Player Matchup

Hades
Hades
Alvarete7
Hades
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 100L
1,344 Elo+
Solo
Olorun
Olorun
Drogosthegreat
Olorun
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 6L
1,644 Elo+
Party 1
Ymir
Ymir
KostasZog-
Ymir
Level 28
God Stats
25W - 17L
1,732 SR
Queue Stats
545W - 467L
1,488 Elo+
Party 1
Bellona
Bellona
X_-Alex3107-_X
Bellona
Level 104
God Stats
12W - 11L
1,531 SR
Queue Stats
432W - 299L
1,540 Elo+
Party 1
Horus
Horus
antonis490
Horus
Level 23
God Stats
9W - 10L
1,476 SR
Queue Stats
277W - 215L
1,485 Elo+
Party 1
Team Averages
Level 38
1,548 SR
1,500 Elo+

VS

Team Averages
Level 20
1,488 SR
1,337 Elo+
Ares
Ares
BuffBlitzUbisas
Ares
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
171W - 186L
1,105 Elo+
Party 2
Bellona
Bellona
Buff_Ubi
Bellona
Level 12
God Stats
1W - 5L
1,182 SR
Queue Stats
27W - 38L
1,105 Elo+
Party 2
Danzaburou
Danzaburou
Fabab9559
Danzaburou
Level 28
God Stats
10W - 13L
1,483 SR
Queue Stats
178W - 202L
1,464 Elo+
Party 3
Susano
Susano
SiLvIuSbArT_____
Susano
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,365 Elo+
Party 3
Nox
Nox
WBBRR
Nox
Level 28
God Stats
17W - 9L
1,774 SR
Queue Stats
109W - 55L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Alvarete7
Hades
13
1 / 2 / 4
7,537
502
1,133
8,111
2,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
6 / 0 / 6
9,197
613
9,788
9,105
3,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
12 / 1 / 3
10,149
677
12,580
7,990
4,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
8 / 0 / 4
9,665
644
8,599
8,606
6,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
13
3 / 1 / 10
8,683
579
3,214
12,726
11,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 1
5,484
366
1,549
11,557
6,358
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
Buff_Ubi
Bellona
10
0 / 6 / 0
5,805
387
3,693
9,983
7,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
Fabab9559
Danzaburou
12
1 / 4 / 0
6,915
461
5,642
10,828
3,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 10 / 1
6,168
411
5,342
12,405
4,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nox
WBBRR
Nox
13
2 / 3 / 0
7,611
507
7,594
6,155
2,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
6
30
Kills
4
4
Deaths
31
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hades
Alvarete7
Hades
1
2
4
1.5
L
0
8
1
0.06
L
Bellona
Buff_Ubi
Bellona
0
6
0
0
W
6
0
6
9
L
Danzaburou
Fabab9559
Danzaburou
1
4
0
0.25
W
12
1
3
13.5
L
1
10
1
0.15
L
Nox
WBBRR
Nox
2
3
0
0.67
W
8
0
4
10
W
Horus
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,314
Damage
23,820
46,538
Taken
50,928
28,690
Mitigated
23,312
16,337
Healing
4,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
Alvarete7
Hades
1,133
560
90
1,880
8,111
2,758
1,337
2,938
4,987
32,176
0
L
1,549
463
0
0
11,557
6,358
0
6,076
5,367
15,518
0
L
Bellona
Buff_Ubi
Bellona
3,693
1,068
0
382
9,983
7,341
772
5,378
4,457
0
22,458
W
9,788
5,371
605
5,538
9,105
3,820
4,206
226
8,877
59,691
0
L
Danzaburou
Fabab9559
Danzaburou
5,642
1,465
111
2,783
10,828
3,311
0
5,619
5,205
0
38,493
W
12,580
2,497
0
2,454
7,990
4,064
534
1,355
6,595
58,797
0
L
5,342
1,269
0
699
12,405
4,093
535
4,493
7,762
0
22,112
L
Nox
WBBRR
Nox
7,594
758
0
445
6,155
2,209
205
1,479
4,636
47,376
0
W
8,599
3,088
0
1,670
8,606
6,102
389
1,919
6,563
0
70,555
W
Horus
3,214
1,356
392
3,708
12,726
11,946
836
2,205
10,373
0
16,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,231
Gold Earned
31,983
462
Minions Killed
271
0
Camps Cleared
0
1,495,960
Distance Traveled
1,281,004
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,537
502
66
4
0
304,393
4
L
Ares
5,484
366
26
2
0
242,886
0
L
Bellona
5,805
387
44
3
0
265,813
4
W
Olorun
9,197
613
107
7
0
267,463
1
L
Danzaburou
6,915
461
67
4
0
244,906
1
W
Ymir
10,149
677
117
8
0
275,807
2
L
Susano
6,168
411
29
2
0
265,119
1
L
Nox
7,611
507
105
7
0
262,280
2
W
Bellona
9,665
644
141
9
0
366,031
2
W
Horus
8,683
579
31
2
0
282,266
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role