Player Matchup

Jormungandr
Jormungandr
Daoudzah
Jormungandr
Level 86
God Stats
13W - 20L
1,490 SR
Queue Stats
949W - 995L
1,450 Elo+
Solo
Hachiman
Hachiman
Ivankarismatique
Hachiman
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 96L
1,432 Elo+
Solo
Aphrodite
Aphrodite
RaulR23
Aphrodite
Level 97
God Stats
3W - 3L
1,695 SR
Queue Stats
98W - 93L
1,404 Elo+
Party 1
Izanami
Izanami
legat7176
Izanami
Level 63
God Stats
1W - 2L
1,394 SR
Queue Stats
78W - 92L
1,438 Elo+
Solo
Ao Kuang
Ao Kuang
xirii6
Ao Kuang
Level 68
God Stats
5W - 5L
1,500 SR
Queue Stats
113W - 103L
1,401 Elo+
Party 1
Team Averages
Level 84
1,516 SR
1,425 Elo+

VS

Team Averages
Level 101
1,599 SR
1,474 Elo+
Pele
Pele
 
Pele
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
BigMacTitySwag
Anubis
Level 118
God Stats
179W - 130L
1,576 SR
Queue Stats
602W - 597L
1,477 Elo+
Solo
Cthulhu
Cthulhu
Rud9000
Cthulhu
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
142W - 123L
1,564 Elo+
Party 2
Neith
Neith
Wanted-bushido
Neith
Level 87
God Stats
1W - 0L
1,731 SR
Queue Stats
12W - 9L
1,420 Elo+
Party 2
Chaac
Chaac
davidtanas
Chaac
Level 87
God Stats
14W - 7L
1,689 SR
Queue Stats
65W - 69L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Daoudzah
Jormungandr
11
2 / 2 / 4
6,686
446
7,048
12,192
8,867
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
2 / 5 / 0
6,859
457
4,760
10,816
4,770
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Aphrodite
RaulR23
Aphrodite
12
1 / 4 / 5
7,536
502
4,954
12,916
4,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
legat7176
Izanami
13
2 / 3 / 3
8,073
538
7,548
9,044
3,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
xirii6
Ao Kuang
13
4 / 4 / 4
7,774
518
6,097
12,287
3,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
8 / 2 / 3
8,964
598
7,609
11,056
5,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 5 / 7
7,995
533
10,057
13,719
7,463
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Rud9000
Cthulhu
12
3 / 1 / 9
7,805
520
8,572
13,570
8,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
3 / 2 / 3
8,057
537
6,042
6,545
1,885
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
15
3 / 1 / 3
8,500
567
8,811
10,010
10,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
43
11
Kills
18
18
Deaths
11
16
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
8
2
3
4.75
W
1
5
7
0.9
L
Jormungandr
Daoudzah
Jormungandr
2
2
4
2
L
2
5
0
0.4
L
Aphrodite
RaulR23
Aphrodite
1
4
5
0.88
W
Cthulhu
Rud9000
Cthulhu
3
1
9
7.5
W
3
2
3
2.25
W
Chaac
3
1
3
4.5
L
Izanami
legat7176
Izanami
2
3
3
1.17
L
Ao Kuang
xirii6
Ao Kuang
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,407
Damage
41,091
57,255
Taken
54,900
25,112
Mitigated
32,848
18,568
Healing
19,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,609
1,342
0
3,737
11,056
5,032
39
3,522
7,442
0
49,030
W
10,057
852
449
6,172
13,719
7,463
156
7,120
6,295
56,744
0
L
Jormungandr
Daoudzah
Jormungandr
7,048
1,239
429
1,290
12,192
8,867
12
4,859
7,233
30,782
0
L
4,760
2,442
117
338
10,816
4,770
0
1,336
9,130
0
30,427
L
Aphrodite
RaulR23
Aphrodite
4,954
169
1,522
6,848
12,916
4,053
0
6,867
5,999
40,818
0
W
Cthulhu
Rud9000
Cthulhu
8,572
622
239
1,272
13,570
8,424
39
4,078
9,398
31,393
0
W
6,042
2,655
369
3,204
6,545
1,885
66
1,630
4,915
0
42,032
W
Chaac
8,811
1,653
0
3,749
10,010
10,044
0
1,179
8,751
0
57,406
L
Izanami
legat7176
Izanami
7,548
4,045
0
3,202
9,044
3,566
694
2,710
6,334
0
59,078
L
Ao Kuang
xirii6
Ao Kuang
6,097
1,984
0
4,822
12,287
3,856
0
2,857
9,380
41,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,928
Gold Earned
41,321
408
Minions Killed
431
0
Camps Cleared
0
1,297,402
Distance Traveled
1,443,537
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,964
598
83
6
0
336,005
4
W
Anubis
7,995
533
106
7
0
235,169
0
L
Jormungandr
6,686
446
44
3
0
282,096
4
L
Hachiman
6,859
457
63
4
0
227,443
0
L
Aphrodite
7,536
502
93
6
0
258,367
1
W
Cthulhu
7,805
520
50
3
0
300,638
4
W
Neith
8,057
537
93
6
0
282,810
0
W
Chaac
8,500
567
99
7
0
288,915
4
L
Izanami
8,073
538
122
8
0
237,230
2
L
Ao Kuang
7,774
518
86
6
0
292,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role