Player Matchup

Sobek
Sobek
 
Sobek
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BrothaGuapo
Sun Wukong
Level 146
God Stats
13W - 7L
1,699 SR
Queue Stats
200W - 194L
1,531 Elo+
Solo
Hera
Hera
DyllanDot2424
Hera
Level 77
God Stats
95W - 50L
1,568 SR
Queue Stats
543W - 507L
1,479 Elo+
Solo
Medusa
Medusa
ZenPessiMIST
Medusa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
codebreaker6858
Kukulkan
Level 106
God Stats
40W - 32L
1,554 SR
Queue Stats
387W - 376L
1,567 Elo+
Solo
Team Averages
Level 116
1,564 SR
1,515 Elo+

VS

Team Averages
Level 125
1,587 SR
1,534 Elo+
Scylla
Scylla
 
Scylla
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AgentDabberDan
Fenrir
Level 156
God Stats
1W - 5L
1,694 SR
Queue Stats
262W - 248L
1,551 Elo+
Solo
Artio
Artio
Andreshv7
Artio
Level 120
God Stats
9W - 7L
1,639 SR
Queue Stats
674W - 644L
1,519 Elo+
Solo
Gilgamesh
Gilgamesh
Keyori Kun
Gilgamesh
Level 98
God Stats
18W - 14L
1,746 SR
Queue Stats
436W - 442L
1,543 Elo+
Solo
Artemis
Artemis
xAssassinBlueXx
Artemis
Level 128
God Stats
0W - 3L
1,354 SR
Queue Stats
166W - 178L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
2 / 2 / 5
8,163
544
5,936
11,007
7,432
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
BrothaGuapo
Sun Wukong
15
2 / 1 / 4
8,749
583
9,544
12,443
6,833
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
3 / 1 / 7
7,474
498
5,665
4,757
1,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
14
3 / 0 / 2
8,617
574
6,340
7,472
2,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
15
3 / 0 / 1
8,611
574
8,555
3,473
1,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
1 / 1 / 0
7,624
508
3,750
6,957
2,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 3 / 0
7,661
511
4,378
11,795
4,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
Andreshv7
Artio
11
0 / 2 / 3
7,294
486
4,990
12,907
6,904
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
Keyori Kun
Gilgamesh
12
0 / 3 / 1
8,084
539
5,707
12,526
8,461
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 2
6,846
456
5,165
8,077
2,739
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
13
Kills
4
4
Deaths
13
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
2
5
2.25
L
Scylla
 
Scylla
1
1
0
1
L
3
3
0
1
L
Artio
Andreshv7
Artio
0
2
3
0.75
W
Sun Wukong
BrothaGuapo
Sun Wukong
2
1
4
4
W
3
1
7
6.5
L
Gilgamesh
Keyori Kun
Gilgamesh
0
3
1
0.17
W
Medusa
3
0
2
4
W
Kukulkan
3
0
1
3.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,040
Damage
23,990
39,152
Taken
52,262
19,186
Mitigated
25,179
14,588
Healing
15,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,936
598
0
3,302
11,007
7,432
48
4,091
6,820
24,117
0
L
Scylla
 
Scylla
3,750
763
0
1,292
6,957
2,163
0
4,882
1,977
49,049
0
L
4,378
862
0
5,356
11,795
4,912
0
4,587
7,130
0
44,122
L
Artio
Andreshv7
Artio
4,990
428
456
3,668
12,907
6,904
0
7,045
5,790
25,191
0
W
Sun Wukong
BrothaGuapo
Sun Wukong
9,544
3,074
0
5,047
12,443
6,833
98
269
12,174
0
59,038
W
5,665
1,642
0
2,416
4,757
1,175
0
948
3,748
34,317
0
L
Gilgamesh
Keyori Kun
Gilgamesh
5,707
1,578
25
2,855
12,526
8,461
0
1,618
10,908
0
41,802
W
Medusa
6,340
2,771
0
3,424
7,472
2,426
258
1,542
5,930
0
57,028
W
Kukulkan
8,555
808
0
399
3,473
1,320
0
1,649
1,740
63,566
0
L
5,165
2,075
0
1,688
8,077
2,739
0
1,776
6,301
0
41,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,614
Gold Earned
37,509
478
Minions Killed
410
0
Camps Cleared
0
1,479,660
Distance Traveled
1,484,562
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,163
544
26
2
0
301,124
5
L
Scylla
7,624
508
123
8
0
270,902
6
L
Fenrir
7,661
511
94
6
0
324,559
6
L
Artio
7,294
486
34
2
0
328,281
4
W
Sun Wukong
8,749
583
125
8
0
299,274
4
W
Hera
7,474
498
66
4
0
311,440
3
L
Gilgamesh
8,084
539
76
5
0
303,267
2
W
Medusa
8,617
574
114
8
0
278,260
2
W
Kukulkan
8,611
574
147
10
0
289,562
7
L
Artemis
6,846
456
83
6
0
257,553
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role