Player Matchup

Hercules
Hercules
Kyros9924
Hercules
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 61L
1,519 Elo+
Party 3
Kukulkan
Kukulkan
Manequien
Kukulkan
Level 35
God Stats
11W - 9L
1,515 SR
Queue Stats
330W - 303L
1,542 Elo+
Solo
Cabrakan
Cabrakan
Murgo
Cabrakan
Level 27
God Stats
9W - 8L
1,855 SR
Queue Stats
130W - 127L
1,591 Elo+
Party 2
Neith
Neith
Rokkjær
Neith
Level 108
God Stats
5W - 7L
1,825 SR
Queue Stats
116W - 93L
1,625 Elo+
Party 2
Bastet
Bastet
roslion
Bastet
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 21L
1,586 Elo+
Party 3
Team Averages
Level 47
1,639 SR
1,572 Elo+

VS

Team Averages
Level 53
1,574 SR
1,531 Elo+
Ymir
Ymir
Begcheto
Ymir
Level 18
God Stats
4W - 1L
1,641 SR
Queue Stats
12W - 9L
1,531 Elo+
Party 1
Sylvanus
Sylvanus
GreigorII
Sylvanus
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Sucramsls
Scylla
Level 48
God Stats
8W - 6L
1,620 SR
Queue Stats
106W - 50L
1,707 Elo+
Solo
Mercury
Mercury
labradon
Mercury
Level 108
God Stats
2W - 2L
1,352 SR
Queue Stats
5W - 7L
1,388 Elo+
Party 1
Izanami
Izanami
pezmann
Izanami
Level 49
God Stats
2W - 0L
1,755 SR
Queue Stats
13W - 11L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Kyros9924
Hercules
18
2 / 2 / 2
10,492
477
10,534
21,183
24,750
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
Manequien
Kukulkan
16
2 / 12 / 4
10,312
469
13,855
15,751
5,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
Murgo
Cabrakan
14
3 / 7 / 7
9,510
432
11,601
17,885
20,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
Rokkjær
Neith
17
6 / 3 / 5
10,442
475
11,051
13,194
4,820
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
roslion
Bastet
16
7 / 8 / 4
10,898
495
7,730
20,630
6,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
2 / 7 / 12
10,958
498
6,222
20,846
22,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
GreigorII
Sylvanus
20
0 / 3 / 9
12,958
589
12,261
19,374
15,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
Sucramsls
Scylla
20
24 / 2 / 2
15,858
721
29,263
12,273
5,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mercury
labradon
Mercury
17
3 / 5 / 11
11,663
530
10,781
17,074
7,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
pezmann
Izanami
19
3 / 5 / 12
12,382
563
12,378
17,272
6,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
78
20
Kills
32
32
Deaths
22
22
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
7
12
1.14
W
Sylvanus
GreigorII
Sylvanus
0
3
9
1.5
L
Hercules
Kyros9924
Hercules
2
2
2
1.5
L
Kukulkan
Manequien
Kukulkan
2
12
4
0.33
L
Cabrakan
Murgo
Cabrakan
3
7
7
0.93
L
Neith
Rokkjær
Neith
6
3
5
2.83
W
Scylla
Sucramsls
Scylla
24
2
2
12.5
W
Mercury
labradon
Mercury
3
5
11
1.7
W
Izanami
pezmann
Izanami
3
5
12
1.8
L
Bastet
roslion
Bastet
7
8
4
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,771
Damage
70,905
88,643
Taken
86,839
62,107
Mitigated
57,715
19,186
Healing
26,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
6,222
1,320
0
1,254
20,846
22,469
374
6,803
14,043
23,656
0
W
Sylvanus
GreigorII
Sylvanus
12,261
4,578
1,107
8,439
19,374
15,918
1,338
3,379
15,995
81,677
10,079
L
Hercules
Kyros9924
Hercules
10,534
4,108
0
8,888
21,183
24,750
463
12,647
8,445
5,045
57,514
L
Kukulkan
Manequien
Kukulkan
13,855
895
0
780
15,751
5,146
0
11,688
3,657
68,158
0
L
Cabrakan
Murgo
Cabrakan
11,601
1,407
0
1,163
17,885
20,474
380
7,540
10,242
33,344
0
L
Neith
Rokkjær
Neith
11,051
6,014
0
4,575
13,194
4,820
810
3,982
9,114
0
67,042
W
Scylla
Sucramsls
Scylla
29,263
2,894
0
3,369
12,273
5,947
2,995
4,622
7,651
117,576
0
W
Mercury
labradon
Mercury
10,781
5,711
0
4,256
17,074
7,236
2,304
4,260
12,814
0
75,796
W
Izanami
pezmann
Izanami
12,378
9,133
0
8,192
17,272
6,145
4,421
7,623
9,649
0
112,839
L
Bastet
roslion
Bastet
7,730
2,614
0
3,780
20,630
6,917
0
10,464
9,990
0
51,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,654
Gold Earned
63,819
526
Minions Killed
675
0
Camps Cleared
0
1,931,536
Distance Traveled
1,942,979
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,958
498
23
1
0
365,541
5
W
Sylvanus
12,958
589
179
8
0
311,836
5
L
Hercules
10,492
477
145
7
0
393,358
3
L
Kukulkan
10,312
469
116
5
0
351,517
4
L
Cabrakan
9,510
432
48
2
0
380,834
3
L
Neith
10,442
475
133
6
0
397,415
4
W
Scylla
15,858
721
200
9
0
438,058
9
W
Mercury
11,663
530
94
4
0
451,809
2
W
Izanami
12,382
563
179
8
0
375,735
4
L
Bastet
10,898
495
84
4
0
408,412
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role