Player Matchup

Chaac
Chaac
Kwater28
Chaac
Level 27
God Stats
35W - 22L
1,631 SR
Queue Stats
139W - 140L
1,483 Elo+
Solo
Hera
Hera
ScarletWitch643
Hera
Level 29
God Stats
1W - 1L
1,386 SR
Queue Stats
6W - 28L
1,133 Elo+
Solo
Set
Set
sweaty_tristxn
Set
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
30W - 38L
1,359 Elo+
Solo
Team Averages
Level 28
1,506 SR
1,325 Elo+

VS

Team Averages
Level 30
1,495 SR
1,347 Elo+
Freya
Freya
Mystic_Lulu
Freya
Level 28
God Stats
1W - 2L
1,749 SR
Queue Stats
30W - 37L
1,417 Elo+
Solo
Medusa
Medusa
aydenfyt
Medusa
Level 28
God Stats
5W - 6L
1,594 SR
Queue Stats
325W - 398L
1,334 Elo+
Solo
Bakasura
Bakasura
ol Bands lo
Bakasura
Level 34
God Stats
0W - 3L
1,143 SR
Queue Stats
21W - 36L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Kwater28
Chaac
13
1 / 4 / 9
9,791
653
7,267
12,577
8,182
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
5 / 4 / 7
11,169
745
5,462
7,105
2,575
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
9 / 5 / 4
11,403
760
9,375
12,838
4,969
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 4 / 2
8,831
589
2,212
7,247
2,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
aydenfyt
Medusa
12
1 / 5 / 7
9,486
632
5,919
9,812
3,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
ol Bands lo
Bakasura
14
8 / 6 / 3
11,116
741
8,367
12,676
4,898
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
24
15
Kills
12
13
Deaths
15
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
Kwater28
Chaac
1
4
9
1.38
L
3
4
2
1
W
5
4
7
2.13
L
Medusa
aydenfyt
Medusa
1
5
7
0.9
L
Bakasura
ol Bands lo
Bakasura
8
6
3
1.58
W
9
5
4
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,104
Damage
16,498
32,520
Taken
29,735
15,726
Mitigated
10,311
6,347
Healing
2,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Kwater28
Chaac
7,267
1,470
441
4,294
12,577
8,182
234
1,663
10,623
0
28,259
L
2,212
685
306
1,185
7,247
2,307
224
1,099
6,148
20,921
0
W
5,462
2,309
0
1,035
7,105
2,575
1,012
1,270
5,835
35,114
0
L
Medusa
aydenfyt
Medusa
5,919
1,895
0
0
9,812
3,106
871
2,839
6,973
0
30,108
L
Bakasura
ol Bands lo
Bakasura
8,367
5,944
0
760
12,676
4,898
176
1,890
10,786
0
24,692
W
9,375
4,963
0
577
12,838
4,969
1,426
223
11,193
0
42,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,363
Gold Earned
29,433
130
Minions Killed
123
0
Camps Cleared
0
720,112
Distance Traveled
633,023
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,791
653
15
1
0
254,759
0
L
Freya
8,831
589
43
3
0
147,599
0
W
Hera
11,169
745
59
4
0
217,246
0
L
Medusa
9,486
632
39
3
0
224,074
1
L
Bakasura
11,116
741
41
3
0
261,350
2
W
Set
11,403
760
56
4
0
248,107
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role