cernunnos
Bronze III
Level 60
God Stats
2W - 5L
1,532 SR
Queue Stats
3W - 7L
1,252 MMR
Party 1
Raijin
Raijin
Silver II
Reflex1205
Raijin
Silver II
Level 47
God Stats
19W - 14L
1,713 SR
Queue Stats
173W - 178L
1,130 MMR
Solo
Nemesis
Nemesis
Bronze IV
Rodrichman
Nemesis
Bronze IV
Level 52
God Stats
0W - 1L
1,452 SR
Queue Stats
3W - 10L
1,216 MMR
Solo
King Arthur
King Arthur
Gold V
Shoringuer
King Arthur
Gold V
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
2 / 0 / 1
7,490
576
6,090
4,178
1,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
3 / 1 / 4
6,711
516
7,498
8,004
4,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
11
0 / 1 / 4
6,608
508
3,647
6,176
2,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
iTzDarcKEmo
Hercules
14
5 / 0 / 1
8,137
626
6,521
8,847
5,868
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
kayko10
Chernobog
14
3 / 0 / 3
9,074
698
3,921
5,492
1,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
TiamatCthulhuSetApollo

VS

Bans
TsukuyomiAthenaCupidAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
5,310
408
2,166
11,180
5,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cernunnos
CabooseGSC
Cernunnos
11
0 / 2 / 0
6,752
519
3,420
6,191
1,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
Reflex1205
Raijin
12
2 / 2 / 0
6,783
522
5,303
6,878
2,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Rodrichman
Nemesis
9
0 / 2 / 1
5,494
423
2,739
8,481
2,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
Shoringuer
King Arthur
11
0 / 2 / 0
6,265
482
4,469
10,281
4,388
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
13
Kills
2
2
Deaths
13
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Scylla
2
0
1
2.5
L
Cernunnos
CabooseGSC
Cernunnos
0
2
0
0
W
3
1
4
5
L
Raijin
Reflex1205
Raijin
2
2
0
1
L
Nemesis
Rodrichman
Nemesis
0
2
1
0.25
L
King Arthur
Shoringuer
King Arthur
0
2
0
0
W
Loki
0
1
4
2
W
Hercules
iTzDarcKEmo
Hercules
5
0
1
5.5
W
Chernobog
kayko10
Chernobog
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,677
Damage
18,097
32,697
Taken
43,011
15,614
Mitigated
16,726
8,571
Healing
10,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,166
253
0
453
11,180
5,379
0
6,518
4,662
13,158
0
W
Scylla
6,090
361
0
250
4,178
1,228
366
2,034
1,984
47,527
0
L
Cernunnos
CabooseGSC
Cernunnos
3,420
1,876
0
2,266
6,191
1,804
0
335
5,856
0
38,310
W
7,498
1,601
0
1,417
8,004
4,086
0
3,982
3,858
21,767
0
L
Raijin
Reflex1205
Raijin
5,303
209
0
1,185
6,878
2,321
0
3,891
2,987
48,033
0
L
Nemesis
Rodrichman
Nemesis
2,739
602
0
3,865
8,481
2,834
0
2,299
6,182
0
22,480
L
King Arthur
Shoringuer
King Arthur
4,469
434
0
3,203
10,281
4,388
0
545
9,736
0
37,715
W
Loki
3,647
1,116
0
965
6,176
2,438
0
413
5,709
0
36,327
W
Hercules
iTzDarcKEmo
Hercules
6,521
2,932
0
3,004
8,847
5,868
687
281
8,566
0
48,830
W
Chernobog
kayko10
Chernobog
3,921
2,623
0
2,935
5,492
1,994
512
357
5,111
0
59,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,020
Gold Earned
30,604
448
Minions Killed
349
0
Camps Cleared
0
1,315,474
Distance Traveled
1,192,075
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,310
408
20
2
0
225,795
1
W
Scylla
7,490
576
103
8
0
264,546
7
L
Cernunnos
6,752
519
90
7
0
215,048
4
W
Ymir
6,711
516
31
2
0
250,130
2
L
Raijin
6,783
522
105
8
0
238,125
4
L
Nemesis
5,494
423
48
4
0
269,755
1
L
King Arthur
6,265
482
86
7
0
243,352
3
W
Loki
6,608
508
74
6
0
273,726
5
W
Hercules
8,137
626
106
8
0
283,575
4
W
Chernobog
9,074
698
134
10
0
243,497
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role