Player Matchup

Discordia
Discordia
Bronze III
DavidGhoster
Discordia
Bronze III
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Bronze III
DjPulido
Guan Yu
Bronze III
Level 142
God Stats
0W - 1L
1,737 SR
Queue Stats
0W - 3L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Bronze III
Hutchliid
Gilgamesh
Bronze III
Level 42
God Stats
0W - 1L
1,761 SR
Queue Stats
7W - 4L
1,500 MMR
Solo
Hou Yi
Hou Yi
Bronze III
TwitchJOSHxHD
Hou Yi
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 MMR
Solo
Aphrodite
Aphrodite
Bronze III
rookhm
Aphrodite
Bronze III
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 93
1,600 SR
1,500 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,599 SR
1,496 MMR
Kali
Kali
Gold V
GoDeeper
Kali
Gold V
Level 118
God Stats
41W - 27L
1,629 SR
Queue Stats
817W - 806L
1,344 MMR
Party 2
Scylla
Scylla
Platinum V
ScoRpioN119
Scylla
Platinum V
Level 148
God Stats
23W - 20L
1,591 SR
Queue Stats
456W - 465L
1,679 MMR
Party 2
Osiris
Osiris
Gold III
TheBigVortex08
Osiris
Gold III
Level 153
God Stats
9W - 3L
1,775 SR
Queue Stats
251W - 241L
1,477 MMR
Solo
Izanami
Izanami
Platinum III
salä
Izanami
Platinum III
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
333W - 335L
1,482 MMR
Solo
Cerberus
Cerberus
Bronze III
ΤonyQ
Cerberus
Bronze III
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DavidGhoster
Discordia
15
3 / 10 / 2
9,981
454
14,335
16,135
4,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
DjPulido
Guan Yu
17
5 / 5 / 2
10,735
488
12,305
24,630
30,239
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
Hutchliid
Gilgamesh
16
2 / 6 / 6
10,097
459
9,017
20,192
12,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 5 / 1
9,264
421
9,085
15,455
3,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Aphrodite
rookhm
Aphrodite
15
1 / 10 / 1
9,515
433
6,445
17,228
13,433
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
SetTsukuyomiTiamatNemesisTyr

VS

Bans
AthenaAnhurSobekFenrirHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
19
6 / 7 / 17
13,292
604
14,343
29,358
13,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
19
12 / 1 / 10
13,422
610
20,019
9,876
3,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 4 / 7
11,457
521
17,247
20,198
13,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
salä
Izanami
20
7 / 0 / 11
13,490
613
14,015
14,479
7,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
ΤonyQ
Cerberus
18
7 / 0 / 15
12,791
581
9,527
17,113
15,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
96
12
Kills
36
36
Deaths
12
12
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Discordia
DavidGhoster
Discordia
3
10
2
0.4
L
Guan Yu
DjPulido
Guan Yu
5
5
2
1.2
W
Kali
6
7
17
2.07
L
Gilgamesh
Hutchliid
Gilgamesh
2
6
6
0.83
W
Scylla
12
1
10
17
W
4
4
7
1.88
L
1
5
1
0.3
L
Aphrodite
rookhm
Aphrodite
1
10
1
0.15
W
Izanami
salä
Izanami
7
0
11
12.5
W
Cerberus
ΤonyQ
Cerberus
7
0
15
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,187
Damage
75,151
93,640
Taken
91,024
64,103
Mitigated
53,040
29,358
Healing
42,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
DavidGhoster
Discordia
14,335
987
175
2,361
16,135
4,374
0
6,877
9,258
62,795
0
L
Guan Yu
DjPulido
Guan Yu
12,305
1,673
726
11,253
24,630
30,239
427
6,454
18,176
0
57,114
W
Kali
14,343
7,990
0
16,823
29,358
13,559
671
6,408
22,590
0
79,764
L
Gilgamesh
Hutchliid
Gilgamesh
9,017
2,865
0
1,315
20,192
12,099
0
8,173
12,019
0
62,083
W
Scylla
20,019
1,451
0
2,367
9,876
3,430
1,193
4,949
4,421
83,472
0
W
17,247
6,308
0
8,223
20,198
13,005
1,584
2,909
17,180
0
78,448
L
9,085
3,792
0
5,189
15,455
3,958
266
3,335
12,120
0
71,469
L
Aphrodite
rookhm
Aphrodite
6,445
722
3,227
5,112
17,228
13,433
161
4,707
12,521
31,613
0
W
Izanami
salä
Izanami
14,015
10,225
0
6,560
14,479
7,093
1,858
2,989
11,444
0
138,856
W
Cerberus
ΤonyQ
Cerberus
9,527
432
0
8,031
17,113
15,953
425
4,242
12,792
46,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,592
Gold Earned
64,452
511
Minions Killed
626
0
Camps Cleared
0
1,958,083
Distance Traveled
2,151,618
34
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,981
454
129
6
0
377,270
6
L
Guan Yu
10,735
488
117
5
0
450,245
7
W
Kali
13,292
604
110
5
0
437,603
6
L
Gilgamesh
10,097
459
88
4
0
387,199
7
W
Scylla
13,422
610
151
7
0
453,031
9
W
Osiris
11,457
521
109
5
0
398,902
2
L
Hou Yi
9,264
421
127
6
0
385,077
9
L
Aphrodite
9,515
433
50
2
0
358,292
5
W
Izanami
13,490
613
190
9
0
411,824
8
W
Cerberus
12,791
581
66
3
0
450,258
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role