Player Matchup

Tiamat
Tiamat
Platinum IV
CocoMoodz
Tiamat
Platinum IV
Level 160
God Stats
23W - 17L
1,673 SR
Queue Stats
434W - 434L
1,426 MMR
Solo
Chernobog
Chernobog
Gold V
Engendroboy
Chernobog
Gold V
Level 147
God Stats
13W - 10L
1,689 SR
Queue Stats
133W - 129L
1,414 MMR
Solo
Fafnir
Fafnir
Silver II
J o K e r 8P x
Fafnir
Silver II
Level 42
God Stats
1W - 4L
1,517 SR
Queue Stats
11W - 12L
1,414 MMR
Solo
Chaac
Chaac
Silver I
Kilax--
Chaac
Silver I
Level 69
God Stats
16W - 16L
1,583 SR
Queue Stats
330W - 333L
1,200 MMR
Party 1
Ne Zha
Ne Zha
Silver II
NeskyZone
Ne Zha
Silver II
Level 63
God Stats
5W - 4L
1,555 SR
Queue Stats
373W - 384L
1,058 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 96
1,603 SR
1,302 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,541 SR
1,302 MMR
Sun Wukong
Sun Wukong
Silver III
AceSOJ98
Sun Wukong
Silver III
Level 102
God Stats
23W - 19L
1,585 SR
Queue Stats
145W - 159L
1,123 MMR
Solo
Vulcan
Vulcan
Gold II
EL_Vaton
Vulcan
Gold II
Level 159
God Stats
40W - 24L
1,789 SR
Queue Stats
657W - 654L
1,443 MMR
Solo
Da Ji
Da Ji
Bronze III
Lil_Fenrir
Da Ji
Bronze III
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 17L
1,420 MMR
Party 2
Anhur
Anhur
Silver IV
Lil_Thani
Anhur
Silver IV
Level 98
God Stats
1W - 1L
1,344 SR
Queue Stats
6W - 12L
1,409 MMR
Party 2
Ganesha
Ganesha
Silver III
R-A-P-H-I-36
Ganesha
Silver III
Level 127
God Stats
20W - 7L
1,486 SR
Queue Stats
150W - 150L
1,115 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CocoMoodz
Tiamat
18
3 / 5 / 6
11,862
494
17,376
17,350
11,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chernobog
Engendroboy
Chernobog
17
3 / 8 / 8
11,097
462
19,805
20,026
6,725
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 5 / 6
10,766
449
7,927
20,380
23,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Kilax--
Chaac
19
4 / 4 / 6
12,132
506
19,526
24,378
25,413
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ne Zha
NeskyZone
Ne Zha
18
5 / 8 / 6
11,869
495
12,267
21,686
7,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AthenaDanzaburouSetGilgameshJanus

VS

Bans
TsukuyomiFenrirYmirApolloTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AceSOJ98
Sun Wukong
18
4 / 3 / 9
11,880
495
13,507
19,815
19,160
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Vulcan
EL_Vaton
Vulcan
20
5 / 3 / 9
12,907
538
20,862
16,368
7,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
20
11 / 5 / 4
13,593
566
16,358
22,345
9,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anhur
Lil_Thani
Anhur
20
9 / 5 / 2
14,184
591
14,753
19,311
7,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ganesha
R-A-P-H-I-36
Ganesha
18
1 / 2 / 19
12,337
514
12,245
26,581
20,063
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
73
18
Kills
30
30
Deaths
18
32
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AceSOJ98
Sun Wukong
4
3
9
2.83
L
Tiamat
CocoMoodz
Tiamat
3
5
6
1.2
W
Vulcan
EL_Vaton
Vulcan
5
3
9
3.17
L
Chernobog
Engendroboy
Chernobog
3
8
8
0.88
L
3
5
6
1.2
L
Chaac
Kilax--
Chaac
4
4
6
1.75
W
Da Ji
11
5
4
2.6
W
Anhur
Lil_Thani
Anhur
9
5
2
2
L
Ne Zha
NeskyZone
Ne Zha
5
8
6
1
W
Ganesha
R-A-P-H-I-36
Ganesha
1
2
19
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,901
Damage
77,725
103,820
Taken
104,420
74,335
Mitigated
64,387
21,784
Healing
32,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AceSOJ98
Sun Wukong
13,507
3,032
0
2,657
19,815
19,160
285
4,078
15,569
0
64,592
L
Tiamat
CocoMoodz
Tiamat
17,376
1,472
496
4,384
17,350
11,228
0
8,293
8,875
81,658
0
W
Vulcan
EL_Vaton
Vulcan
20,862
8,863
138
5,050
16,368
7,479
120
7,051
9,041
101,065
0
L
Chernobog
Engendroboy
Chernobog
19,805
12,404
0
2,583
20,026
6,725
696
2,644
17,328
0
86,581
L
7,927
2,637
219
3,122
20,380
23,192
194
6,612
13,644
23,364
0
L
Chaac
Kilax--
Chaac
19,526
3,736
0
8,250
24,378
25,413
542
6,369
17,813
0
87,870
W
Da Ji
16,358
5,112
978
4,535
22,345
9,742
1,015
3,804
18,359
0
86,338
W
Anhur
Lil_Thani
Anhur
14,753
8,699
0
3,497
19,311
7,943
2,619
2,102
17,169
0
111,884
L
Ne Zha
NeskyZone
Ne Zha
12,267
5,541
0
2,730
21,686
7,777
896
9,025
12,517
0
92,965
W
Ganesha
R-A-P-H-I-36
Ganesha
12,245
1,171
831
14,615
26,581
20,063
103
9,664
16,605
40,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,726
Gold Earned
64,901
648
Minions Killed
620
0
Camps Cleared
0
2,131,371
Distance Traveled
2,193,763
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,880
495
112
5
0
471,362
0
L
Tiamat
11,862
494
167
7
0
438,104
7
W
Vulcan
12,907
538
194
8
0
459,243
5
L
Chernobog
11,097
462
157
7
0
393,018
3
L
Fafnir
10,766
449
24
1
0
419,185
6
L
Chaac
12,132
506
163
7
0
446,762
1
W
Da Ji
13,593
566
122
5
0
413,870
0
W
Anhur
14,184
591
176
7
0
409,310
4
L
Ne Zha
11,869
495
137
6
0
434,302
3
W
Ganesha
12,337
514
16
1
0
439,978
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role