Player Matchup

Sun Wukong
Sun Wukong
AirPaulPrince
Sun Wukong
Level 18
God Stats
2W - 2L
1,794 SR
Queue Stats
127W - 116L
1,457 Elo+
Solo
Arachne
Arachne
H3cx3L
Arachne
Level 28
God Stats
21W - 16L
1,577 SR
Queue Stats
342W - 395L
1,487 Elo+
Solo
Ares
Ares
Lexi_048
Ares
Level 13
God Stats
16W - 6L
1,939 SR
Queue Stats
59W - 50L
1,543 Elo+
Solo
Medusa
Medusa
Polo_MarkY_
Medusa
Level 29
God Stats
63W - 52L
1,353 SR
Queue Stats
577W - 597L
1,523 Elo+
Solo
Ra
Ra
pm_901
Ra
Level 28
God Stats
6W - 12L
1,372 SR
Queue Stats
136W - 140L
1,497 Elo+
Solo
Team Averages
Level 23
1,607 SR
1,502 Elo+

VS

Team Averages
Level 15
1,567 SR
1,383 Elo+
Achilles
Achilles
Abyssflames5099
Achilles
Level 6
God Stats
0W - 1L
1,382 SR
Queue Stats
3W - 11L
1,143 Elo+
Solo
Athena
Athena
Nuriah9
Athena
Level 13
God Stats
3W - 5L
1,449 SR
Queue Stats
18W - 23L
1,471 Elo+
Solo
Scylla
Scylla
Sayauka
Scylla
Level 27
God Stats
0W - 1L
1,665 SR
Queue Stats
42W - 18L
1,750 Elo+
Solo
Hun Batz
Hun Batz
Sushi_Bou
Hun Batz
Level 27
God Stats
1W - 1L
1,837 SR
Queue Stats
131W - 107L
1,541 Elo+
Solo
Ymir
Ymir
depytat001
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,008 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AirPaulPrince
Sun Wukong
18
13 / 2 / 8
12,246
583
18,058
18,499
14,555
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
H3cx3L
Arachne
17
5 / 6 / 8
11,438
545
11,700
15,647
6,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
16
5 / 1 / 13
11,968
570
9,731
17,362
18,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
17
8 / 1 / 9
11,910
567
9,571
12,549
5,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ra
16
3 / 7 / 16
10,546
502
13,378
12,865
5,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
0 / 10 / 1
7,048
336
2,929
14,641
5,400
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
Nuriah9
Athena
11
0 / 5 / 8
7,908
377
5,728
15,861
10,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Scylla
Sayauka
Scylla
16
9 / 6 / 4
10,272
489
17,810
15,803
6,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
Sushi_Bou
Hun Batz
17
7 / 4 / 2
11,243
535
12,478
18,438
7,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
1 / 9 / 5
8,134
387
5,311
17,070
16,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
37
34
Kills
17
17
Deaths
34
54
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Achilles
0
10
1
0.05
W
Sun Wukong
AirPaulPrince
Sun Wukong
13
2
8
8.5
W
Arachne
H3cx3L
Arachne
5
6
8
1.5
W
Ares
5
1
13
11.5
L
Athena
Nuriah9
Athena
0
5
8
0.8
W
Medusa
8
1
9
12.5
L
Scylla
Sayauka
Scylla
9
6
4
1.83
L
Hun Batz
Sushi_Bou
Hun Batz
7
4
2
2
L
1
9
5
0.39
W
Ra
3
7
16
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,438
Damage
44,256
76,922
Taken
81,813
49,766
Mitigated
46,124
14,991
Healing
12,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
2,929
253
0
739
14,641
5,400
0
2,367
12,274
0
25,359
W
Sun Wukong
AirPaulPrince
Sun Wukong
18,058
5,825
0
653
18,499
14,555
1,935
5,484
13,015
0
86,030
W
Arachne
H3cx3L
Arachne
11,700
7,607
0
1,523
15,647
6,443
1,006
5,654
9,993
0
72,278
W
Ares
9,731
1,250
506
2,497
17,362
18,093
309
6,866
10,496
35,926
0
L
Athena
Nuriah9
Athena
5,728
1,765
0
1,010
15,861
10,403
0
4,630
11,231
24,050
0
W
Medusa
9,571
5,031
0
5,372
12,549
5,285
605
4,198
8,351
0
79,513
L
Scylla
Sayauka
Scylla
17,810
1,136
0
3,814
15,803
6,271
769
5,441
10,362
58,428
0
L
Hun Batz
Sushi_Bou
Hun Batz
12,478
3,623
0
5,712
18,438
7,969
0
3,553
14,885
0
79,967
L
5,311
1,264
0
744
17,070
16,081
29
7,118
9,952
26,853
0
W
Ra
13,378
1,223
1,118
3,322
12,865
5,390
52
6,647
6,218
64,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,108
Gold Earned
44,605
502
Minions Killed
366
0
Camps Cleared
0
1,949,705
Distance Traveled
1,652,111
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,048
336
42
2
0
309,415
1
W
Sun Wukong
12,246
583
114
5
0
431,817
0
W
Arachne
11,438
545
118
6
0
369,109
0
W
Ares
11,968
570
62
3
0
405,473
8
L
Athena
7,908
377
49
2
0
334,403
1
W
Medusa
11,910
567
120
6
0
367,957
2
L
Scylla
10,272
489
92
4
0
353,901
2
L
Hun Batz
11,243
535
146
7
0
394,555
4
L
Ymir
8,134
387
37
2
0
259,837
1
W
Ra
10,546
502
88
4
0
375,349
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role