Player Matchup

Janus
Janus
J0zzh_
Janus
Level 160
God Stats
0W - 1L
1,734 SR
Queue Stats
147W - 97L
1,708 Elo+
Party 1
Cerberus
Cerberus
Little_Moon202
Cerberus
Level 117
God Stats
5W - 4L
1,702 SR
Queue Stats
20W - 19L
1,803 Elo+
Party 1
Sun Wukong
Sun Wukong
ThatGoodSmush
Sun Wukong
Level 136
God Stats
0W - 2L
1,431 SR
Queue Stats
35W - 23L
1,788 Elo+
Party 1
Team Averages
Level 138
1,622 SR
1,766 Elo+

VS

Team Averages
Level 106
1,679 SR
1,583 Elo+
Cabrakan
Cabrakan
MrStealYoMemes
Cabrakan
Level 88
God Stats
2W - 2L
1,539 SR
Queue Stats
42W - 45L
1,554 Elo+
Solo
Gilgamesh
Gilgamesh
ShadowKingttb3
Gilgamesh
Level 108
God Stats
34W - 21L
1,730 SR
Queue Stats
149W - 115L
1,661 Elo+
Solo
Olorun
Olorun
SwampyPoptart
Olorun
Level 121
God Stats
2W - 0L
1,768 SR
Queue Stats
202W - 171L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
J0zzh_
Janus
13
2 / 3 / 4
8,800
677
8,440
8,090
2,527
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
10
0 / 5 / 6
7,875
606
5,909
11,428
6,631
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
ThatGoodSmush
Sun Wukong
12
4 / 3 / 2
9,245
711
9,820
12,008
8,752
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
13
3 / 3 / 4
9,704
746
7,107
9,109
4,291
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
ShadowKingttb3
Gilgamesh
13
4 / 1 / 7
10,258
789
11,242
13,273
9,915
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 2 / 5
10,231
787
7,804
8,914
3,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
6
Kills
11
11
Deaths
6
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Janus
J0zzh_
Janus
2
3
4
1.33
L
Cerberus
0
5
6
0.6
W
Cabrakan
3
3
4
1.67
W
Gilgamesh
ShadowKingttb3
Gilgamesh
4
1
7
7.5
W
4
2
5
3.25
L
Sun Wukong
ThatGoodSmush
Sun Wukong
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,169
Damage
26,153
31,526
Taken
31,296
17,910
Mitigated
17,586
5,019
Healing
9,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
J0zzh_
Janus
8,440
513
0
229
8,090
2,527
0
4,547
3,543
39,238
0
L
Cerberus
5,909
211
0
3,547
11,428
6,631
0
4,920
6,508
16,797
0
W
Cabrakan
7,107
893
446
1,299
9,109
4,291
0
4,146
4,963
48,663
0
W
Gilgamesh
ShadowKingttb3
Gilgamesh
11,242
3,031
0
3,136
13,273
9,915
42
5,214
8,059
0
25,719
W
7,804
4,028
1,127
3,840
8,914
3,380
971
5,066
3,848
54,973
0
L
Sun Wukong
ThatGoodSmush
Sun Wukong
9,820
1,990
0
1,243
12,008
8,752
0
5,499
6,509
0
31,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,920
Gold Earned
30,193
146
Minions Killed
203
0
Camps Cleared
0
712,322
Distance Traveled
708,604
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,800
677
73
6
0
249,945
0
L
Cerberus
7,875
606
25
2
0
209,578
2
W
Cabrakan
9,704
746
67
5
0
235,034
4
W
Gilgamesh
10,258
789
27
2
0
245,345
3
W
Olorun
10,231
787
109
8
0
228,225
0
L
Sun Wukong
9,245
711
48
4
0
252,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role