Player Matchup

Chang'e
Chang'e
Platinum III
AETirawitKōkin
Chang'e
Platinum III
Level 160
God Stats
6W - 7L
1,615 SR
Queue Stats
514W - 514L
1,851 MMR
Party 1
Kali
Kali
Platinum V
BradzaBlake
Kali
Platinum V
Level 159
God Stats
5W - 6L
1,382 SR
Queue Stats
567W - 580L
1,798 MMR
Solo
King Arthur
King Arthur
Platinum V
Mysterio
King Arthur
Platinum V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ymir
Ymir
Platinum V
Queto23
Ymir
Platinum V
Level 125
God Stats
2W - 5L
1,263 SR
Queue Stats
43W - 33L
1,919 MMR
Party 3
Jing Wei
Jing Wei
Platinum III
kocar
Jing Wei
Platinum III
Level 135
God Stats
2W - 4L
1,579 SR
Queue Stats
285W - 295L
1,833 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 141
1,468 SR
1,780 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 127
1,762 SR
1,832 MMR
Sobek
Sobek
Gold I
Butt3rNinja
Sobek
Gold I
Level 156
God Stats
11W - 13L
1,773 SR
Queue Stats
172W - 176L
1,717 MMR
Party 2
Anhur
Anhur
Platinum I
Incercio
Anhur
Platinum I
Level 149
God Stats
38W - 31L
1,669 SR
Queue Stats
148W - 138L
1,961 MMR
Party 2
Raijin
Raijin
Gold II
PezzasLionPoker
Raijin
Gold II
Level 65
God Stats
1W - 0L
1,912 SR
Queue Stats
15W - 7L
1,804 MMR
Party 4
Ravana
Ravana
Platinum I
Sharks
Ravana
Platinum I
Level 159
God Stats
2W - 0L
1,784 SR
Queue Stats
82W - 72L
1,939 MMR
Party 4
Fenrir
Fenrir
Platinum IV
iLovePowder
Fenrir
Platinum IV
Level 104
God Stats
10W - 3L
1,671 SR
Queue Stats
373W - 365L
1,739 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
7,852
436
6,635
13,833
4,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 2 / 0
9,322
518
7,065
15,311
5,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
Mysterio
King Arthur
14
0 / 1 / 0
8,802
489
9,325
15,426
7,569
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
Queto23
Ymir
11
0 / 6 / 0
7,975
443
1,973
15,605
7,505
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
kocar
Jing Wei
16
0 / 3 / 0
9,499
528
1,652
11,853
3,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
AthenaGuan YuApolloSetGilgamesh

VS

Bans
TiamatTsukuyomiJanusTyrScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 1
9,106
506
7,379
14,859
15,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
Incercio
Anhur
17
5 / 0 / 2
11,698
650
7,038
8,040
2,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 2 / 8
10,125
563
12,199
7,218
2,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
Sharks
Ravana
16
3 / 0 / 8
9,962
553
8,084
7,315
3,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
14
4 / 0 / 8
9,677
538
8,390
12,982
10,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
44
2
Kills
17
17
Deaths
2
0
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
2
2
0
1
W
1
0
1
1.5
W
Anhur
Incercio
Anhur
5
0
2
6
L
King Arthur
Mysterio
King Arthur
0
1
0
0
W
4
2
8
4
L
Ymir
Queto23
Ymir
0
6
0
0
W
Ravana
Sharks
Ravana
3
0
8
7
W
Fenrir
4
0
8
8
L
Jing Wei
kocar
Jing Wei
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,650
Damage
43,090
72,028
Taken
50,414
28,142
Mitigated
35,107
21,107
Healing
22,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,635
278
891
6,037
13,833
4,313
0
2,845
10,988
63,282
0
L
7,065
3,850
0
3,417
15,311
5,527
0
2,228
13,083
0
71,691
W
7,379
913
0
9,148
14,859
15,250
259
434
14,425
51,268
0
W
Anhur
Incercio
Anhur
7,038
4,840
0
5,435
8,040
2,807
548
697
7,343
0
95,081
L
King Arthur
Mysterio
King Arthur
9,325
755
0
6,052
15,426
7,569
0
7,176
7,591
0
65,715
W
12,199
1,214
0
1,219
7,218
2,759
116
963
6,255
89,628
0
L
Ymir
Queto23
Ymir
1,973
165
0
1,448
15,605
7,505
0
6,249
8,882
14,763
0
W
Ravana
Sharks
Ravana
8,084
2,281
0
3,472
7,315
3,601
0
2,307
5,008
0
64,878
W
Fenrir
8,390
1,519
0
3,054
12,982
10,690
0
4,481
8,501
0
32,624
L
Jing Wei
kocar
Jing Wei
1,652
1,529
0
3,262
11,853
3,228
0
375
11,478
0
73,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,450
Gold Earned
50,568
536
Minions Killed
603
0
Camps Cleared
0
1,833,614
Distance Traveled
1,820,714
30
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,852
436
113
6
0
331,882
8
L
Kali
9,322
518
128
7
0
397,187
5
W
Sobek
9,106
506
100
6
0
352,896
4
W
Anhur
11,698
650
184
10
0
351,191
9
L
King Arthur
8,802
489
120
7
0
405,338
9
W
Raijin
10,125
563
161
9
0
332,372
0
L
Ymir
7,975
443
37
2
0
343,632
6
W
Ravana
9,962
553
121
7
0
401,806
10
W
Fenrir
9,677
538
37
2
0
382,449
6
L
Jing Wei
9,499
528
138
8
0
355,575
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role