Player Matchup

Khepri
Khepri
Gaminaire
Khepri
Level 48
God Stats
18W - 17L
1,586 SR
Queue Stats
138W - 101L
1,614 Elo+
Party 1
Jormungandr
Jormungandr
Madhattertwo14
Jormungandr
Level 121
God Stats
22W - 17L
1,610 SR
Queue Stats
207W - 206L
1,433 Elo+
Party 2
Heimdallr
Heimdallr
MissQwan
Heimdallr
Level 84
God Stats
30W - 29L
1,641 SR
Queue Stats
377W - 312L
1,515 Elo+
Party 1
Ra
Ra
Roely_0228
Ra
Level 37
God Stats
3W - 1L
1,432 SR
Queue Stats
36W - 42L
1,354 Elo+
Party 2
Pele
Pele
Samurai__Jakk
Pele
Level 121
God Stats
12W - 9L
1,734 SR
Queue Stats
201W - 214L
1,508 Elo+
Solo
Team Averages
Level 82
1,601 SR
1,485 Elo+

VS

Team Averages
Level 72
1,559 SR
1,552 Elo+
Anhur
Anhur
Squyd18
Anhur
Level 69
God Stats
16W - 16L
1,573 SR
Queue Stats
232W - 230L
1,560 Elo+
Party 3
Da Ji
Da Ji
TheAkozta
Da Ji
Level 121
God Stats
7W - 8L
1,452 SR
Queue Stats
187W - 167L
1,526 Elo+
Solo
Ymir
Ymir
bigdaddylmfao201
Ymir
Level 87
God Stats
5W - 5L
1,636 SR
Queue Stats
169W - 171L
1,424 Elo+
Party 3
Merlin
Merlin
elvirivle
Merlin
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,729 Elo+
Solo
Anubis
Anubis
techydawn73684
Anubis
Level 49
God Stats
23W - 26L
1,635 SR
Queue Stats
312W - 286L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Gaminaire
Khepri
15
3 / 1 / 5
9,884
549
6,483
9,039
6,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
Madhattertwo14
Jormungandr
16
4 / 1 / 4
10,012
556
11,418
10,760
5,852
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
MissQwan
Heimdallr
15
5 / 2 / 3
10,018
557
14,246
7,109
2,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 5 / 2
8,696
483
2,525
9,302
2,246
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
7 / 3 / 2
10,113
562
8,327
13,084
4,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Squyd18
Anhur
14
3 / 3 / 0
8,456
470
9,584
12,528
4,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Da Ji
TheAkozta
Da Ji
15
4 / 3 / 1
9,442
525
7,445
13,992
5,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 4 / 5
8,693
483
3,607
13,240
8,582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
elvirivle
Merlin
12
0 / 5 / 0
7,298
405
2,116
8,602
2,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 4 / 2
9,605
534
10,346
11,012
5,284
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
19
Kills
12
12
Deaths
19
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Khepri
Gaminaire
Khepri
3
1
5
5.5
W
Jormungandr
Madhattertwo14
Jormungandr
4
1
4
6
W
Heimdallr
MissQwan
Heimdallr
5
2
3
3.25
W
0
5
2
0.2
W
7
3
2
2.67
L
Anhur
Squyd18
Anhur
3
3
0
1
L
Da Ji
TheAkozta
Da Ji
4
3
1
1.5
L
0
4
5
0.63
L
Merlin
elvirivle
Merlin
0
5
0
0
L
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,999
Damage
33,098
49,294
Taken
59,374
22,039
Mitigated
25,996
12,719
Healing
15,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Gaminaire
Khepri
6,483
1,119
248
3,130
9,039
6,540
50
1,626
7,413
19,880
0
W
Jormungandr
Madhattertwo14
Jormungandr
11,418
1,951
0
1,275
10,760
5,852
204
4,766
5,782
62,987
0
W
Heimdallr
MissQwan
Heimdallr
14,246
8,960
0
270
7,109
2,931
1,196
893
6,216
0
63,127
W
2,525
141
142
1,938
9,302
2,246
682
6,261
3,001
48,022
0
W
8,327
2,132
0
5,716
13,084
4,470
0
2,249
10,813
0
79,627
L
Anhur
Squyd18
Anhur
9,584
5,032
0
4,050
12,528
4,134
707
3,471
9,056
0
52,486
L
Da Ji
TheAkozta
Da Ji
7,445
2,044
0
5,203
13,992
5,174
0
3,124
10,794
0
62,840
L
3,607
1,587
0
898
13,240
8,582
308
2,980
10,260
29,655
0
L
Merlin
elvirivle
Merlin
2,116
487
166
665
8,602
2,822
495
5,986
2,554
29,241
0
L
10,346
882
0
4,103
11,012
5,284
424
4,473
6,283
55,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,723
Gold Earned
43,494
505
Minions Killed
455
0
Camps Cleared
0
1,637,127
Distance Traveled
1,539,187
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,884
549
26
1
0
337,482
6
W
Jormungandr
10,012
556
127
7
0
313,927
1
W
Heimdallr
10,018
557
122
7
0
287,022
7
W
Ra
8,696
483
105
6
0
342,923
1
W
Pele
10,113
562
125
7
0
355,773
0
L
Anhur
8,456
470
118
7
0
291,185
3
L
Da Ji
9,442
525
122
7
0
349,661
6
L
Ymir
8,693
483
36
2
0
356,025
3
L
Merlin
7,298
405
64
4
0
270,534
0
L
Anubis
9,605
534
115
6
0
271,782
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role