Player Matchup

Fafnir
Fafnir
FunnyRat8487
Fafnir
Level 83
God Stats
100W - 73L
1,612 SR
Queue Stats
1,416W - 1,359L
1,595 Elo+
Solo
Bakasura
Bakasura
HiddenFangsoc
Bakasura
Level 144
God Stats
16W - 8L
1,644 SR
Queue Stats
211W - 199L
1,586 Elo+
Party 2
Sun Wukong
Sun Wukong
Kordegoth
Sun Wukong
Level 159
God Stats
7W - 5L
1,650 SR
Queue Stats
184W - 169L
1,547 Elo+
Party 2
Hou Yi
Hou Yi
LoyalTapir
Hou Yi
Level 119
God Stats
12W - 23L
1,419 SR
Queue Stats
255W - 244L
1,554 Elo+
Solo
Chang'e
Chang'e
xxTenebris327xx
Chang'e
Level 127
God Stats
3W - 3L
1,593 SR
Queue Stats
75W - 84L
1,519 Elo+
Party 2
Team Averages
Level 126
1,584 SR
1,560 Elo+

VS

Team Averages
Level 127
1,585 SR
1,656 Elo+
He Bo
He Bo
BarrelxRider
He Bo
Level 74
God Stats
3W - 1L
1,500 SR
Queue Stats
328W - 204L
1,632 Elo+
Party 1
Bellona
Bellona
JasonJewrulo
Bellona
Level 160
God Stats
1W - 1L
1,708 SR
Queue Stats
122W - 90L
1,767 Elo+
Party 1
Ymir
Ymir
StarTiger5682
Ymir
Level 89
God Stats
1W - 1L
1,483 SR
Queue Stats
413W - 363L
1,597 Elo+
Solo
Horus
Horus
TheUnclePwn
Horus
Level 154
God Stats
16W - 13L
1,555 SR
Queue Stats
168W - 147L
1,556 Elo+
Solo
Hachiman
Hachiman
zirby
Hachiman
Level 158
God Stats
1W - 1L
1,678 SR
Queue Stats
335W - 222L
1,725 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
12
1 / 2 / 8
7,883
563
4,600
8,143
5,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
HiddenFangsoc
Bakasura
14
9 / 3 / 0
8,587
613
8,118
11,977
4,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Kordegoth
Sun Wukong
13
2 / 3 / 0
7,802
557
6,907
11,272
5,278
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hou Yi
LoyalTapir
Hou Yi
12
1 / 4 / 1
7,149
511
3,646
10,360
3,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 7 / 4
6,357
454
3,292
8,673
2,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 4
8,020
573
6,429
6,478
1,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
JasonJewrulo
Bellona
15
5 / 2 / 2
9,082
649
10,137
12,721
8,635
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

11
0 / 4 / 3
7,065
505
3,727
8,355
4,450
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
8 / 3 / 4
8,987
642
6,739
9,429
3,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
zirby
Hachiman
15
3 / 0 / 2
8,846
632
8,087
5,912
1,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
34
13
Kills
19
19
Deaths
13
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
4
4
1.25
L
Fafnir
1
2
8
2.5
L
Bakasura
HiddenFangsoc
Bakasura
9
3
0
3
W
Bellona
JasonJewrulo
Bellona
5
2
2
3
L
Sun Wukong
Kordegoth
Sun Wukong
2
3
0
0.67
L
Hou Yi
LoyalTapir
Hou Yi
1
4
1
0.38
W
0
4
3
0.38
W
8
3
4
3.33
L
0
7
4
0.29
W
Hachiman
zirby
Hachiman
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,563
Damage
35,119
50,425
Taken
42,895
21,192
Mitigated
20,627
16,381
Healing
17,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,429
296
0
631
6,478
1,881
1,032
2,890
3,288
46,308
0
L
Fafnir
4,600
850
0
3,369
8,143
5,796
0
2,872
5,175
26,015
0
L
Bakasura
HiddenFangsoc
Bakasura
8,118
5,112
0
3,906
11,977
4,587
0
2,798
9,047
0
51,812
W
Bellona
JasonJewrulo
Bellona
10,137
4,065
0
7,876
12,721
8,635
360
312
11,938
197
57,066
L
Sun Wukong
Kordegoth
Sun Wukong
6,907
999
0
3,584
11,272
5,278
11
152
11,120
0
44,094
L
Hou Yi
LoyalTapir
Hou Yi
3,646
2,302
0
3,235
10,360
3,171
0
419
9,941
0
46,969
W
3,727
734
0
490
8,355
4,450
0
2,243
5,372
34,610
0
W
6,739
3,305
605
4,463
9,429
3,967
559
1,656
7,180
0
47,373
L
3,292
150
116
2,171
8,673
2,360
234
3,658
4,789
31,874
0
W
Hachiman
zirby
Hachiman
8,087
3,807
0
3,183
5,912
1,694
534
791
5,121
0
58,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,778
Gold Earned
42,000
410
Minions Killed
456
0
Camps Cleared
0
1,304,894
Distance Traveled
1,337,255
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,020
573
93
7
0
225,055
0
L
Fafnir
7,883
563
40
3
0
280,201
2
L
Bakasura
8,587
613
111
8
0
302,119
0
W
Bellona
9,082
649
116
8
0
293,406
5
L
Sun Wukong
7,802
557
96
7
0
258,941
1
L
Hou Yi
7,149
511
100
7
0
233,752
0
W
Ymir
7,065
505
48
3
0
253,864
0
W
Horus
8,987
642
86
6
0
288,087
0
L
Chang'e
6,357
454
63
5
0
229,881
1
W
Hachiman
8,846
632
113
8
0
276,843
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role