Player Matchup

Gilgamesh
Gilgamesh
DeN4uk6995
Gilgamesh
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,380 Elo+
Party 2
Anhur
Anhur
Fazatron81
Anhur
Level 28
God Stats
4W - 2L
1,399 SR
Queue Stats
203W - 253L
1,330 Elo+
Solo
Neith
Neith
ICLEAVE
Neith
Level 15
God Stats
10W - 5L
1,376 SR
Queue Stats
19W - 20L
1,321 Elo+
Solo
Sun Wukong
Sun Wukong
PanameraPooL
Sun Wukong
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,475 Elo+
Party 2
Anubis
Anubis
Sensor1ca
Anubis
Level 26
God Stats
1W - 5L
1,110 SR
Queue Stats
23W - 28L
1,285 Elo+
Solo
Team Averages
Level 22
1,377 SR
1,358 Elo+

VS

Team Averages
Level 17
1,450 SR
1,332 Elo+
Cerberus
Cerberus
HeFeiLong
Cerberus
Level 4
God Stats
0W - 1L
1,307 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Medusa
Medusa
Memopoli
Medusa
Level 28
God Stats
11W - 17L
1,497 SR
Queue Stats
239W - 269L
1,386 Elo+
Solo
Mercury
Mercury
Mosa3800
Mercury
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 93L
1,311 Elo+
Party 1
Ra
Ra
SnaggelsHD
Ra
Level 17
God Stats
9W - 16L
1,271 SR
Queue Stats
112W - 116L
1,278 Elo+
Party 1
King Arthur
King Arthur
qwerfbats
King Arthur
Level 19
God Stats
0W - 1L
1,676 SR
Queue Stats
0W - 2L
1,185 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DeN4uk6995
Gilgamesh
19
8 / 4 / 25
13,256
1,205
15,744
14,550
7,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anhur
19
6 / 2 / 23
12,174
1,107
17,179
13,523
5,478
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
ICLEAVE
Neith
20
22 / 0 / 21
15,085
1,371
31,495
6,965
3,152
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
PanameraPooL
Sun Wukong
18
4 / 5 / 25
11,442
1,040
10,802
13,856
10,947
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
Sensor1ca
Anubis
19
7 / 2 / 31
12,422
1,129
20,462
8,229
4,513
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

205

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HeFeiLong
Cerberus
16
2 / 14 / 9
10,424
948
12,964
27,926
27,914
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
Memopoli
Medusa
16
3 / 11 / 7
10,532
957
14,753
21,604
5,942
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
Mosa3800
Mercury
17
1 / 9 / 10
10,641
967
5,463
18,736
6,213
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
6 / 4 / 4
11,749
1,068
13,370
10,739
4,082
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
qwerfbats
King Arthur
16
1 / 10 / 10
10,032
912
5,757
24,715
26,664
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

172
Kill Participation
53
47
Kills
13
13
Deaths
48
125
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DeN4uk6995
Gilgamesh
8
4
25
5.13
W
Anhur
6
2
23
8.75
L
Cerberus
HeFeiLong
Cerberus
2
14
9
0.46
W
Neith
ICLEAVE
Neith
22
0
21
32.5
L
Medusa
Memopoli
Medusa
3
11
7
0.59
L
Mercury
Mosa3800
Mercury
1
9
10
0.67
W
Sun Wukong
PanameraPooL
Sun Wukong
4
5
25
3.3
W
Anubis
Sensor1ca
Anubis
7
2
31
11.25
L
6
4
4
2
L
King Arthur
qwerfbats
King Arthur
1
10
10
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,682
Damage
52,307
57,123
Taken
103,720
31,243
Mitigated
70,815
7,596
Healing
7,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DeN4uk6995
Gilgamesh
15,744
4,254
0
1,312
14,550
7,153
0
7,063
7,487
132
33,190
W
Anhur
17,179
5,289
0
1,006
13,523
5,478
0
5,323
8,200
0
34,424
L
Cerberus
HeFeiLong
Cerberus
12,964
1,060
0
2,767
27,926
27,914
0
5,274
22,652
24,256
0
W
Neith
ICLEAVE
Neith
31,495
16,815
0
3,743
6,965
3,152
0
3,519
3,446
0
54,447
L
Medusa
Memopoli
Medusa
14,753
6,310
0
660
21,604
5,942
0
5,759
15,845
0
25,279
L
Mercury
Mosa3800
Mercury
5,463
1,732
0
0
18,736
6,213
0
2,293
16,443
0
29,584
W
Sun Wukong
PanameraPooL
Sun Wukong
10,802
2,701
0
573
13,856
10,947
0
6,130
7,719
0
18,752
W
Anubis
Sensor1ca
Anubis
20,462
60
0
962
8,229
4,513
0
4,299
3,930
39,792
0
L
13,370
1,588
1,137
1,002
10,739
4,082
0
1,901
8,838
58,649
0
L
King Arthur
qwerfbats
King Arthur
5,757
970
1,340
828
24,715
26,664
0
5,343
17,655
0
15,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,379
Gold Earned
53,378
215
Minions Killed
203
7
Camps Cleared
5
971,968
Distance Traveled
974,225
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,256
1,205
32
3
4
188,064
0
W
Anhur
12,174
1,107
44
4
2
184,823
3
L
Cerberus
10,424
948
35
3
1
165,237
1
W
Neith
15,085
1,371
66
6
1
203,522
1
L
Medusa
10,532
957
20
2
2
188,187
0
L
Mercury
10,641
967
26
2
1
205,054
0
W
Sun Wukong
11,442
1,040
13
1
0
208,932
0
W
Anubis
12,422
1,129
60
5
0
186,627
0
L
Ra
11,749
1,068
108
10
0
214,623
0
L
King Arthur
10,032
912
14
1
1
201,124
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role