Player Matchup

Fafnir
Fafnir
BrokenPT
Fafnir
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 8L
1,500 Elo+
Party 1
Yemoja
Yemoja
GramDobrze
Yemoja
Level 5
God Stats
38W - 37L
1,401 SR
Queue Stats
139W - 156L
1,595 Elo+
Solo
Xbalanque
Xbalanque
Raalm
Xbalanque
Level 6
God Stats
7W - 1L
1,706 SR
Queue Stats
8W - 4L
1,516 Elo+
Party 1
Merlin
Merlin
SanAnanás
Merlin
Level 13
God Stats
6W - 6L
1,296 SR
Queue Stats
21W - 14L
1,540 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Zondasw2
Tsukuyomi
Level 18
God Stats
1W - 0L
1,539 SR
Queue Stats
19W - 10L
1,713 Elo+
Party 1
Team Averages
Level 10
1,488 SR
1,573 Elo+

VS

Team Averages
Level 18
1,408 SR
1,306 Elo+
Fafnir
Fafnir
Dixico01
Fafnir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 29L
1,355 Elo+
Party 3
Aphrodite
Aphrodite
amixrow
Aphrodite
Level 49
God Stats
0W - 3L
1,177 SR
Queue Stats
195W - 226L
1,330 Elo+
Party 3
Bellona
Bellona
aym083
Bellona
Level 5
God Stats
5W - 8L
1,364 SR
Queue Stats
7W - 12L
1,179 Elo+
Party 2
Neith
Neith
hamoxon
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 56L
1,325 Elo+
Party 3
Bastet
Bastet
mytuxe
Bastet
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 61L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BrokenPT
Fafnir
17
7 / 0 / 22
12,896
586
12,249
17,985
23,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yemoja
GramDobrze
Yemoja
18
7 / 5 / 14
12,207
555
14,753
19,059
10,645
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
Raalm
Xbalanque
15
4 / 4 / 15
10,386
472
10,236
13,639
4,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
SanAnanás
Merlin
19
9 / 5 / 14
12,627
574
25,571
12,291
5,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
Zondasw2
Tsukuyomi
20
15 / 4 / 11
13,476
613
18,512
19,168
8,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Dixico01
Fafnir
15
2 / 9 / 5
10,786
490
7,059
25,274
25,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Aphrodite
amixrow
Aphrodite
17
7 / 9 / 4
11,641
529
16,799
23,493
12,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
aym083
Bellona
14
3 / 8 / 2
9,705
441
7,833
17,403
14,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
hamoxon
Neith
14
2 / 9 / 2
9,002
409
7,861
15,389
5,498
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
mytuxe
Bastet
17
4 / 7 / 4
10,971
499
9,024
18,715
7,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
35
42
Kills
18
18
Deaths
42
76
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fafnir
BrokenPT
Fafnir
7
0
22
18
L
Fafnir
Dixico01
Fafnir
2
9
5
0.5
W
Yemoja
GramDobrze
Yemoja
7
5
14
2.8
W
Xbalanque
Raalm
Xbalanque
4
4
15
2.88
W
Merlin
SanAnanás
Merlin
9
5
14
3.2
W
Tsukuyomi
Zondasw2
Tsukuyomi
15
4
11
5.13
L
Aphrodite
amixrow
Aphrodite
7
9
4
1
L
Bellona
aym083
Bellona
3
8
2
0.5
L
Neith
hamoxon
Neith
2
9
2
0.33
L
Bastet
mytuxe
Bastet
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,321
Damage
48,576
82,142
Taken
100,274
53,659
Mitigated
66,392
19,969
Healing
23,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
BrokenPT
Fafnir
12,249
3,258
0
4,053
17,985
23,983
1,335
5,185
12,638
46,488
0
L
Fafnir
Dixico01
Fafnir
7,059
2,964
0
2,895
25,274
25,877
111
13,243
11,695
38,613
0
W
Yemoja
GramDobrze
Yemoja
14,753
2,984
4,106
4,410
19,059
10,645
1,782
4,322
14,551
70,125
0
W
Xbalanque
Raalm
Xbalanque
10,236
5,238
0
2,524
13,639
4,519
2,587
5,341
8,178
0
54,441
W
Merlin
SanAnanás
Merlin
25,571
1,845
458
923
12,291
5,659
2,325
5,176
6,802
68,204
0
W
Tsukuyomi
Zondasw2
Tsukuyomi
18,512
5,112
0
3,495
19,168
8,853
1,139
2,917
16,115
0
98,082
L
Aphrodite
amixrow
Aphrodite
16,799
1,735
3,780
10,374
23,493
12,414
702
13,047
9,836
66,994
0
L
Bellona
aym083
Bellona
7,833
2,379
0
310
17,403
14,725
558
8,559
8,674
0
26,556
L
Neith
hamoxon
Neith
7,861
3,874
0
1,598
15,389
5,498
1,024
8,674
6,543
0
42,069
L
Bastet
mytuxe
Bastet
9,024
4,185
0
4,613
18,715
7,878
0
7,592
10,953
0
65,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,592
Gold Earned
52,105
489
Minions Killed
420
0
Camps Cleared
0
1,994,904
Distance Traveled
1,933,594
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
12,896
586
64
3
0
429,642
1
L
Fafnir
10,786
490
31
1
0
381,830
0
W
Yemoja
12,207
555
111
5
0
322,752
0
W
Xbalanque
10,386
472
87
4
0
374,923
1
W
Merlin
12,627
574
100
5
0
415,031
0
W
Tsukuyomi
13,476
613
127
6
0
452,556
0
L
Aphrodite
11,641
529
132
6
0
355,129
3
L
Bellona
9,705
441
48
2
0
411,842
0
L
Neith
9,002
409
99
5
0
396,444
0
L
Bastet
10,971
499
110
5
0
388,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role