Player Matchup

Danzaburou
Danzaburou
Beelacus
Danzaburou
Level 28
God Stats
17W - 10L
1,680 SR
Queue Stats
42W - 27L
1,617 Elo+
Solo
Baron Samedi
Baron Samedi
COVIDSfake
Baron Samedi
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
148W - 134L
1,635 Elo+
Solo
Kukulkan
Kukulkan
JAZANDPUS
Kukulkan
Level 5
God Stats
2W - 1L
1,473 SR
Queue Stats
2W - 1L
1,451 Elo+
Solo
Cthulhu
Cthulhu
MarsThunderbird
Cthulhu
Level 29
God Stats
38W - 31L
1,499 SR
Queue Stats
296W - 289L
1,522 Elo+
Solo
Loki
Loki
YoungChamp3277
Loki
Level 15
God Stats
2W - 0L
1,726 SR
Queue Stats
25W - 17L
1,544 Elo+
Solo
Team Averages
Level 18
1,576 SR
1,554 Elo+

VS

Team Averages
Level 17
1,583 SR
1,532 Elo+
Cernunnos
Cernunnos
Aurorxs
Cernunnos
Level 29
God Stats
2W - 1L
1,648 SR
Queue Stats
49W - 33L
1,554 Elo+
Solo
Loki
Loki
BSMTRAPG0D1017
Loki
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,556 Elo+
Solo
Izanami
Izanami
Rogue Django
Izanami
Level 26
God Stats
47W - 37L
1,560 SR
Queue Stats
109W - 92L
1,470 Elo+
Solo
Janus
Janus
Vegito599192
Janus
Level 12
God Stats
3W - 4L
1,708 SR
Queue Stats
20W - 20L
1,581 Elo+
Solo
Merlin
Merlin
YungmonteTurnup
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Beelacus
Danzaburou
17
5 / 6 / 4
11,076
554
14,100
18,814
7,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
COVIDSfake
Baron Samedi
19
4 / 4 / 7
11,950
598
10,803
15,725
8,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
JAZANDPUS
Kukulkan
14
1 / 4 / 2
8,858
443
1,985
8,100
5,299
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
1 / 4 / 2
10,460
523
6,715
16,659
15,714
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
11 / 2 / 2
12,818
641
6,775
14,317
6,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Aurorxs
Cernunnos
18
6 / 3 / 3
11,503
575
8,740
14,685
5,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
0 / 2 / 0
6,410
321
602
2,946
806
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Rogue Django
Izanami
20
6 / 4 / 1
12,441
622
15,314
14,745
5,958
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 6 / 3
10,577
529
10,562
11,161
4,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 8 / 2
8,361
418
3,694
11,977
5,001
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
28
22
Kills
19
20
Deaths
23
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Aurorxs
Cernunnos
6
3
3
2.5
L
0
2
0
0
W
Danzaburou
Beelacus
Danzaburou
5
6
4
1.17
W
Baron Samedi
COVIDSfake
Baron Samedi
4
4
7
1.88
W
Kukulkan
JAZANDPUS
Kukulkan
1
4
2
0.5
W
1
4
2
0.5
L
Izanami
Rogue Django
Izanami
6
4
1
1.63
L
5
6
3
1.08
W
11
2
2
6
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,378
Damage
38,912
73,615
Taken
55,514
43,222
Mitigated
21,512
23,254
Healing
12,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Aurorxs
Cernunnos
8,740
4,170
0
6,218
14,685
5,743
582
1,475
13,210
0
91,537
L
602
161
0
0
2,946
806
0
1,453
1,493
0
7,032
W
Danzaburou
Beelacus
Danzaburou
14,100
6,941
0
8,934
18,814
7,503
2,156
4,749
13,989
0
77,442
W
Baron Samedi
COVIDSfake
Baron Samedi
10,803
491
681
6,649
15,725
8,646
1,838
4,428
11,006
87,629
0
W
Kukulkan
JAZANDPUS
Kukulkan
1,985
260
243
558
8,100
5,299
503
1,347
6,691
27,153
0
W
6,715
115
0
5,579
16,659
15,714
0
0
16,659
54,342
0
L
Izanami
Rogue Django
Izanami
15,314
13,045
0
5,368
14,745
5,958
590
8,599
6,146
0
103,971
L
10,562
625
0
606
11,161
4,004
0
5,108
6,053
57,778
0
W
6,775
2,384
0
610
14,317
6,060
1,373
3,131
11,014
0
93,241
L
3,694
494
0
479
11,977
5,001
0
2,868
9,109
15,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,162
Gold Earned
49,292
581
Minions Killed
509
0
Camps Cleared
0
1,755,239
Distance Traveled
1,532,906
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
11,503
575
161
8
0
348,615
1
L
Loki
6,410
321
17
1
0
132,759
2
W
Danzaburou
11,076
554
121
6
0
356,554
3
W
Baron Samedi
11,950
598
160
8
0
361,766
3
W
Kukulkan
8,858
443
55
3
0
319,305
0
W
Cthulhu
10,460
523
113
6
0
303,779
3
L
Izanami
12,441
622
201
10
0
336,525
2
L
Janus
10,577
529
108
5
0
390,036
7
W
Loki
12,818
641
132
7
0
413,835
3
L
Merlin
8,361
418
22
1
0
324,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role