Player Matchup

Gilgamesh
Gilgamesh
Silver III
AFKayd
Gilgamesh
Silver III
Level 47
God Stats
3W - 4L
1,198 SR
Queue Stats
10W - 26L
1,443 MMR
Solo
Loki
Loki
Gold III
Cadaverrr
Loki
Gold III
Level 148
God Stats
24W - 20L
1,568 SR
Queue Stats
179W - 184L
1,467 MMR
Solo
Rama
Rama
Silver II
Kemestrie
Rama
Silver II
Level 41
God Stats
16W - 16L
1,462 SR
Queue Stats
260W - 258L
1,237 MMR
Solo
Khepri
Khepri
Gold V
Mialwe
Khepri
Gold V
Level 157
God Stats
1W - 4L
1,324 SR
Queue Stats
84W - 88L
1,404 MMR
Solo
Agni
Agni
Gold II
须弥山浪荡哥
Agni
Gold II
Level 114
God Stats
3W - 3L
1,757 SR
Queue Stats
88W - 74L
1,422 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 101
1,462 SR
1,394 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,612 SR
1,395 MMR
Ymir
Ymir
Silver II
Bootymeatcheek
Ymir
Silver II
Level 100
God Stats
36W - 23L
1,640 SR
Queue Stats
74W - 91L
1,091 MMR
Solo
Chaac
Chaac
Gold II
MIDLOKI4LIFE
Chaac
Gold II
Level 149
God Stats
67W - 63L
1,606 SR
Queue Stats
447W - 448L
1,452 MMR
Solo
Apollo
Apollo
Gold IV
Troglodyteavi
Apollo
Gold IV
Level 114
God Stats
2W - 2L
1,739 SR
Queue Stats
65W - 61L
1,478 MMR
Solo
Awilix
Awilix
Gold III
Zailashi
Awilix
Gold III
Level 101
God Stats
24W - 22L
1,576 SR
Queue Stats
171W - 171L
1,452 MMR
Solo
Chang'e
Chang'e
Gold IV
rubinaniki
Chang'e
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AFKayd
Gilgamesh
12
0 / 7 / 2
7,627
381
5,361
15,041
7,058
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Loki
15
2 / 6 / 1
9,595
480
9,173
13,837
4,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
15
2 / 2 / 0
9,260
463
8,478
10,820
3,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
Mialwe
Khepri
12
0 / 3 / 2
7,889
394
2,321
10,560
6,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 8 / 2
8,242
412
7,029
14,358
4,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
AthenaSetTiamatGuan YuTsukuyomi

VS

Bans
AnhurDanzaburouHeimdallrGebNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 7
10,638
532
4,927
17,603
13,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
6 / 1 / 5
13,562
678
13,971
20,471
17,190
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
3 / 1 / 9
13,496
675
9,271
15,748
6,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
Zailashi
Awilix
19
8 / 1 / 4
12,859
643
8,830
12,668
5,341
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
rubinaniki
Chang'e
19
8 / 1 / 3
13,074
654
9,968
11,700
4,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
54
5
Kills
26
26
Deaths
5
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AFKayd
Gilgamesh
0
7
2
0.14
W
1
1
7
4.5
L
Loki
2
6
1
0.42
L
Rama
2
2
0
1
W
6
1
5
8.5
L
Khepri
Mialwe
Khepri
0
3
2
0.33
W
3
1
9
7.5
W
Awilix
Zailashi
Awilix
8
1
4
10
W
Chang'e
rubinaniki
Chang'e
8
1
3
9.5
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,362
Damage
46,967
64,616
Taken
78,190
26,140
Mitigated
47,190
13,408
Healing
37,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AFKayd
Gilgamesh
5,361
1,526
0
2,827
15,041
7,058
0
2,350
12,637
0
37,473
W
4,927
751
0
5,909
17,603
13,912
1,292
3,568
13,768
40,076
0
L
Loki
9,173
3,024
0
2,285
13,837
4,301
0
3,154
10,539
0
65,058
L
Rama
8,478
6,302
0
3,835
10,820
3,513
0
1,664
9,142
0
60,158
W
13,971
2,250
0
11,644
20,471
17,190
2,604
1,149
19,203
0
87,493
L
Khepri
Mialwe
Khepri
2,321
0
0
2,246
10,560
6,703
0
2,086
8,403
23,436
0
W
9,271
6,679
0
9,022
15,748
6,231
5,801
2,047
13,593
0
104,116
W
Awilix
Zailashi
Awilix
8,830
3,322
0
2,246
12,668
5,341
3,003
2,650
9,886
0
90,850
W
Chang'e
rubinaniki
Chang'e
9,968
548
3,013
5,712
11,700
4,516
2,935
1,940
9,607
84,136
0
L
7,029
599
0
2,215
14,358
4,565
0
5,072
9,000
48,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,613
Gold Earned
63,629
421
Minions Killed
674
0
Camps Cleared
0
1,892,326
Distance Traveled
2,083,933
27
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,627
381
78
4
0
363,898
8
W
Ymir
10,638
532
47
2
0
400,826
11
L
Loki
9,595
480
104
5
0
417,825
5
L
Rama
9,260
463
103
5
0
353,508
4
W
Chaac
13,562
678
169
8
0
433,434
0
L
Khepri
7,889
394
28
1
0
399,516
8
W
Apollo
13,496
675
189
9
0
397,638
4
W
Awilix
12,859
643
131
7
0
442,245
10
W
Chang'e
13,074
654
138
7
0
409,790
7
L
Agni
8,242
412
108
5
0
357,579
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role