Player Matchup

Ah Puch
Ah Puch
Bronno
Ah Puch
Level 106
God Stats
12W - 11L
1,575 SR
Queue Stats
76W - 89L
1,533 Elo+
Solo
Ymir
Ymir
DainIIIronfoot
Ymir
Level 147
God Stats
3W - 4L
1,123 SR
Queue Stats
238W - 258L
1,584 Elo+
Solo
Persephone
Persephone
Halcyоn
Persephone
Level 160
God Stats
33W - 19L
1,784 SR
Queue Stats
178W - 144L
1,702 Elo+
Solo
Neith
Neith
lovexiatian
Neith
Level 154
God Stats
3W - 1L
1,567 SR
Queue Stats
210W - 163L
1,648 Elo+
Solo
Loki
Loki
只影向谁去
Loki
Level 154
God Stats
129W - 60L
1,684 SR
Queue Stats
1,018W - 529L
1,676 Elo+
Solo
Team Averages
Level 144
1,547 SR
1,629 Elo+

VS

Team Averages
Level 116
1,409 SR
1,485 Elo+
Apollo
Apollo
Gr8HornedOwl
Apollo
Level 157
God Stats
2W - 4L
1,296 SR
Queue Stats
1,015W - 772L
1,526 Elo+
Party 1
Zeus
Zeus
Krampus Junkrat
Zeus
Level 142
God Stats
3W - 11L
1,306 SR
Queue Stats
653W - 634L
1,538 Elo+
Party 1
Hel
Hel
Magik Space Egg
Hel
Level 15
God Stats
4W - 6L
1,178 SR
Queue Stats
19W - 27L
1,179 Elo+
Party 1
Cthulhu
Cthulhu
Sukawonton
Cthulhu
Level 156
God Stats
116W - 124L
1,538 SR
Queue Stats
566W - 547L
1,641 Elo+
Solo
Fenrir
Fenrir
UncookedChilly
Fenrir
Level 108
God Stats
19W - 10L
1,727 SR
Queue Stats
468W - 425L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Bronno
Ah Puch
16
1 / 0 / 7
9,617
962
9,226
2,442
946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
1 / 0 / 8
9,080
908
3,176
4,450
3,926
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Persephone
Halcyоn
Persephone
16
5 / 0 / 7
10,482
1,048
19,074
2,692
1,094
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 0 / 9
10,813
1,081
8,562
3,145
1,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
4 / 2 / 5
9,946
995
6,155
4,243
1,983
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

301

VS

Team 2 Tickets

153

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
0 / 0 / 2
8,585
859
2,311
7,415
2,307
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 2 / 1
8,870
887
3,402
3,096
877
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 3 / 2
8,374
837
49
8,845
3,389
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
Sukawonton
Cthulhu
14
1 / 4 / 1
8,650
865
8,121
16,207
17,824
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
0 / 6 / 2
8,506
851
865
13,997
5,065
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
15
Kills
2
2
Deaths
15
36
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Bronno
Ah Puch
1
0
7
4.5
W
1
0
8
5
L
Apollo
0
0
2
1
W
Persephone
Halcyоn
Persephone
5
0
7
8.5
L
1
2
1
0.75
L
0
3
2
0.33
L
Cthulhu
Sukawonton
Cthulhu
1
4
1
0.38
L
0
6
2
0.17
W
4
0
9
8.5
W
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,193
Damage
14,748
16,972
Taken
49,560
9,271
Mitigated
29,462
2,719
Healing
3,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Bronno
Ah Puch
9,226
119
0
899
2,442
946
0
1,970
472
42,073
0
W
3,176
881
0
0
4,450
3,926
0
3,226
1,224
7,239
0
L
Apollo
2,311
855
0
271
7,415
2,307
0
5,741
1,674
0
23,524
W
Persephone
Halcyоn
Persephone
19,074
355
0
872
2,692
1,094
0
1,752
940
40,645
0
L
3,402
180
0
0
3,096
877
0
1,166
1,930
30,505
0
L
49
49
1,602
1,394
8,845
3,389
0
6,093
2,752
6,873
0
L
Cthulhu
Sukawonton
Cthulhu
8,121
278
0
0
16,207
17,824
0
9,890
6,317
16,333
0
L
865
94
0
545
13,997
5,065
0
8,778
5,219
0
11,243
W
8,562
5,740
0
948
3,145
1,322
0
2,266
879
0
37,058
W
6,155
1,582
0
0
4,243
1,983
0
2,358
1,885
192
14,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,938
Gold Earned
42,985
230
Minions Killed
189
15
Camps Cleared
3
951,477
Distance Traveled
882,297
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,617
962
88
9
2
188,284
0
W
Ymir
9,080
908
15
2
1
208,869
3
L
Apollo
8,585
859
39
4
1
201,222
0
W
Persephone
10,482
1,048
59
6
1
208,495
0
L
Zeus
8,870
887
68
7
1
156,920
0
L
Hel
8,374
837
23
2
0
169,063
0
L
Cthulhu
8,650
865
27
3
0
169,118
1
L
Fenrir
8,506
851
32
3
1
185,974
0
W
Neith
10,813
1,081
57
6
7
183,398
0
W
Loki
9,946
995
11
1
4
162,431
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role