Player Matchup

Arachne
Arachne
Gold III
 
Arachne
Gold III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Gold V
AliIhminen
Gilgamesh
Gold V
Level 118
God Stats
1W - 0L
1,275 SR
Queue Stats
19W - 16L
1,609 MMR
Solo
Chiron
Chiron
Gold II
BALA43
Chiron
Gold II
Level 126
God Stats
12W - 8L
1,526 SR
Queue Stats
141W - 143L
1,624 MMR
Solo
Janus
Janus
Gold IV
Ska-lashnikov
Janus
Gold IV
Level 63
God Stats
8W - 8L
1,510 SR
Queue Stats
81W - 73L
1,626 MMR
Solo
Ymir
Ymir
Gold II
iamdrcoconut
Ymir
Gold II
Level 105
God Stats
10W - 3L
1,764 SR
Queue Stats
36W - 25L
1,646 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 107
1,515 SR
1,601 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 114
1,529 SR
1,600 MMR
Nemesis
Nemesis
Gold III
 
Nemesis
Gold III
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Odin
Odin
Platinum IV
GulliSig
Odin
Platinum IV
Level 146
God Stats
4W - 5L
1,678 SR
Queue Stats
326W - 324L
1,607 MMR
Solo
Ares
Ares
Gold III
UD4 II Jotan IA
Ares
Gold III
Level 121
God Stats
0W - 1L
1,357 SR
Queue Stats
84W - 84L
1,620 MMR
Party 2
Anhur
Anhur
Gold V
aboody_pp_
Anhur
Gold V
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,631 MMR
Solo
Merlin
Merlin
Gold II
ormepants
Merlin
Gold II
Level 107
God Stats
14W - 9L
1,610 SR
Queue Stats
481W - 496L
1,642 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
4 / 0 / 3
6,000
600
3,839
5,949
2,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gilgamesh
AliIhminen
Gilgamesh
10
2 / 2 / 0
5,540
554
5,401
6,617
3,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Chiron
BALA43
Chiron
11
2 / 0 / 2
6,048
605
3,936
4,136
1,158
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
3 / 0 / 4
6,724
672
5,478
2,314
648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 0 / 3
5,176
518
1,937
5,825
2,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
DanzaburouAthenaKing ArthurCu ChulainnTiamat

VS

Bans
ApolloCthulhuSobekIzanamiSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
1 / 2 / 0
5,263
526
1,989
7,085
2,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odin
10
1 / 2 / 1
5,795
580
3,794
8,239
4,351
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
0 / 2 / 0
5,090
509
1,175
8,774
2,986
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
8
0 / 3 / 0
4,854
485
2,109
5,443
1,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
ormepants
Merlin
9
0 / 3 / 0
4,980
498
3,334
4,511
1,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
12
Kills
2
2
Deaths
12
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
0
3
5.5
L
Nemesis
 
Nemesis
1
2
0
0.5
W
Gilgamesh
AliIhminen
Gilgamesh
2
2
0
1
W
Chiron
BALA43
Chiron
2
0
2
3
L
Odin
1
2
1
0.75
W
3
0
4
5
L
0
2
0
0
L
Anhur
0
3
0
0
W
1
0
3
2.5
L
Merlin
ormepants
Merlin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,591
Damage
12,401
24,841
Taken
34,052
10,765
Mitigated
12,134
10,995
Healing
7,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,839
2,115
0
3,420
5,949
2,375
0
734
5,087
0
30,421
L
Nemesis
 
Nemesis
1,989
681
0
922
7,085
2,354
0
1,648
5,345
0
28,659
W
Gilgamesh
AliIhminen
Gilgamesh
5,401
1,842
0
1,508
6,617
3,912
0
0
6,617
0
24,845
W
Chiron
BALA43
Chiron
3,936
1,241
342
3,136
4,136
1,158
574
663
3,461
0
42,534
L
Odin
3,794
843
0
2,156
8,239
4,351
0
137
8,102
0
26,764
W
5,478
364
0
962
2,314
648
120
980
1,126
40,624
0
L
1,175
58
0
1,960
8,774
2,986
0
3,274
5,406
15,388
0
L
Anhur
2,109
778
0
1,185
5,443
1,065
0
430
5,013
0
23,311
W
1,937
592
0
1,627
5,825
2,672
0
1,696
4,041
12,556
0
L
Merlin
ormepants
Merlin
3,334
36
0
920
4,511
1,378
0
1,653
2,771
26,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,488
Gold Earned
25,982
302
Minions Killed
268
0
Camps Cleared
0
989,980
Distance Traveled
926,313
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,000
600
65
7
0
239,749
4
L
Nemesis
5,263
526
76
8
0
217,392
0
W
Gilgamesh
5,540
554
44
4
0
174,739
4
W
Chiron
6,048
605
89
9
0
168,921
0
L
Odin
5,795
580
55
6
0
169,289
1
W
Janus
6,724
672
93
9
0
212,157
4
L
Ares
5,090
509
30
3
0
193,332
2
L
Anhur
4,854
485
48
5
0
162,444
1
W
Ymir
5,176
518
11
1
0
194,414
2
L
Merlin
4,980
498
59
6
0
183,856
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role