Player Matchup

Cupid
Cupid
GlitchyBowser420
Cupid
Level 107
God Stats
11W - 4L
1,671 SR
Queue Stats
550W - 564L
1,424 Elo+
Solo
Arachne
Arachne
House_of_Goblin
Arachne
Level 106
God Stats
0W - 5L
1,214 SR
Queue Stats
149W - 191L
1,354 Elo+
Party 1
Tiamat
Tiamat
King Ash3r
Tiamat
Level 86
God Stats
0W - 1L
1,325 SR
Queue Stats
124W - 199L
1,376 Elo+
Party 1
Achilles
Achilles
Neo507
Achilles
Level 62
God Stats
19W - 30L
1,491 SR
Queue Stats
33W - 43L
1,444 Elo+
Solo
Ymir
Ymir
Tyneh
Ymir
Level 46
God Stats
11W - 12L
1,449 SR
Queue Stats
81W - 160L
1,344 Elo+
Party 1
Team Averages
Level 81
1,430 SR
1,388 Elo+

VS

Team Averages
Level 100
1,526 SR
1,442 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Mileki13
Artemis
Level 126
God Stats
17W - 17L
1,712 SR
Queue Stats
502W - 547L
1,403 Elo+
Solo
Loki
Loki
NewDreadHead
Loki
Level 88
God Stats
9W - 13L
1,381 SR
Queue Stats
506W - 514L
1,476 Elo+
Solo
Zeus
Zeus
SeedOfEchidna
Zeus
Level 148
God Stats
27W - 19L
1,530 SR
Queue Stats
303W - 318L
1,405 Elo+
Solo
Athena
Athena
Sloddayadaughta
Athena
Level 80
God Stats
7W - 9L
1,505 SR
Queue Stats
109W - 122L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 3
8,785
488
7,981
14,086
5,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
7 / 4 / 1
9,764
542
9,267
12,071
5,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Tiamat
King Ash3r
Tiamat
13
0 / 5 / 3
7,929
441
4,493
12,346
6,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Neo507
Achilles
17
2 / 0 / 2
9,720
540
7,672
12,444
11,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
Tyneh
Ymir
12
1 / 6 / 4
8,568
476
5,694
14,974
11,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
17
7 / 3 / 5
10,086
560
8,539
15,619
6,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
Mileki13
Artemis
15
5 / 1 / 6
9,178
510
12,150
10,472
3,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 2 / 1
8,952
497
6,659
11,574
4,477
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
4 / 5 / 5
9,651
536
12,639
8,265
3,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 3 / 13
9,226
513
8,525
15,593
13,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
51
12
Kills
21
21
Deaths
14
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
7
3
5
3.17
L
2
6
3
0.58
L
7
4
1
1.88
L
Tiamat
King Ash3r
Tiamat
0
5
3
0.3
W
Artemis
Mileki13
Artemis
5
1
6
8
L
Achilles
Neo507
Achilles
2
0
2
3
W
1
2
1
0.75
W
4
5
5
1.3
W
4
3
13
3.5
L
Ymir
Tyneh
Ymir
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,107
Damage
48,512
65,921
Taken
61,523
39,704
Mitigated
31,268
20,462
Healing
18,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,539
2,671
233
3,512
15,619
6,740
0
1,722
13,797
0
73,538
L
7,981
4,674
334
3,878
14,086
5,567
1,606
3,325
10,761
0
52,307
L
9,267
6,913
0
2,532
12,071
5,600
0
3,310
8,761
0
57,806
L
Tiamat
King Ash3r
Tiamat
4,493
103
751
3,308
12,346
6,251
0
5,247
7,099
39,538
0
W
Artemis
Mileki13
Artemis
12,150
5,288
631
6,634
10,472
3,939
628
2,009
8,463
0
53,290
L
Achilles
Neo507
Achilles
7,672
1,726
0
8,062
12,444
11,260
581
2,986
9,458
0
65,171
W
6,659
2,739
0
2,394
11,574
4,477
0
1,666
9,483
0
58,311
W
12,639
1,264
0
435
8,265
3,055
762
1,094
7,146
69,652
0
W
8,525
3,007
0
4,285
15,593
13,057
31
3,696
11,797
30,936
0
L
Ymir
Tyneh
Ymir
5,694
1,113
588
1,009
14,974
11,026
0
6,296
8,678
18,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,766
Gold Earned
47,093
426
Minions Killed
486
0
Camps Cleared
0
1,660,215
Distance Traveled
1,659,760
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,086
560
126
7
0
393,609
0
L
Cupid
8,785
488
86
5
0
293,419
5
L
Arachne
9,764
542
115
6
0
391,488
2
L
Tiamat
7,929
441
75
4
0
329,849
3
W
Artemis
9,178
510
88
5
0
284,527
3
L
Achilles
9,720
540
121
7
0
330,412
0
W
Loki
8,952
497
117
7
0
333,806
3
W
Zeus
9,651
536
119
7
0
299,575
6
W
Athena
9,226
513
36
2
0
348,243
6
L
Ymir
8,568
476
29
2
0
315,047
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role