Player Matchup

Ganesha
Ganesha
MrSmithffs
Ganesha
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,688 Elo+
Solo
Agni
Agni
OoooEXOoooO
Agni
Level 124
God Stats
41W - 35L
1,481 SR
Queue Stats
2,336W - 2,522L
1,487 Elo+
Solo
Khepri
Khepri
TopBananaBasu
Khepri
Level 129
God Stats
0W - 1L
1,475 SR
Queue Stats
169W - 150L
1,599 Elo+
Solo
Anhur
Anhur
kevweeny
Anhur
Level 124
God Stats
1W - 1L
1,728 SR
Queue Stats
268W - 269L
1,544 Elo+
Solo
Gilgamesh
Gilgamesh
pnnv
Gilgamesh
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 124
1,537 SR
1,564 Elo+

VS

Team Averages
Level 126
1,467 SR
1,510 Elo+
Terra
Terra
Fritzelirous
Terra
Level 45
God Stats
2W - 0L
1,704 SR
Queue Stats
88W - 89L
1,477 Elo+
Solo
Anhur
Anhur
HUYGENSVOLT
Anhur
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Tugok
Erlang Shen
Level 157
God Stats
3W - 5L
1,055 SR
Queue Stats
409W - 378L
1,550 Elo+
Solo
Cabrakan
Cabrakan
UxDuckling
Cabrakan
Level 113
God Stats
1W - 1L
1,477 SR
Queue Stats
182W - 171L
1,479 Elo+
Solo
Athena
Athena
iiCLARKv
Athena
Level 160
God Stats
6W - 5L
1,598 SR
Queue Stats
697W - 719L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
MrSmithffs
Ganesha
13
0 / 5 / 11
7,157
895
3,180
11,227
9,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
5 / 4 / 6
7,745
968
10,609
8,475
2,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 3 / 10
7,489
936
4,819
10,706
8,398
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anhur
kevweeny
Anhur
11
4 / 3 / 4
6,637
830
6,807
5,111
1,834
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
pnnv
Gilgamesh
14
3 / 3 / 9
7,298
912
11,350
14,691
10,347
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 12
6,513
814
6,804
9,923
9,744
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
6 / 2 / 9
8,148
1,019
18,173
5,896
2,954
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Erlang Shen
Tugok
Erlang Shen
15
5 / 2 / 11
7,765
971
9,446
10,613
11,902
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Cabrakan
UxDuckling
Cabrakan
12
2 / 3 / 9
6,755
844
4,248
11,955
12,350
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Athena
iiCLARKv
Athena
13
4 / 3 / 9
7,324
916
7,186
8,806
11,251
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
68
14
Kills
18
18
Deaths
14
40
Assists
50
Player
Kills
Deaths
Assists
KDA
W
1
4
12
1.75
W
6
2
9
5.25
L
Ganesha
MrSmithffs
Ganesha
0
5
11
1.1
L
5
4
6
2
L
2
3
10
2.33
W
Erlang Shen
Tugok
Erlang Shen
5
2
11
5.25
W
Cabrakan
UxDuckling
Cabrakan
2
3
9
2.17
W
Athena
iiCLARKv
Athena
4
3
9
2.83
L
Anhur
kevweeny
Anhur
4
3
4
2
L
Gilgamesh
pnnv
Gilgamesh
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,765
Damage
45,857
50,210
Taken
47,193
32,283
Mitigated
48,201
14,400
Healing
21,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,804
1,384
6,992
2,642
9,923
9,744
0
4,640
5,283
9,252
0
W
18,173
8,166
1,347
692
5,896
2,954
94
2,081
3,815
0
29,435
L
Ganesha
MrSmithffs
Ganesha
3,180
722
903
1,584
11,227
9,571
0
5,553
5,548
6,913
0
L
10,609
844
1,483
2,556
8,475
2,133
96
2,163
6,236
22,845
0
L
4,819
525
0
1,006
10,706
8,398
162
3,986
6,644
8,817
0
W
Erlang Shen
Tugok
Erlang Shen
9,446
2,594
178
3,181
10,613
11,902
0
5,150
5,463
0
14,789
W
Cabrakan
UxDuckling
Cabrakan
4,248
494
1,594
3,629
11,955
12,350
0
3,921
8,034
9,768
0
W
Athena
iiCLARKv
Athena
7,186
1,519
843
900
8,806
11,251
0
2,816
5,990
13,792
0
L
Anhur
kevweeny
Anhur
6,807
3,529
172
787
5,111
1,834
0
1,660
3,332
0
11,832
L
Gilgamesh
pnnv
Gilgamesh
11,350
2,237
650
5,259
14,691
10,347
329
4,876
9,661
0
20,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,326
Gold Earned
36,505
79
Minions Killed
71
0
Camps Cleared
0
675,737
Distance Traveled
734,019
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,513
814
9
1
0
166,111
2
W
Anhur
8,148
1,019
25
3
0
138,686
0
L
Ganesha
7,157
895
1
0
0
151,884
1
L
Agni
7,745
968
33
4
0
140,861
1
L
Khepri
7,489
936
9
1
0
137,589
0
W
Erlang Shen
7,765
971
9
1
0
151,741
2
W
Cabrakan
6,755
844
15
2
0
147,834
1
W
Athena
7,324
916
13
2
0
129,647
3
L
Anhur
6,637
830
21
3
0
101,926
3
L
Gilgamesh
7,298
912
15
2
0
143,477
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role