Player Matchup

Bellona
Bellona
DZoskmAlter
Bellona
Level 65
God Stats
7W - 6L
1,556 SR
Queue Stats
258W - 273L
1,471 Elo+
Solo
Apollo
Apollo
HuTMen
Apollo
Level 99
God Stats
2W - 2L
1,713 SR
Queue Stats
75W - 53L
1,649 Elo+
Solo
Merlin
Merlin
PidgeonStorm
Merlin
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
301W - 288L
1,523 Elo+
Solo
Artio
Artio
knofdargot
Artio
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
papazohaib100
Loki
Level 83
God Stats
15W - 22L
1,359 SR
Queue Stats
54W - 69L
1,380 Elo+
Solo
Team Averages
Level 91
1,526 SR
1,505 Elo+

VS

Team Averages
Level 83
1,445 SR
1,452 Elo+
Ra
Ra
AcihpablA
Ra
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Evgeniy86
Ravana
Level 127
God Stats
3W - 3L
1,132 SR
Queue Stats
284W - 281L
1,493 Elo+
Solo
Hercules
Hercules
Jesusda
Hercules
Level 65
God Stats
2W - 4L
1,689 SR
Queue Stats
179W - 235L
1,353 Elo+
Solo
Camazotz
Camazotz
TetherGeos
Camazotz
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 55L
1,493 Elo+
Solo
Neith
Neith
slimson10
Neith
Level 81
God Stats
85W - 79L
1,403 SR
Queue Stats
332W - 355L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DZoskmAlter
Bellona
12
0 / 1 / 3
6,588
471
4,195
6,083
4,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Apollo
HuTMen
Apollo
12
3 / 0 / 2
7,067
505
3,918
6,048
1,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
13
1 / 4 / 1
7,557
540
2,825
6,349
1,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
11
3 / 1 / 3
7,672
548
3,310
8,621
5,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 1 / 3
6,212
444
3,597
6,968
1,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,299
450
2,804
5,046
1,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ravana
Evgeniy86
Ravana
12
2 / 1 / 0
7,668
548
3,809
5,173
2,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Jesusda
Hercules
11
0 / 0 / 1
6,465
462
2,301
5,299
2,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Camazotz
TetherGeos
Camazotz
13
4 / 3 / 2
7,519
537
8,132
11,328
3,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
slimson10
Neith
5
0 / 2 / 0
4,690
335
450
2,057
318
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
8
Kills
6
7
Deaths
8
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Bellona
DZoskmAlter
Bellona
0
1
3
1.5
L
Ravana
Evgeniy86
Ravana
2
1
0
2
W
Apollo
HuTMen
Apollo
3
0
2
4
L
Hercules
Jesusda
Hercules
0
0
1
0.5
W
Merlin
1
4
1
0.38
L
Camazotz
TetherGeos
Camazotz
4
3
2
1.67
W
Artio
3
1
3
4.5
W
1
1
3
2.5
L
Neith
slimson10
Neith
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,845
Damage
17,496
34,069
Taken
28,903
15,303
Mitigated
10,640
9,586
Healing
12,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,804
38
375
1,724
5,046
1,660
174
2,410
2,636
38,111
0
W
Bellona
DZoskmAlter
Bellona
4,195
1,230
0
485
6,083
4,223
0
645
5,160
0
30,568
L
Ravana
Evgeniy86
Ravana
3,809
283
0
2,478
5,173
2,781
68
239
4,934
0
37,113
W
Apollo
HuTMen
Apollo
3,918
2,230
0
2,682
6,048
1,622
1,643
573
5,475
0
47,048
L
Hercules
Jesusda
Hercules
2,301
929
0
1,805
5,299
2,183
0
1,024
4,275
0
23,987
W
Merlin
2,825
57
0
1,229
6,349
1,867
29
403
5,921
53,343
0
L
Camazotz
TetherGeos
Camazotz
8,132
2,712
0
5,711
11,328
3,698
0
2,012
9,316
0
43,073
W
Artio
3,310
835
819
3,148
8,621
5,709
0
598
7,967
14,094
0
W
3,597
687
0
1,223
6,968
1,882
0
585
6,360
0
34,454
L
Neith
slimson10
Neith
450
316
0
597
2,057
318
0
450
1,607
0
7,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,096
Gold Earned
32,641
344
Minions Killed
321
0
Camps Cleared
0
1,258,082
Distance Traveled
1,053,392
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,299
450
68
5
0
252,861
2
W
Bellona
6,588
471
70
5
0
279,383
0
L
Ravana
7,668
548
92
7
0
232,140
5
W
Apollo
7,067
505
83
6
0
251,380
2
L
Hercules
6,465
462
54
4
0
233,241
4
W
Merlin
7,557
540
120
9
0
237,031
8
L
Camazotz
7,519
537
86
6
0
277,656
0
W
Artio
7,672
548
10
1
0
249,865
5
W
Loki
6,212
444
61
4
0
240,423
0
L
Neith
4,690
335
21
2
0
57,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role