Player Matchup

Medusa
Medusa
BLACK-_-ZeZo
Medusa
Level 101
God Stats
13W - 11L
1,498 SR
Queue Stats
270W - 305L
1,473 Elo+
Party 2
Chang'e
Chang'e
El Raymundo871
Chang'e
Level 69
God Stats
11W - 8L
1,677 SR
Queue Stats
246W - 261L
1,449 Elo+
Solo
Bellona
Bellona
I--ToXy
Bellona
Level 65
God Stats
10W - 4L
1,537 SR
Queue Stats
109W - 128L
1,426 Elo+
Party 2
Athena
Athena
broncoorange46
Athena
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 146L
1,432 Elo+
Solo
Mercury
Mercury
crazy_psycho21
Mercury
Level 104
God Stats
410W - 396L
1,514 SR
Queue Stats
666W - 688L
1,449 Elo+
Solo
Team Averages
Level 85
1,545 SR
1,446 Elo+

VS

Team Averages
Level 101
1,492 SR
1,398 Elo+
Tiamat
Tiamat
DKStromae
Tiamat
Level 120
God Stats
1W - 2L
1,511 SR
Queue Stats
88W - 82L
1,383 Elo+
Solo
Odin
Odin
Kanarayark
Odin
Level 101
God Stats
0W - 1L
1,673 SR
Queue Stats
69W - 63L
1,458 Elo+
Party 1
Hera
Hera
Katharticark
Hera
Level 64
God Stats
3W - 3L
1,543 SR
Queue Stats
6W - 10L
1,320 Elo+
Party 1
Thor
Thor
XMasteRkiil31
Thor
Level 158
God Stats
7W - 12L
1,380 SR
Queue Stats
327W - 353L
1,395 Elo+
Solo
Artio
Artio
eltarkas41
Artio
Level 60
God Stats
10W - 10L
1,355 SR
Queue Stats
464W - 502L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
5 / 2 / 4
8,632
540
9,073
9,462
3,714
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

14
4 / 2 / 3
8,135
508
7,810
8,621
3,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bellona
I--ToXy
Bellona
14
4 / 3 / 2
8,635
540
10,558
11,330
7,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
4 / 6 / 7
8,491
531
8,970
17,342
8,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 3 / 1
6,224
389
1,918
6,469
1,924
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DKStromae
Tiamat
12
3 / 5 / 4
7,669
479
7,108
10,384
7,510
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 5 / 5
7,510
469
5,098
10,504
5,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
1 / 3 / 3
7,483
468
7,225
8,196
2,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 2 / 4
9,305
582
6,987
11,886
4,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artio
15
6 / 2 / 2
9,030
564
9,276
17,292
12,354
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
34
17
Kills
16
16
Deaths
17
17
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Medusa
5
2
4
3.5
L
Tiamat
DKStromae
Tiamat
3
5
4
1
W
4
2
3
2.75
W
Bellona
I--ToXy
Bellona
4
3
2
1.67
L
1
5
5
0.7
L
1
3
3
0.83
L
5
2
4
3.5
W
4
6
7
1.25
W
0
3
1
0.17
L
Artio
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,329
Damage
35,694
53,224
Taken
58,262
24,533
Mitigated
32,634
14,345
Healing
19,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
9,073
4,603
873
3,906
9,462
3,714
1,440
5,583
3,845
0
53,774
L
Tiamat
DKStromae
Tiamat
7,108
1,199
0
3,098
10,384
7,510
1,073
3,041
7,343
40,689
0
W
7,810
836
1,085
2,826
8,621
3,257
220
3,812
4,557
47,489
0
W
Bellona
I--ToXy
Bellona
10,558
2,873
337
1,383
11,330
7,552
299
5,950
5,348
0
36,896
L
5,098
708
0
1,395
10,504
5,268
565
4,549
5,905
0
17,826
L
7,225
1,809
0
1,097
8,196
2,644
466
4,314
3,706
31,396
0
L
6,987
975
0
3,753
11,886
4,858
122
2,132
9,732
0
61,836
W
8,970
1,823
0
3,935
17,342
8,086
698
6,310
10,866
37,239
0
W
1,918
829
0
0
6,469
1,924
711
1,432
4,999
0
24,086
L
Artio
9,276
744
736
9,798
17,292
12,354
42
2,404
14,796
53,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,117
Gold Earned
40,997
400
Minions Killed
391
0
Camps Cleared
0
1,404,982
Distance Traveled
1,396,963
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,632
540
110
7
0
268,469
4
L
Tiamat
7,669
479
76
5
0
279,317
4
W
Chang'e
8,135
508
92
6
0
293,167
3
W
Bellona
8,635
540
78
5
0
313,198
1
L
Odin
7,510
469
27
2
0
296,055
4
L
Hera
7,483
468
72
5
0
249,415
0
L
Thor
9,305
582
115
7
0
306,968
3
W
Athena
8,491
531
68
4
0
297,239
0
W
Mercury
6,224
389
52
3
0
232,909
5
L
Artio
9,030
564
101
6
0
265,208
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role